Sport Skills

Putt With Your Brain - Part 2

From: Sports Are 80 Percent Mental

If there is a poster child sport for our favorite phrase, "Sports Are 80 Percent Mental", it must be golf. Maybe its the slow pace of play that gives us plenty of time to think between shots. Maybe its the "on stage" performance feeling we get when we step up to that first tee in front of our friends (or strangers!) Maybe its the "high" of an amazing approach shot that lands 3 feet from the cup followed by the "low" of missing the birdie putt.

From any angle, a golf course is the sport psychologist's laboratory to study the mix of emotions, confidence, skill execution and internal cognitive processes that are needed to avoid buying rounds at the 19th hole. Last time, we looked at some of the recent research on putting mechanics, but, as promised, we now turn to the mental side of putting.

Sian Beilock and her team at the University of Chicago's Human Performance Lab recently released the latest of a string of research studies on sports performance, or more specifically, how not to choke under pressure. Lucky for us, they chose putting as their sport skill of choice. This ties in with Dr. Beilock's theory of embodied cognition that we featured in Watching Sports Is Good For Your Brain.

An underlying theme to this work is the concept of automaticity, or the ability to carry out sport skills without consciously thinking about them. Performing below expectations (i.e. choking) starts when we allow our minds to step out of this automatic mode and start thinking about the steps to our putting stroke and all of those "swing thoughts" that come with it ("keep your elbows in", "head down", "straight back").

Our brain over analyzes and second-guesses the motor skills we have learned from hundreds of practice putts. Previously, we looked at automaticity in other sports. Of course, a key distinction to the definition of choking is that you are playing "well below expectations". If you normally shoot par, but now start missing easy putts, then there may be distractions that are taking you out of your normal flow. Choking implies a temporary and abnormal event. Automaticity theory would claim that it is these distractions from some perceived pressure to perform that are affecting your game.

Most research into sport skill performance divides the world into two groups, novices and experts. Most sports have their own measures of where the dividing line is between these groups. Expertise would imply performance results not just experience. So, a golfer who has been hacking away for 20 years but still can't break 100 would still be put in the "novice" category.

Sport scientists design experiments that compare performance between the groups given some variables, and then hypothesize on the reason for the observed differences. Beilock, et al have looked at golf putting from several different angles over the years. Their research builds on itself, so let's review in reverse chronological order.

Back in 2001, they began by comparing the two competing theories of choking, distraction theory vs. explicit monitoring theory, and designed a putting experiment to find the better explanation.

Distraction theory explains choking by assuming that the task of putting requires your direct attention and that high pressure situations will cause you to perform dual tasks - focus on your putting but also think about the pressure. This theory assumes there is no automaticity in skill learning and that we have to focus our attention on the skill every time.

Explicit monitoring theory claims that over time, as we practice a skill to the point of becoming an "expert", we proceduralize the task so that it becomes "automatic". Then, during a high pressure situation, our brain becomes so concerned about performance that it takes us out of automatic mode and tries to focus on each step of the task. The research supported the explicit monitoring theory as it was shown that the golf putting task was affected by distractions and pressure for the experts but not the novice putters.

So, how do we block out the pressure, so that our automaticity can kick in? Another 2001 study by Beilock looked at mental imagery during putting. Using the same explicit monitoring theory, should we try to think positive thoughts, like "this ball is going in the hole" or "I have made this putt many times"? Also, what happens if a stray negative thought, "don't miss this one!" enters our brain? Should we try to suppress it and replace it with happy self-talk?

She set up four groups, one receiving positive comments, one receiving negative comments, one receiving negative comments followed by positive comments and one receiving none as a control group. As expected, the happy people did improve their putting over the course of the trials, while the negative imagery hurt performance.

But, the negative replaced with positive thought group did not show any more improvement over the control group. So, when faced with a high pressure, stressful situation ripe with the possibilities of choking, try to repeat positive thoughts, but don't worry too much if the occasional doubt creeps in.

Our strategy towards putting should also vary depending on our current skill level. While learning the intricacies of putting, novices should use different methods than experts, according to a 2004 study by Beilock, et al. Novice golfers need to pay attention to the step by step components of their swing, and they perform better when they do focus on the declarative knowledge required.

Expert golfers, however, have practiced their swing or putt so often that it has become "second nature" to the point that if they are told to focus on the individual components of their swing, they perform poorly. The experiment asked both novices and expert golfers to first focus on their actual putting stroke by saying the word "straight" when hitting the ball and to notice the alignment of the putter face with the ball.

Next, they were asked to putt while also listening for a certain tone played in the background. When they heard the tone they were to call it out while putting. The first scenario, known as "skill-focused", caused the novices to putt more accurately but the experts to struggle. The second scenario, called "dual-task", distracted the novices enough to affect their putts, while the experts were not bothered and their putting accuracy was better.

Beilock showed that novices need the task focus to succeed while they are learning to putt, while experts have internalized the putting stroke so that even when asked to do two things, the putting stroke can be put on "auto-pilot".

Finally, in 2008, Beilock's team added one more twist to this debate. Does a stress factor even affect a golfer's performance in their mind before they putt? This time, golfers, divided into the usual novice and expert groups, were asked to first imagine or "image execute" themselves making a putt followed by an actual putt. The stress factor was to perform one trial under a normal, "take all the time you need" time scenario and then another under a speeded or time-limited scenario.

The novices performed better under the non-hurried scenario in imagining the putt first followed by the actual putt. The experts, however, actually did better in the hurried scenario and worse in the relaxed setting. Again, the automaticity factor explains the differences between the groups.

The bottom line throughout all of these studies is that if you're learning to play golf, which includes putting, you should focus on your swing/stroke but beware of the distractions which will take away your concentration. That seems pretty logical, but for those that normally putt very well, if you feel stress to sink that birdie putt, don't try to focus in on the mechanics of your stroke. Trust the years of experience that has taught your brain the combination of sensorimotor skills of putting.

Just remember the Chevy Chase/Ty Webb philosophy; "I'm going to give you a little advice. There's a force in the universe that makes things happen. And all you have to do is get in touch with it, stop thinking, let things happen, and be the ball.... Nah-na-na-na, Ma-na-na-na...."

 


ResearchBlogging.orgSian L. Beilock, Thomas H. Carr (2001). On the fragility of skilled performance: What governs choking under pressure? Journal of Experimental Psychology: General, 130 (4), 701-725 DOI: 10.1037//0096-3445.130.4.701

Sian L. Beilock; James A. Afremow; Amy L. Rabe; Thomas H. Carr (2001). "Don't Miss!" The Debilitating Effects of Suppressive Imagery on Golf Putting Performance Journal of Sport and Exercise Psychology, 23 (3)

Beilock S.L.; Bertenthal B.I.; McCoy A.M.; Carr T.H. (2004). Haste does not always make waste: Expertise, direction of attention, and speed versus accuracy in performing sensorimotor skills Psychonomic Bulletin & Review, 11 (2), 373-379

Sian Beilock, Sara Gonso (2008). Putting in the mind versus putting on the green: Expertise, performance time, and the linking of imagery and action The Quarterly Journal of Experimental Psychology, 61 (6), 920-932 DOI: 10.1080/17470210701625626

Putt With Your Brain - Part 1

From: Sports Are 80 Percent Mental

If Mark Twain thinks golf is "a good walk spoiled", then putting must be a brief pause to make you reconsider ever walking again. With about 50% of our score being determined on the green, we are constantly in search of the "secret" to getting the little white ball to disappear into the cup.

Lucky for us, there is no shortage of really smart people also looking for the answer. The first 8 months of 2008 have been no exception, with a golf cart full of research papers on just the topic of putting.

Is the secret in the mechanics of the putt stroke or maybe the cognitive set-up to the putt or even the golfer's psyche when stepping up to the ball? This first post will focus on the mechanical side and then we'll follow-up next time with a look inside the golfer's mind.

Let's start with a tip that most golf instructors would give, "Keep your head still when you putt". Jack Nicklaus said it in 1974, "the premier technical cause of missed putts is head movement" (from "Golf My Way") and Tiger Woods said it in 2001, "Every good putter keeps the head absolutely still from start to finish" (from "How I Play Golf").

Who would argue with the two greatest golfers of all time? His name is Professor Timothy Lee, from McMaster University, and he wanted to test that observation. So, he gathered two groups of golfers, amateurs with handicaps of 12-40, and professionals with scratch handicaps. Using an infrared tracking system, his team tracked the motion of the putter head and the golfer's head during sixty putts.

As predicted, the amateurs' head moved back in unison with their putter head, something Lee calls an "allocentric" movement, which agrees with the advice that novice golfers move their head. However, the expert golfers did not keep their head still, but rather moved their heads slightly in the opposite direction of the putter head.

On the backswing, the golfer's head moved slightly forward; on the forward stroke, the head moved slightly backward. This "egocentric" movement may be the more natural response to maintain a centered, balanced stance throughout the stroke. "The exact reasons for the opposite coordination patterns are not entirely clear," explains Lee. "However, we suspect that the duffers tend to just sway their body with the motions of the putter.

In contrast, the good golfers probably are trying to maintain a stable, central body position by counteracting the destabilization caused by the putter backswing with a forward motion of the head. The direction of head motion is then reversed when the putter moves forward to strike the ball." Does that mean that pro golfers like Tiger are not keeping their heads still? No, just that you may not have to keep your head perfectly still to putt effectively.

So, what if you do have the bad habit of moving your head? Just teach yourself to change your putting motion and you will be cutting strokes off of your score, right? Well, not so fast. Simon Jenkins of Leeds Metropolitan University tested 15 members of the PGA European Tour to see if they could break old physical habits during putting. His team found that players who usually use shoulder movement in their putting action were not able to change their ways even when instructed to use a different motion. Old habits die hard.

Let's say you do keep your head still (nice job!), but you still 3-putt most greens? What's the next step on the road to birdie putts? Of the three main components of a putt, (angle of the face of the putter head on contact, putting stroke path and the impact point on the putter), which has the greatest effect on success?

Back in February, Jon Karlsen of the Norwegian School of Sport Sciences in Oslo, asked 71 elite golfers (mean handicap of 1.8) to make a total of 1301 putts (why not just 1300?) from about 12 feet to find out. His results showed that face angle was the most important (80%), followed by putter path (17%) and impact point (3%).

OK, forget the moving head thing and work on your putter blade angle at contact and you will be taking honors at every tee. Wait, Jon Karlsen came back in July with an update. This time he compared green reading, putting technique and green surface inconsistencies to see which of those variables we should discuss with our golf pro. Forty-three expert golfers putted 50 times from varying distances. Results showed that green reading (60%) was the most dominant factor for success with technique (34%) and green inconsistency (6%) trailing significantly.

So, after reading all of this, all you really need is something like the BreakMaster, which will help you read the breaks and the slope to the hole! Then, keep the putter blade square to the ball and don't move your head, at least not in an allocentric way, that is if you can break your bad habit of doing it. No problem, right? Well, next time we'll talk about your brain's attitude towards putting and all the ways your putt could go wrong before you even hit it!

ResearchBlogging.org

 

Timothy D. Lee, Tadao Ishikura, Stefan Kegel, Dave Gonzalez, Steven Passmore (2008). Head–Putter Coordination Patterns in Expert and Less Skilled Golfers Journal of Motor Behavior, 40 (4), 267-272 DOI: 10.3200/JMBR.40.4.267-272

Jenkins, Simon (2008). Can Elite Tournament Professional Golfers Prevent Habitual Actions in Their Putting Actions? International Journal of Sports Science & Coaching, 3 (1), 117-127

Jon Karlsen, Gerald Smith, Johnny Nilsson (2007). The stroke has only a minor influence on direction consistency in golf putting among elite players Journal of Sports Sciences, 26 (3), 243-250 DOI: 10.1080/02640410701530902

Video Games Move From The Family Room To The Locker Room

From: Video Games Move From The Family Room To The Locker Room

Sports Are 80 Percent Mental


It sounds like a sales job from a 12 year old; "Actually, Dad, this is not just another video game. Its a virtual, scenario-based microcosm of real world experiences that will enhance my decision-making abilities and my cognitive perceptions of the challenges of the sport's environment."  You respond with, "So, how much is Madden 09?"  With over 5 million copies of Madden 08 sold, the release of the latest version two weeks ago is rocketing up the charts.  Days and late nights are being spent all over the world creating rosters, customizing plays and playing entire seasons, all for pure entertainment purposes.  Can all of those hours spent with controller in hands actually be beneficial to young athletes?  Shouldn't they be outside in the fresh air and sunshine playing real sports?  Well, yes, to both questions.

Playing video games, (aka "gaming"), as a form of learning has been receiving increased recent attention from educational psychology researchers.  At this month's American Psychological Association annual convention, several groups of researchers presented studies of the added benefits of playing video games, from problem-solving and critical thinking to better scientific reasoning.  In one of the studies by Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, 122 fifth-, sixth- and seventh-graders' problem-solving behavior was observed while playing a video game that they had never seen before.  As the children played the game, they were asked to think aloud for 20 minutes. Researchers assessed their problem-solving ability by listening to the statements they were making while playing.  The results showed that playing video games can improve cognitive and perceptual skills.  "Younger children seem more interested in setting short-term goals for their learning in the game compared to older children who are more interested in simply playing and the actions of playing," said Blumberg. "Thus, younger children may show a greater need for focusing on small aspects of a given problem than older children, even in a leisure-based situation such as playing video games."

Also, in a recent article on video game learning, David Williamson Shaffer, professor of educational psychology at the University of Wisconsin-Madision and author of the book "How Computer Games Help Children Learn", argues that if a game is realistically based on real-world scenarios and rules, it can help the child learn.  “The question though is," Shaffer said, "is what they are doing a good simulation of what is happening in the real world?"  Shaffer explains the research happening on this topic at his UW lab, named Epistemic Games:

 

 

Support for this new era of learning tools is coming from other interesting people, as well.  George Lucas of Star Wars fame has an educational foundation, Edutopia, which has shown recent interest in simulation learning.  Here is their introductory overview and accompanying video:

 

 

There are some words of caution out there.  In a recent article, educational psychologist Jane M. Healy, author of "Failure to Connect: How Computers Affect our Children's Minds and What We Can Do About It," urges educators to proceed carefully.  "The main question is whether the activity, whatever it is, is educationally valid and contributes significantly to whatever is being studied," she says.  "The point is not whether kids are 'playing' with learning, or what medium they are playing in — a ball field or a Wii setup or a physics lab or art studio — but rather why they are doing it.  Just because it is electronic does not make it any better, and it may turn out not to be as valuable."

If we accept that there is some validity to teaching/learning with video game simulations, how can we move this to the sports arena?  Obviously, there is no substitute for playing the real game with real players, opponents, pressure, etc., but more teams and coaches are turning to simulation games for greater efficiency in the learning process.  If the objective is to expose players to plays, tactics, field vision and critical thinking, then a gaming session can begin to introduce these concepts that will be validated later on the field during "real" practice.  This homework can also be done at home, not requiring teammates, fields, equipment, etc.  As mentioned in the videos above, another driving factor in the use of games is to reach this young, Web 2.0 audience through a medium that they already know, understand and enjoy.  The motivation to learn is inherent with the use of games.  The "don't tell them its good for them" secret is key to seeing progress with this type of training.

One of the best examples of video game adaptation for sports learning is from XOS Technologies and their modified version of the Madden NFL game.  In 2007, they licensed the core development engine from EA Sports and created a football simulation, called SportMotion, that can be used for individual training.  With the familiar Madden user interface, coaches can first load their playbook into the game, as well as their opponent's expected plays.  Then, the athlete can "play" the game but will now see their own team's plays being run by the virtual players.  Imagine the difference in learning style for a new quarterback.  Instead of studying static X's and O's on a two-dimensional piece of paper, they can now watch and then play a virtual simulation of the same play in motion against a variety of different defenses.  With a "first-person" view of the play unfolding, they will see the options available in a "real-time" mode which will force faster reaction and decision-making skills.  To take the simulation one step further, XOS has added a virtual reality option that takes the game controller out of the player's hands and replaces it with a VR suit and goggles allowing him to physically play the game, throw the ball, etc. through his virtual eyes.  Take a look at this promotional video from XOS:

 

 

XOS is winning some high praise for its system, including none other than Phillip Fulmer, Head Coach of the University of Tennesee football team.  “We’re leading the nation by taking advantage of this cutting-edge technology and we couldn’t be more pumped about it,” Fulmer said. “UT football has a long and storied tradition of success and because we look to pioneer groundbreaking concepts before anyone else, we’ll proudly continue that history. The XOS PlayAction Simulator begins a new chapter for UT and we’re pleased to add it to our football training regiment.” Albert Tsai, vice president of advanced research at XOS Technologies, says, “We’ve basically added functionality to popular EA video games such as customizable playbooks, diagrams and testing sequences to better prepare athletes for specific opponents.  Additionally, the software includes built-in teaching and reporting tools so that coaches Fulmer, Cutcliffe and Cooter can analyze and track the tactical-skill development of the team. At the same time, the Volunteers can experience immediate benefits because the familiarity with the EA SPORTS brand requires little to no learning curve for their players.”

So, the next time your son (or daughter!) is begging for 10 more minutes on the Xbox to make sure the Packers destroy the Vikings once again (sorry, a little Wisconsin bias), you may want to reconsider pulling the plug.  Then, send them outside for that fresh air.

Stats Vs. Hunches - The Moneyball Era In Sports

From: Stats Vs. Hunches - The Moneyball Era In Sports

Sports Are 80 Percent Mental

Most baseball general managers live in obscurity most of their careers. Its their first hire, the manager, that usually gets the red hot spotlight, after every win and loss, second-guessed by reporters with recorders and then later by fans. The GM puts the players on the field and lets the manager and his coaches take it from there. Billy Beane , Oakland A's general manager, could have also been an unknown, albeit interesting, name to the baseball audience if it were not for author Michael Lewis' 2003 book, Moneyball . Moneyball was a runaway hit (even today, 5 years later, it is #19 on Amazon's list of baseball books). It has morphed into a full-fledged catchphrase philosophy used by everyone from Wall Street (where Beane borrowed the concept) to business consulting. The general theme is to find undervalued assets (ballplayers) by focusing on statistics that your competition is ignoring. Of course, you have to believe in your metrics and their predictive value for success (why has everyone else ignored these stats?) The source of most of Beane's buried treasure of stats was Bill James and his Sabrmetrics. Like picking undervalued stocks of soon to explode companies, Beane looked for the diamond in the dust (pun intended) and sign the player while no one was looking. Constrained by his "small-market" team revenues, or maybe by his owners' crowbar-proof wallets, he needed to make the most from every dollar.

The combination of a GM's shrewd player selection and a manager who can develop that talent should reward the owner with the best of both worlds: an inexpensive team that wins. This salary vs. performance metric is captured perfectly in this "real-time" graphic at BenFry.com . It connects the updated win-loss record for each MLB team with its payroll to show the "bang for the buck" that the GMs/managers are getting from their players. Compare the steep negative relationship for the Mets, Yankees, Tigers and Mariners with the amazing results of the Rays, Twins and Beane's own A's. While the critics of Moneyball tactics would rightly point to the A's lack of a World Series win or even appearance, the "wins to wages" ratio has not only kept Beane in a job but given him part ownership in the A's and now the newly resurrected San Jose Earthquakes of soccer's MLS. Beane believes the same search for meaningful and undiscovered metrics in soccer can give the Quakes the same arbitrage advantage. In fact, there are rumours that he will focus full-time on conquering soccer as he knows there are much bigger opportunities worldwide if he can prove his methods within MLS.

In baseball, Beane relied on the uber-stat guru, Bill James, for creative and more relevant statistical slices of the game. In soccer, he is working with some top clubs including his new favorite, Tottenham-Hotspur, of the English Premier League. While he respects the history and tradition of the game, he is confident that his search for a competitive advantage will uncover hidden talents. Analytical tools from companies such as Opta in Europe and Match Analysis in the U.S. have combined video with detailed stat breakdowns of every touch of the ball for every player in each game. Finding the right pattern and determinant of success has become the key, according to Match Analysis president Mark Brunkhart as quoted earlier this year,
"You don't need statistics to spot the real great players or the really bad ones. The trick is to take the players between those two extremes and identify which are the best ones. If all you do is buy the players that everyone else wants to buy then you will end up paying top dollar. But if you take Beane's approach - to use a disciplined statistical process to influence the selection of players who will bring the most value - then you are giving yourself the best chance of success. Who would not want to do that?"

Not to feel left out (or safe from scrutiny), the NBA now has its own sport-specific zealots. The Association for Professional Basketball Research (APBR) devotes its members time and research to finding the same type of meaningful stats that have been ignored by players, coaches and fans. They, too, have their own Moneyball-bible, "The Wages of Wins " by David Berri, Martin Schmidt, and Stacey Brook. David Berri's WoW journal/blog regularly posts updates and stories related to the current NBA season and some very intriguing analysis of its players and the value of their contributions. None other than Malcolm Gladwell, of Tipping Point and Blink fame, provided the review of Wages of Wins for the New Yorker. One of the main stats used is something called a player's "Win Score" which attempts to measure the complete player, not just points, rebounds and assists.

Win Score (WS) = PTS + REB + STL + ˝*BLK + ˝*AST – FGA – ˝*FTA – TO – ˝*PF. (Points, Rebounds, Steals, Blocked Shots, Assists, Field Goal Attempts, Free Throw Attempts, Turnovers, Personal Fouls)

WS is then adjusted for minutes played with the stat, WS48. Of course, different player positions will have different responsibilities, so to compare players of different positions the Position Adjusted Win Score per 48 minutes or PAWS48 is calculated as: WS48 – Average WS48 at primary position played. This allows an apples to apples comparison between players at a position, and a reasonable comparison of players value across positions. Berri's latest article looks at the fascination with Michael Beasley and some early comparisons in the Orlando Summer League.

Will these statistics-based approaches to player evaluation be accepted by the "establishment"? Judging by the growing number of young, MBA-educated GMs in sports, there is a movement towards more efficient and objective selection criteria. Just as we saw in previous evidence-based coaching articles , the evidence-based general manager is here to stay.

Play Better Golf By Playing Bigger Holes

From:  Play Better Golf By Playing Bigger Holes

Sports Are 80 Percent Mental



Here are some quotes we have all heard (or said ourselves) on the golf course or at the ball diamond.

On a good day:

"It was like putting into the Grand Canyon"

"The baseball looked like a beach ball up there today"

On a bad day:

"The hole was as small as a thimble"

"I don't know, it looked like he was throwing marbles"

The baseball and the golf hole are the same size every day, so are these comments meaningless or do we really perceive these objects differently depending on the day's performance?  And, does our performance influence our perception or does our perception help our performance?

Jessica Witt, an assistant professor of psychological science at the University of Virginia has made two attempts at the answer.  First, in a 2005 study, "See the Ball, Hit the Ball", her team studied softball players by designing an experiment that tried to correlate perceived softball size to performance.  She interviewed players immediately after a game and asked them to estimate the size of the softball by picking a circle off of a board that contained several different sizes.  She then found out how that player had done at the plate that day.  As expected, the players that were hitting well chose the larger sized circles to represent the ball size, while the underperforming hitters chose the smaller circles.  The team was not able to answer the question of causality, so they expanded the research to other sports.

Fast forward to July, 2008 and Witt and her team have just released a very similar study focused on golf, "Putting to a bigger hole: Golf performance relates to perceived size".  Using the same experiment format, players who had just finished a round of golf were asked to pick out the perceived size of the hole from a collection of holes that varied in diameter by a few centimeters.  Once again, the players who had scored well that day picked the larger holes and vice versa for that day's hackers.  So, the team came to the same conclusion that there is some relationship between perception and performance, but could not figure out the direction of the effect.  Ideally, a player could "imagine" a larger hole and then play better because of that visual cue.

Researchers at Vanderbilt University may have the answer.  In a study, "The Functional Impact of Mental Imagery on Conscious Perception", the team led by Joel Pearson, wanted to see what influence our "Mind's Eye" has on our actual perception.  In their experiment, they asked volunteers to imagine simple patterns of vertical or horizontal stripes.  Then, they showed each person a pattern of green horizontal stripes in one eye and red vertical stripes in the other eye.  This would induce what is known as the "binocular rivalry" condition where each image would fight for control of perception and would appear to alternate from one to the other.  In this experiment, however, the subjects reported seeing the image they had first imagined more often.  So, if they had imagined vertical stripes originally, they would report seeing the red vertical stripes predominantly.

The team concluded that mental imagery does have an influence over what is later seen.  They also believe that the brain actually processes imagined mental images the same way it handles actual scenes.  "More recently, with advances in human brain imaging, we now know that when you imagine something parts of the visual brain do light up and you see activity there," Pearson says. "So there's more and more evidence suggesting that there is a huge overlap between mental imagery and seeing the same thing. Our work shows that not only are imagery and vision related, but imagery directly influences what we see."

So, back to our sports example, if we were able to imagine a large golf hole or a huge baseball, this might affect our actual perception of the real thing and increase our performance.  This link has not been tested, but its a step in the right direction.  Another open question is the effect that our emotions and confidence have on our perceived task.  That hole may look like the Grand Canyon, but the sand trap might look like the Sahara Desert!

ResearchBlogging.org

Witt, J.K. (2008). Putting to a bigger hole: golf performance relates to perceived size. Psychonomic Bulletin & Review, 15(3), 581-585.

Teaching Tactics and Techniques in Sports

Teaching Tactics and Techniques In Sports

Sports Are 80 Percent Mental

You have probably seen both types of teams. Team A: players who are evenly spaced, calling out plays, staying in their positions only to watch them dribble the ball out of bounds, lose the pass, or shoot wildly at the goal. Team B: amazing ball control, skillful shooting and superior quickness, speed and agility but each player is a "do-it-yourselfer" since no one can remember a formation, strategy or position responsibility. Team A knows WHAT to do, but can't execute. Team B knows HOW to do it, but struggles with making good team play decisions. This is part of the ongoing balancing act of a coach. At the youth level, teaching technique first has been the tradition, followed by tactical training later and separately. More recently, there has been research on the efficiency of learning in sports and whether there is a third "mixed" option that yields better performance.

Earlier, we took an initial look at Dr. Joan Vickers' Decision Training model as an introduction to this discussion. In addition, Dr. Markus Raab of the Institute for Movement Sciences and Sport, University of Flensburg, Germany, (now of the Institute of Psychology, German Sport University in Cologne), summarized the four major models of teaching sports skills that agree that technical and tactical skills need to be combined for more effective long-term learning.  Each of the four models vary in their treatment of learning along two different dimensions; implicit vs. explicit learning and domain-specific vs. domain-general environments. 

Types of Learning
Imagine two groups of boys playing baseball. The first group has gathered at the local ball diamond at the park with their bats, balls and gloves. No coaches, no parents, no umpires; just a group of friends playing an informal "pick-up" game of baseball. They may play by strict baseball rules, or they may improvise and make their own "home" rules, (no called strikes, no stealing, etc.). In the past, they may have had more formal coaching, but today is unstructured.

The second group is what we see much more often today. A team of players, wearing their practice uniforms are driven by their parents to team practice at a specific location and time to be handed off to the team coaches. The coaches have planned a 90 minute session that includes structured infield practice, then fly ball practice, then batting practice and finally some situational scrimmages. Rules are followed and coaching feedback is high. Both groups learn technical and tactical skills during their afternoon of baseball. They differ in the type of learning they experience. The first group uses "implicit" learning while the second group uses "explicit" learning. Implicit learning is simply the lack of explicit teaching. It is "accidental" or "incidental" learning that soaks in during the course of our play. There is no coach teaching the first group, but they learn by their own trial and error and internalize the many if-then rules of technical and tactical skills. Explicit learning, on the other hand, is directed instruction from an expert who demonstrates proper technique or explains the tactic and the logic behind it.

An interesting test of whether a specific skill or piece of knowledge has been learned with implicit or explicit methods is to ask the athlete to describe or verbalize the details of the skill or sub-skill. If they cannot verbalize how they know what they know, it was most likely learned through implicit learning. However, if they can explain the team's attacking strategy for this game, for example, that most likely came from an explicit learning session with their coach.

Types of Domains
The other dimension that coaches could use in choosing the best teaching method is along the domain continuum. Some teaching methods work best to teach a skill that is specific to that sport's domain and the level of transferability to another sport is low. These methods are known as domain-specific. For more general skills that can be useful in several related sports, a method can be used known as domain-general. Why would any coach choose a method that is not specific to their sport? There has been evidence that teaching at a more abstract level, using both implicit and explicit "play" can enhance future, more specific coaching. Also, remember our discussion about kids playing multiple sports.Based on these two dimensions, Dr. Raab looked at and summarized these four teaching models:

TGFU
The TGFU approach, (best described by Bunker, D.; Thorpe, R. (1982) A model for the teaching of games in the secondary school, Bulletin of Physical Education, 10, 9–16), is known for involving the athlete early in the "cognition" part of the game and combining it with the technical aspect of the game. Rather than learn "how-to" skills in a vacuum, TGFU argues that an athlete can tie the technical skill with the appropriate time and place to use it and in the context of a real game or a portion of the game. This method falls into the explicit category of learning, as the purpose of the exercise is explained. However, the exercises themselves stress a more domain-general approach of more generic skills that can be transferred between related sports such as "invasion games" (soccer, football, rugby), "net games" (tennis, volleyball), "striking/fielding games" (baseball, cricket) and "target games" (golf, target shooting). 

Decision Training
The DT method, (best described by Vickers, J. N., Livingston, L. F., Umeris-Bohnert, S. & Holden, D. (1999) Decision training: the effects of complex instruction, variable practice and reduced delayed feedback on the acquisition and transfer of a motor skill, Journal of Sports Sciences, 17, 357–367), uses an explicit learning style but with a domain-specific approach. Please see my earlier post on Decision Training for details of the approach. 

Ball School
The Ball School approach, (best described by Kroger, C. & Roth, K. (1999) Ballschule: ein ABC fur Spielanfanger [Ball school: an ABC for game beginners] (Schorndorf, Hofmann), starts on the other end of both spectrums, in that it teaches generic domain-general skills using implicit learning. It emphasizes that training must be based on ability, playfullness, and skill-based. Matching the games to the group's abilities, while maintaining an unstructured "play" atmosphere will help teach generic skills like "hitting a target" or "avoiding defenders". 

SMART
Dr. Raab's own SMART model, (best described in Raab, M. (2003) Decision making in sports: implicit and explicit learning is affected by complexity of situation, International Journal of Sport and Exercise Psychology, 1, 406–433), blends implicit and explicit learning within a domain-specific environment. The idea is that different sports' environmental complexity may demand either an implicit or explicit learning method. Raab had previously shown that skills learned implicitly work best in sport enviroments with low complexity. Skills learned explicitly will work best in highly complex environments. Complexity is measured by the number of variables in the sport. So, a soccer field has many moving parts, each with its own variables. So, the bottom line is to use the learning strategy that fits the sport's inherent difficulty. So, learning how to choose from many different skill and tactical options would work best if matched with the right domain-specific environment.  

Bottom-Line for Coaches
What does all of this mean for the coach? That there are several different models of instruction and that one size does not fit all situations. Coaches need an arsenal of tools to use based on the specific goals of the training session. In reality, most sports demand both implicit and explicit learning, as well as skills that are specific to one domain, and some that can transfer across several sport domains. Flexibility in the approach taken goes back to the evidence based coaching example we gave last time. Keeping an open mind about coaching methods and options will produce better prepared athletes.

Of course, we are always interested in your thoughts and opinions!  Please add your comments.

ResearchBlogging.org

(2007). Discussion. Physical Education & Sport Pedagogy, 12(1), 1-22. DOI: 10.1080/17408980601060184

Single Sport Kids - When To Specialize

From:  Single Sport Kids - When To Specialize

Sports Are 80 Percent Mental

So, your grade school son or daughter is a good athlete, playing multiple sports and having fun at all of them. Then, you hear the usual warning, either from coaches or other parents; "If you want your daughter to go anywhere in this sport, then its time to let the other sports go and commit her full-time to this one." The logic sounds reasonable. The more time spent on one sport, the better she will be at that sport, right? Well, when we look at the three pillars of our Sports Cognition Framework, motor skill competence, decision making ability, and positive mental state, the question becomes whether any of these would benefit from playing multiple sports, at least in the early years of an athlete (ages 3-12)? It seems obvious that specific technical motor skills, (i.e. soccer free kicks, baseball bunting, basketball free throws) need plenty of practice and that learning the skill of shooting free throws will not directly make you a better bunter. On the other end, learning how to maintain confidence, increase your focus, and manage your emotions are skills that should easily transfer from one sport to another. That leaves the development of tactical decision making ability as the unknown variable. Will a young athlete learn more about field tactics, positional play and pattern recognition from playing only their chosen sport or from playing multiple related sports?

Researchers at the University of Queensland, Australia learned from previous studies that for national team caliber players there is a correlation between the breadth of sport experiences they had as a child and the level of expertise they now have in a single sport. In fact, these studies show that there is an inverse relation between the amount of multi-sport exposure time and the additional sport-specific training to reach expert status. In plain English, the athletes that played several different (but related) sports as a child, were able to reach national "expert" level status faster than those that focused only one sport in grade school . Bruce Abernethy, Joseph Baker and Jean Cote designed an experiment to observe and measure if there was indeed a transfer of pattern recognition ability between related sports (i.e. team sports based on putting an object in a goal; hockey, soccer, basketball, etc.)

They recruited two group of athletes; nationally recognized experts in each of three sports (netball, basketball and field hockey) who had broad sports experiences as children and experienced but not expert level players in the same sports whose grade school sports exposure was much more limited (single sport athletes). (For those unfamiliar with netball, it is basically basketball with no backboards and few different rules.) The experiment showed each group a video segment of an actual game in each of the sports. When the segment ended the groups were asked to map out the positions and directions of each of the players on the field, first offense and then defense, as best they could remember from the video clip. The non-expert players were the control group, while the expert players were the experimental groups. First, all players were shown a netball clip and asked to respond. Second, all were shown a basketball clip and finally the hockey clip. The expectation of the researchers was that the netball players would score the highest after watching the netball clip (no surprise there), but also that the expert players of the other two sports would score higher than the non-expert players. The reasoning behind their theory was that since the expert players were exposed to many different sports as a child, there might be a significant transfer effect between sports in pattern recognition, and that this extra ability would serve them well in their chosen sport.

The results were as predicted. For each sport's test, the experts in that sport scored the highest, followed by the experts in the other sports, with the non-experts scoring the poorest in each sport. Their conclusion was that there was some generic learning of pattern recognition in team sports that was transferable. The takeaway from this study is that there is benefit to having kids play multiple sports and that this may shorten the time and training needed to excel in a single sport in the future.

So, go ahead and let your kids play as many sports as they want. Resist the temptation to "overtrain" in one sport too soon. Playing several sports certainly will not hurt their future development and will most likely give them time to find their true talents and their favorite sport.

ResearchBlogging.org
Source:
Abernethy, B., Baker, J., Côté, J. (2005). Transfer of pattern recall skills may contribute to the development of sport expertise. Applied Cognitive Psychology, 19(6), 705-718. DOI: 10.1002/acp.1102

Federer and Nadal Can See the Difference

From: Federer and Nadal Can See the Difference

Sports Are 80 Percent Mental



ResearchBlogging.org

Watching Roger Federer and Rafael Nadal battle it out in the French Open final last month, and now the epic Wimbledon final,  I started thinking more about the interceptive timing task requirements of each of their visuomotor systems... yeah, right. C'mon, I just needed a good opening line for this post.

However, other than a 120 mph tennis serve, take a second to think about all of the different sports that send an object flying at you at very high speeds that you not only have to see, but also estimate the speed of the object, the movement of the object and what you want to do with the object once it gets to you.

Some examples are:
- a hockey puck at a goalie (70-100 mph)
- a baseball pitch at a batter (70-100 mph)
- a soccer ball kicked at a keeper (60-90 mph)

Previously, we took a look at this in baseball and in soccer and also discussed the different types of visual skills in sports. There, we broke it down into three categories:
- Targeting tasks
- Interceptive timing tasks
- Tactical decision making tasks

The second category, interceptive timing tasks, deals with the examples above; stuff coming at you fast and you need to react. There are three levels of response that take an increasing level of brainpower. First, there is a basic reaction, also known as optometric reaction. In other words, "see it and get out of the way". Next, there is a perceptual reaction, meaning you actually can identify the object coming at you and can put it in some context (i.e. that is a tennis ball coming at you and not a bird swooping out of the sky). Finally, there is a cognitive reaction, meaning you know what is coming at you and you have a plan of what to do with it (i.e. return the ball with top-spin down the right line). This cognitive skill is usually sport-specific and learned over years of tactical training. Obviously, for professional tennis players, they are at the expert cognitive stage and have a plan for most shots. Federer's problem was that Nadal had better plans. But, in order to reach that cognitive stage, they first need to have excellent optometric and perceptual skills. Can those skills be trained? Or are the best tennis players born with naturally better abilities? Did their training make them better tennis players or are they better players because of some natural skills?

Leila Overney and her team at the Brain Mind Institute of Ecole Polytechnique Federale de Lausanne (EPFL) recently studied whether expert tennis players have better visual perception abilities than other athletes and non-tennis players. Typically, motor skill research compares experts to non-experts and tries to deduce what the experts are doing differently to excel. In this study, an additional category was added. Overney wanted to see if the perceptual skills of the tennis players were significantly more advanced than athletes of a similar fitness level, (in this case triathletes), to eliminate the variable of "fitness", and also more advanced than novice tennis players (the typical comparison). To eliminate the cognitive knowledge difference between the groups, she used seven non-sport specific visual tests. Please see the actual study for details of all the tests. The bottom line of the results was that certain motion detection and speed discrimination skills were better in the tennis players (in other words, being able to track a ball coming at you and its movement side to side).

So, the expert tennis players were better at tracking balls coming at them than triathletes and non-tennis players.... seems pretty obvious(!) But, these results are a first step to answering the question of "can these skills be trained"? We see that there is, indeed, a difference in ability level between expert players and athletes that are in similar shape and competitive spirit. Now, the question becomes, "how did these tennis players acquire a higher level of perception skill"? Was it "nature or nurture", "genetically gifted or trained through practice"?

What do you think?

Source: Overney, L.S., Blanke, O., Herzog, M.H., Burr, D.C. (2008). Enhanced Temporal but Not Attentional Processing in Expert Tennis Players. PLoS ONE, 3(6), e2380. DOI: 10.1371/journal.pone.0002380

See The Ball, Be The Ball - Vision and Sports

From: See The Ball, Be The Ball - Vision and Sports

Sports Are 80 Percent Mental

The whistle blows and Shaq goes to the line again after being fouled on purpose for the fourth time. And, again, we watch as he takes that awkward stance, looks at the basket and then clanks one of the back of the rim. We wonder how hard this can be... just aim and shoot! Isn't it that simple? Well, not exactly. In our introduction to this series I mentioned the research of Dr. Joan Vickers and her concept of the "Quiet Eye". In her book, Perception, Cognition and Decision Training, she describes this visual targeting pathway:

"...the visual pathway begins when information is registered on the eye's retina by the focal and ambient systems, then travels to the back of the head along the optic nerve and radiates to the occipital cortex, where visual information is registered as billions of features. These then race in parallel fashion both to the top of the head to the parietal cortex (dorsal) and along the sides of the head to the temporal (ventral) areas. There is an integration of information in the somatosensory cortex as the information goes to the frontal cortex, where the goals and intentions reside and plans are formulated for the specific event that is occurring. The flow of information then goes to the premotor and motor cortex at the top of the head before going down the spinal cord to the effectors." P.26

This same process repeats constantly during any athletic event and it is the most critical determinant of the outcome of the game. Just think about the types of visual work that needs to be done by an athlete (as defined by Dr. Vickers):
1. Targeting Tasks - being able to fixate on a target, fixed or moving, to be able to throw, kick or send an object towards it. (i.e. Shooting or passing a baseball, football, basketball, soccer ball, hockey puck, etc.)
2. Interceptive Timing Tasks - being able to recognize, track and finally control an object as it comes at you (aka "catching")
3. Tactical Decision Making Tasks - being able to take in an environmental scan of the field/court and recognize patterns of all the moving objects (i.e. a quarterback scanning his receivers and choosing the best option for a pass).


All of these scenarios require the athlete to focus or "gaze" on the right points in the environment and ignore the rest of the scene. Dr. Vickers' work has been to observe athletes of different skill levels, expert and non-expert, and define the "best practices" of visual control so that the non-expert athletes can be coached to better performance. Her research lab uses "eye-trackers" (see photo) to monitor the focus and gaze of the athlete's pupils as they perform their skills. For example, she has found that expert baseball hitters focus on the release point of the ball exclusively, rather than random fixations on the pitcher's arm, head, jersey, etc. She found that expert golf putters focus on a specific point on the cup, then a specific point on the back of the ball and remain fixated on the point on the ball after the ball has left the putter blade. Novices allow their gaze to wander from the ball to the hole, without a very specific focal point on either the cup or the ball. The term "Quiet Eye" comes from these observations that expert performers have consciously chosen points in their space to focus on rather than allowing their eyes to wander and fixate on multiple points (i.e. a "noisy" eye).

So, why does the Quiet Eye work? When we fixate on key points in our field of vision, how does this help our neuromuscular systems perform better? The subconscious part of our brain may be recognizing a pattern that we have seen and experienced before and directing our movements based on this information. Some have called this "muscle memory", meaning our brain has learned through repetition and practice how to throw a ball to a moving receiver at that distance and speed, and so, when presented with a similar scenario, knows what to do. Think about when you shoot a jump shot and sometimes you get that sensation, as soon as it leaves your hand, that the ball is going in. Your brain may be telling you that, based on past experience, when you've executed the same aim and same muscle movement then the ball has gone in.

This takes us back to the discussion we had in our previous post on baseball fielding regarding theories of perception-action combinations. The Information Processing model claims that we perceive the environment first through our senses, primarily our vision. Then, we access our memory to find the rules, suggestions and knowledge that we have gained from past experiences and these memories guide our action in the moment. The Ecological Psychology model removes the memory access step and claims that our perception of the environment leads directly to our actions, as there is not enough time to access our lessons. If that is true, then how does the Quiet Eye help us? It seems the Quiet Eye is what we need to connect the current scenario (standing on the free throw line looking at the basket) with our lessons learned from the past (how we made this shot hundreds of times before). Research continues on this question and I'm sure we'll come back to this in future posts.

Next time, I will take a look at Dr. Vickers' "Decision Training Model", which builds on the Quiet Eye theory to train athletes to improve their tactical in-game decision making. We will look at the athletes who are known as having good "vision of the field" and how to raise everyone's game to that level.

So Why Can't Shaq Make Free Throws?

From: So Why Can't Shaq Make Free Throws?

Sports Are 80 Percent Mental

The NBA league average for free throw shooting is about 75%. Shaquille O'Neal's career average is 52.4%. Even worse, Ben Wallace's career average is 41.9%. The average for the NCAA Division 1 teams is 69%. The obvious question is why can't Shaq or Ben or Memphis do any better, but the bigger question is why do most of the best basketball players in the world miss 2 or 3 free throws out of 10? Maybe they just haven't heard about Joan Vickers and the "Quiet Eye".

For me, the best science is applied science. The same goes for sports science. Theories, physics, psychology, etc. are only useful in sports if they can be used to improve in-game performance. That's why I have always been a fan of academic work that leads to useful techniques in the field. Professor Joan Vickers of the University of Calgary has been applying her research into the human visual system and its effects on sports performance for over 25 years. She is the discoverer of the "Quiet Eye" skill that has been shown to significantly improve accuracy in targeting and decision-making skills in many sports. In addition to this "gaze control" technique, she also has developed a 7-step teaching process to improve the in-game decision-making of athletes, based partly on their visual perception skills.

She has a new book out that condenses all of these ideas, called Perception, Cognition and Decision Training. Over the next few days, I will do my best to paraphrase and explain the most useful information and techniques, but of course the best source is this book.
For an opening primer on the Quiet Eye, please take a look at this episode and this online video of PBS' Scientific American with Hawkeye himself, Alan Alda, shooting free throws. Please check back for two upcoming posts on these useful techniques. Better yet, just subscribe to Sports Are 80 Percent Mental. Thanks!

Baseball and the Brain - Pitching

From: Baseball and the Brain - Pitching

Sports Are 80 Percent Mental


As promised, we begin our look at the three most important technical skills of baseball: Pitching, Hitting and Catching. Each of these skills apply to other sports as well, but I thought we'd stick with the current season of baseball as the sport du jour. Again,
my focus for "80 Percent Mental" is to look at sports cognition in a generic sense across all sports, occasionally digging deeper into individual sport specialties. The practical side of this is to understand how our brains and nervous system perform these skills that we often take for granted, so that we can brainstorm (yuk-yuk) on new ways to teach, practice and perfect these skills.

Pitching/Throwing
Pitching a 3" diameter baseball 46 feet (for Little League) or 60 feet, 6 inches over a target that is 8 inches wide requires an accuracy of 1/2 to 1 degree. Throwing it fast, with the pressure of a game situation makes this task one of the hardest in sports. In ad
dition, a fielder throwing to another fielder from 40, 60 or 150 feet away, sometimes off balance or on the run, tests the brain-body connection for accuracy. So, how do we do it? And how can we learn to do it more consistently?

Questions that come to my mind regarding pitching/throwing skills and baseball include:
- Why
can't a pitcher control ALL of his/her pitches? Why do some not only miss the strike zone, but are wild?
- Is the breakdown physical in the muscle sequence of the throw or is it in the connection between eyes, brain and body?

Again, one the best references I have found on this is "The Psychology of Baseball" by Mike Stadler, published by Gotham Books. Prof. Stadler digs into many of these topics and I will paraphrase from his findings. I won't do it justice here, so please put it on your reading list.

There are two dimensions to think about when throwing an object at a target: vertical and horizontal. The vertical dimension is a function of the distance of the throw and the effect of gravity on the object. So the thrower's estimate of distance between himself and the target will determine the accuracy of the throw vertically. Basically, if the distance is underestimated, the required strength of the throw will be underestimated and will lose the battle with gravity, resulting in a throw that will be either too low or will bounce before reaching the target. An example of this is a fast ball which is thrown with more velocity, so will reach its target before gravity has a path-changing effect on it. On the other hand, a curve ball or change-up may seem to curve downward, partly because of the spin put on the ball affecting its aerodynamics, but also because these pitches are thrown with less force, allowing gravity to pull the ball down. In the horizontal dimension, the "right-left" accuracy is related to more to the "aim" of the throw and the ability of the thrower to adjust hand-eye coordination along with finger, arm, shoulder angles and the release of the ball to send the ball in the intended direction.

So, looking at our first question, how do we improve accuracy in both dimensions? Prof. Stadler points out that research shows that skill in the vertical/distance estimating dimension is more genetically determined, while skill horizontally can be better improved with practice. Remember those spatial organization tests that we took that show a set of connected blocks in a certain shape and then show you four more sets of conected blocks? The question is which of the four sets could result from rotating the first set of blocks. Research has shown that athletes that are good at these spatial relations tests are also accurate throwers in the vertical dimension. Why? The thought is that those athletes are better able to judge the movement of objects through space and can better estimate distance in 3D space. Pitchers are able to improve this to an extent as the distance to the target is fixed. A fielder, however, starts his throw from many different positions on the field and has more targets (bases and cut-off men) to choose from, making his learning curve a bit longer.

If a throw or pitch is off-target, then what went wrong? Prof. Stadler collects many different studies that review the possible physiological/mechanical reasons for "bad throws". Despite all of the combinations of fingers, hand, arm, shoulder and body movements, it seems to all boil down to the timing of the finger release of the ball. In other words, when the pitcher's hand comes forward and the fingers start opening to allow the ball to leave. The timing of this release can vary by hundredths of a second but has significant impact on the accuracy of the throw. But, its also been shown that the throwing action happens so fast, that the brain could not consciously adjust or control that release in real-time. This points to the throwing action being controlled by what psychologists call an automated "motor program" that is created through many repeated practice throws. But, if a "release point" is incorrect, how does a pitcher correct that if they can't do so in real-time? It seems they need to change the embedded program by more practice.

Another component of "off-target" pitching or throwing is the psychological side of a player's mental state/attitude. Stadler identifies research that these motor programs can be called up by the brain by current thoughts. There seems to be "good" programs and "bad" programs, meaning the brain has learned how to throw a strike and learned many programs that will not throw a strike. By "seeding" the recall with positive or negative thoughts, the "strike" program may be run, but so to can the "ball" program. So, if a pitcher thinks to himself, "don't walk this guy", he may be subconsciously calling up the "ball" program and it will result in a pitch called as a ball. So, this is why sports pscyhologists stress the need to "think positively", not just for warm and fuzzy feelings, but the brain may be listening and will instruct your body what to do.

Game Summary
I've only touched the surface for this topic. We'll see some of these themes in the hitting and catching posts that are coming up. One useful takeaway here for youth coaches is that some players will have a genetic advantage in throwing and may be your "natural" pitchers. As we dig deeper into these topics, we will be able pull out more practical tips for players and coaches.
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