Evidence Based Coaching

Was Your Child Born To Be A Sports Superstar?



Of all of the decisions parents face regarding their children's future, choosing between shoulder pads or running shoes for their Christmas present seems trivial. Well, according to Kevin Reilly, president of Atlas Sports Genetics, this is a decision you should not take lightly.

"If you wait until high school or college to find out if you have a good athlete on your hands, by then it will be too late," he said in a recent New York Times interview. "We need to identify these kids from 1 and up, so we can give the parents some guidelines on where to go from there."

In December, Reilly's company began marketing a $149 saliva swab test for kids, aged 1 to 8, to determine which variant of the gene ACTN3 is in their DNA. According to a 2003 Australian study, ACTN3 was shown to be a marker for two different types of athletic prowess, explosive power or long endurance. While everyone carries the gene, the combination of variants inherited, one from each parent, differs.


Science of success
The R variant of ACTN3 signals the body to produce a protein, alpha-actinin-3, which is found exclusively in fast-twitch muscles. The X variant prohibits this production. So, athletes inheriting two R variants may have a genetic advantage in sports requiring quick, powerful muscle contractions from their fast-twitch muscle fibers.

In the ACTN3 study, Dr. Kathryn North and her lab at the Institute for Neuromuscular Research of the University of Sydney looked at 429 internationally ranked Australian athletes and found significant correlation between power sport athletes and the presence of the R variant. All of the female sprint athletes had at least one R variant, as did the male power-sport athletes. In fact, 50 percent of the 107 sprinters had two copies of the R variant.

 What about those aspiring athletes that were not fortunate enough to inherit the R variant and its protein producing qualities?

North's team also noted that the elite endurance athletes seemed to be linked to the XX variation, although only significantly in the female sample. In 2007, her team pursued this link by developing a strain of mice that was completely deficient in the alpha-actinin-3 protein similar to an athlete with an XX allele. They found the muscle metabolism of the mice without the protein was more efficient. Amazingly, the mice were able to run 33 percent farther than mice with the normal ACTN3 gene.

Cloudy future
Additional research is showing mixed results, however.

In 2007, South African researchers found no significant correlation between 457 Ironman triathletes, known for their endurance, and the XX combination. This year, Russian researchers at the St. Petersburg Research Institute of Physical Culture also failed to establish the XX-endurance performance link among 456 elite rowers but did find the RR connection among a sample of Russian power sports athletes.

So, can we at least find the next Usain Bolt among our kids?

"Everybody wants to predict future athletic success based on present achievement or physical makeup. But predicting success is much more difficult than most people think," Robert Singer, professor and chair of the department of exercise and sport sciences at the University of Florida warns in the book "Sports Talent" (Human Kinetics Publishers, 2001) by Jim Brown.

"There are too many variables, even if certain athletes have a combination of genes that favors long-range talent," Singer said. "A person's genetic makeup can be expressed in many different ways, depending on environmental and situational opportunities. Variables such as motivation, coachability, and opportunity can't be predicted."

Destiny?
Just as we assume that kids that are at the 99 percent percentile in height are destiny-bound for basketball or volleyball, having this peek into their genome may tempt parents to limit the sports choices for their son or daughter.

Even Mr. Reilly expressed his concern in the Times article: "I'm nervous about people who get back results that don't match their expectations," he said. "What will they do if their son would not be good at football? How will they mentally and emotionally deal with that?"

For those parents that are just not ready to discover the sports destiny of their child, or just want to save the $150, there is a much simpler alternative. Hold your son or daughter's hand, palm up. Measure the lengths of their index finger and their ring finger. Divide the former by the latter. According to John Manning, professor of psychology at the University of Central Lancashire, if the ratio is closer to .90 than 1.0, you may have a budding superstar.

Manning explains in his aptly named new book, "The Finger Book" (Faber and Faber, 2008),that the amount of a fetus' exposure to testosterone in the womb determines the length of the ring finger, while estrogen levels are expressed in the length of the index finger. According to Manning's theory, more testosterone means more physical and motor skill ability.

The digit ratio theory, as it is known, has been the subject of more than 120 studies to find its effect on athletic, musical and even lovemaking aptitude.

Don't worry if the ratio is closer to 1.0, which is by far the norm. Plus, you will be able to relax, enjoy your kids' sports events and only worry about their genetic disposition to being happy.

Please visit my other articles on LiveScience.com and Sports Are 80 Percent Mental

Better Golf Ball Design Helps You Play Better Golf


As first seen on LiveScience.com and Sports Are 80 Percent Mental
 
When it comes to improving your golf game, you can spend thousands of dollars buying the latest titanium-induced, Tiger-promoted golf clubs; taking private lessons from the local "I used to be on the Tour" pro; or trying every slice-correcting, swing-speed-estimating, GPS-distance-guessing gadget. But, in the end, it’s about getting that little white sphere to go where you intended it to go. Don't worry, there are many very smart people trying to help you by designing the ultimate golf ball. Of course, they are also after a slice of this billion dollar industry, as any technological advancement that can grab a few more market share points is worth the investment.

In fact, the golf ball wars can get nasty. Earlier this month, Callaway Golf won a court order permanently halting sales of the industry's leading ball, Titleist's Pro V1, arguing patent infringements involving its solid core technology which Callaway acquired when it bought Spaulding/Top Flite in 2003. Titleist disagrees with the decision and will appeal, but in the meantime has altered its manufacturing process so that the patents in question are not used.

The challenge for golf ball manufacturers is to design a better performing ball within the constraints set by United States Golf Association. The USGA enforces limits on the size, weight and initial performance characteristics in an attempt to keep the playing field somewhat level. Every "sanctioned" golf ball must weigh less than 1.62 ounces with a diameter smaller than 1.68 inches. It also must have a similar initial velocity when hit with a metal striker, and rebound at the same angle and speed when hit against a metal block. So, what is left to tinker with? Manufacturers have focused on the internal materials in the ball and its cover design.

Today's balls have 2, 3 or 4 layers of different internal polymer materials to be able to respond differently when hit with a driver versus, say, a wedge. When hit with a driver at much higher swing speed, the energy transfer goes all the way to the core by compressing ball, reducing backspin. During a slower swing with a club that has more angle loft, the energy stays closer to the surface of the ball and allows the grooves of the club to grab onto the ball's cover producing more spin. When driving the ball off of the tee, the preference is more distance and less loft, so a lower backspin is required. For closer shots, more backspin and control are needed.

The Science of Dimples
Which brings us to the cover of the ball and all of the design possibilities. Two forces affect the flight and distance of flying spheres, gravity and aerodynamics. Eventually, gravity wins once the momentum of the ball is slowed by the aerodynamic drag. Since all golf clubs have some angular loft to their clubface, the struck ball will have backspin. As explained by the Magnus Force effect, the air pressure will be lower on the top of the ball since that side is moving slower relative to the air around it. This creates lift as the ball will go in the direction of the lower air pressure. Counteracting this lift is the friction or drag the ball experiences while flying through the air.

Think about a boat moving through water. At the front of the boat, the water moves smoothly around the sides of the boat, but eventually separates from the boat on the back side. This leaves behind a turbulent wake where the water is agitated and creates a lower pressure area. The larger the wake, the more drag is created. A ball in flight has the same properties.

The secret then is how to reduce this wake behind the ball. Enter the infamous golf ball dimples. Dimples on a golf ball create a thin turbulent boundary layer of air molecules that sticks to the ball's contour longer than on a smooth ball. This allows the flowing air to follow the ball's surface farther around the back of the ball, which decreases the size of the wake. In fact, research has shown that a dimpled ball travels about twice as far as a smooth ball.

See video of simulated air flow around a golf ball

So, the design competition comes down to perfecting the dimple, since not all dimples are created equal! The number, size and shape can have a dramatic impact on performance. Typically, today's balls have 300-500 spherically shaped dimples, each with a depth of about .010 inch. However, varying just the depth by .001 inch can have dramatic effects on the ball's flight.

Regarding shape, these traditional round dimple patterns cover up to 86 percent of the surface of the golf ball. To create better coverage, Callaway Golf's HX ball uses hexagon shaped dimples that can create a denser lattice of dimples leaving fewer flat spots. Creating just the right design has traditionally been a trial-and-error process of creating a prototype then testing in a wind tunnel. This time-consuming process does not allow for the extreme fine-tuning of the variables.

Simulation Solution
At the 61st Meeting of the American Physical Society's Division of Fluid Dynamics last month in San Antonio, a team of researchers from Arizona State University and the University of Maryland is reporting new findings that may soon give golf ball manufacturers a more efficient method of testing their designs. Their research takes a different approach, using mathematical equations that model the physics of a golf ball in flight. ASU's Clinton Smith, a Ph.D. student and his advisor Kyle Squires collaborated with Nikolaos Beratlis and Elias Balaras at the University of Maryland and Masaya Tsunoda of Sumitomo Rubber Industries, Ltd. The team has been developing highly efficient algorithms and software to solve these equations on parallel supercomputers, which can reduce the simulation time from years to hours.

Now that the model and process is in place, the next step is to begin the quest for the ultimate dimple. In the meantime, when someone asks you, "What's your handicap?" you can confidently tell them, "Well, my golf ball's design does not optimize its drag coefficient which results in a lower loft and spin rate from its poor aerodynamics."

Related Articles on Sports Are 80 Percent Mental:
Putt With Your Brain - Part 2 
Putt With Your Brain - Part 1 
Does Practice Make Perfect? 
Play Better Golf By Playing Bigger Holes

Video Games Move From The Family Room To The Locker Room

From: Video Games Move From The Family Room To The Locker Room

Sports Are 80 Percent Mental


It sounds like a sales job from a 12 year old; "Actually, Dad, this is not just another video game. Its a virtual, scenario-based microcosm of real world experiences that will enhance my decision-making abilities and my cognitive perceptions of the challenges of the sport's environment."  You respond with, "So, how much is Madden 09?"  With over 5 million copies of Madden 08 sold, the release of the latest version two weeks ago is rocketing up the charts.  Days and late nights are being spent all over the world creating rosters, customizing plays and playing entire seasons, all for pure entertainment purposes.  Can all of those hours spent with controller in hands actually be beneficial to young athletes?  Shouldn't they be outside in the fresh air and sunshine playing real sports?  Well, yes, to both questions.

Playing video games, (aka "gaming"), as a form of learning has been receiving increased recent attention from educational psychology researchers.  At this month's American Psychological Association annual convention, several groups of researchers presented studies of the added benefits of playing video games, from problem-solving and critical thinking to better scientific reasoning.  In one of the studies by Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, 122 fifth-, sixth- and seventh-graders' problem-solving behavior was observed while playing a video game that they had never seen before.  As the children played the game, they were asked to think aloud for 20 minutes. Researchers assessed their problem-solving ability by listening to the statements they were making while playing.  The results showed that playing video games can improve cognitive and perceptual skills.  "Younger children seem more interested in setting short-term goals for their learning in the game compared to older children who are more interested in simply playing and the actions of playing," said Blumberg. "Thus, younger children may show a greater need for focusing on small aspects of a given problem than older children, even in a leisure-based situation such as playing video games."

Also, in a recent article on video game learning, David Williamson Shaffer, professor of educational psychology at the University of Wisconsin-Madision and author of the book "How Computer Games Help Children Learn", argues that if a game is realistically based on real-world scenarios and rules, it can help the child learn.  “The question though is," Shaffer said, "is what they are doing a good simulation of what is happening in the real world?"  Shaffer explains the research happening on this topic at his UW lab, named Epistemic Games:

 

 

Support for this new era of learning tools is coming from other interesting people, as well.  George Lucas of Star Wars fame has an educational foundation, Edutopia, which has shown recent interest in simulation learning.  Here is their introductory overview and accompanying video:

 

 

There are some words of caution out there.  In a recent article, educational psychologist Jane M. Healy, author of "Failure to Connect: How Computers Affect our Children's Minds and What We Can Do About It," urges educators to proceed carefully.  "The main question is whether the activity, whatever it is, is educationally valid and contributes significantly to whatever is being studied," she says.  "The point is not whether kids are 'playing' with learning, or what medium they are playing in — a ball field or a Wii setup or a physics lab or art studio — but rather why they are doing it.  Just because it is electronic does not make it any better, and it may turn out not to be as valuable."

If we accept that there is some validity to teaching/learning with video game simulations, how can we move this to the sports arena?  Obviously, there is no substitute for playing the real game with real players, opponents, pressure, etc., but more teams and coaches are turning to simulation games for greater efficiency in the learning process.  If the objective is to expose players to plays, tactics, field vision and critical thinking, then a gaming session can begin to introduce these concepts that will be validated later on the field during "real" practice.  This homework can also be done at home, not requiring teammates, fields, equipment, etc.  As mentioned in the videos above, another driving factor in the use of games is to reach this young, Web 2.0 audience through a medium that they already know, understand and enjoy.  The motivation to learn is inherent with the use of games.  The "don't tell them its good for them" secret is key to seeing progress with this type of training.

One of the best examples of video game adaptation for sports learning is from XOS Technologies and their modified version of the Madden NFL game.  In 2007, they licensed the core development engine from EA Sports and created a football simulation, called SportMotion, that can be used for individual training.  With the familiar Madden user interface, coaches can first load their playbook into the game, as well as their opponent's expected plays.  Then, the athlete can "play" the game but will now see their own team's plays being run by the virtual players.  Imagine the difference in learning style for a new quarterback.  Instead of studying static X's and O's on a two-dimensional piece of paper, they can now watch and then play a virtual simulation of the same play in motion against a variety of different defenses.  With a "first-person" view of the play unfolding, they will see the options available in a "real-time" mode which will force faster reaction and decision-making skills.  To take the simulation one step further, XOS has added a virtual reality option that takes the game controller out of the player's hands and replaces it with a VR suit and goggles allowing him to physically play the game, throw the ball, etc. through his virtual eyes.  Take a look at this promotional video from XOS:

 

 

XOS is winning some high praise for its system, including none other than Phillip Fulmer, Head Coach of the University of Tennesee football team.  “We’re leading the nation by taking advantage of this cutting-edge technology and we couldn’t be more pumped about it,” Fulmer said. “UT football has a long and storied tradition of success and because we look to pioneer groundbreaking concepts before anyone else, we’ll proudly continue that history. The XOS PlayAction Simulator begins a new chapter for UT and we’re pleased to add it to our football training regiment.” Albert Tsai, vice president of advanced research at XOS Technologies, says, “We’ve basically added functionality to popular EA video games such as customizable playbooks, diagrams and testing sequences to better prepare athletes for specific opponents.  Additionally, the software includes built-in teaching and reporting tools so that coaches Fulmer, Cutcliffe and Cooter can analyze and track the tactical-skill development of the team. At the same time, the Volunteers can experience immediate benefits because the familiarity with the EA SPORTS brand requires little to no learning curve for their players.”

So, the next time your son (or daughter!) is begging for 10 more minutes on the Xbox to make sure the Packers destroy the Vikings once again (sorry, a little Wisconsin bias), you may want to reconsider pulling the plug.  Then, send them outside for that fresh air.

Stats Vs. Hunches - The Moneyball Era In Sports

From: Stats Vs. Hunches - The Moneyball Era In Sports

Sports Are 80 Percent Mental

Most baseball general managers live in obscurity most of their careers. Its their first hire, the manager, that usually gets the red hot spotlight, after every win and loss, second-guessed by reporters with recorders and then later by fans. The GM puts the players on the field and lets the manager and his coaches take it from there. Billy Beane , Oakland A's general manager, could have also been an unknown, albeit interesting, name to the baseball audience if it were not for author Michael Lewis' 2003 book, Moneyball . Moneyball was a runaway hit (even today, 5 years later, it is #19 on Amazon's list of baseball books). It has morphed into a full-fledged catchphrase philosophy used by everyone from Wall Street (where Beane borrowed the concept) to business consulting. The general theme is to find undervalued assets (ballplayers) by focusing on statistics that your competition is ignoring. Of course, you have to believe in your metrics and their predictive value for success (why has everyone else ignored these stats?) The source of most of Beane's buried treasure of stats was Bill James and his Sabrmetrics. Like picking undervalued stocks of soon to explode companies, Beane looked for the diamond in the dust (pun intended) and sign the player while no one was looking. Constrained by his "small-market" team revenues, or maybe by his owners' crowbar-proof wallets, he needed to make the most from every dollar.

The combination of a GM's shrewd player selection and a manager who can develop that talent should reward the owner with the best of both worlds: an inexpensive team that wins. This salary vs. performance metric is captured perfectly in this "real-time" graphic at BenFry.com . It connects the updated win-loss record for each MLB team with its payroll to show the "bang for the buck" that the GMs/managers are getting from their players. Compare the steep negative relationship for the Mets, Yankees, Tigers and Mariners with the amazing results of the Rays, Twins and Beane's own A's. While the critics of Moneyball tactics would rightly point to the A's lack of a World Series win or even appearance, the "wins to wages" ratio has not only kept Beane in a job but given him part ownership in the A's and now the newly resurrected San Jose Earthquakes of soccer's MLS. Beane believes the same search for meaningful and undiscovered metrics in soccer can give the Quakes the same arbitrage advantage. In fact, there are rumours that he will focus full-time on conquering soccer as he knows there are much bigger opportunities worldwide if he can prove his methods within MLS.

In baseball, Beane relied on the uber-stat guru, Bill James, for creative and more relevant statistical slices of the game. In soccer, he is working with some top clubs including his new favorite, Tottenham-Hotspur, of the English Premier League. While he respects the history and tradition of the game, he is confident that his search for a competitive advantage will uncover hidden talents. Analytical tools from companies such as Opta in Europe and Match Analysis in the U.S. have combined video with detailed stat breakdowns of every touch of the ball for every player in each game. Finding the right pattern and determinant of success has become the key, according to Match Analysis president Mark Brunkhart as quoted earlier this year,
"You don't need statistics to spot the real great players or the really bad ones. The trick is to take the players between those two extremes and identify which are the best ones. If all you do is buy the players that everyone else wants to buy then you will end up paying top dollar. But if you take Beane's approach - to use a disciplined statistical process to influence the selection of players who will bring the most value - then you are giving yourself the best chance of success. Who would not want to do that?"

Not to feel left out (or safe from scrutiny), the NBA now has its own sport-specific zealots. The Association for Professional Basketball Research (APBR) devotes its members time and research to finding the same type of meaningful stats that have been ignored by players, coaches and fans. They, too, have their own Moneyball-bible, "The Wages of Wins " by David Berri, Martin Schmidt, and Stacey Brook. David Berri's WoW journal/blog regularly posts updates and stories related to the current NBA season and some very intriguing analysis of its players and the value of their contributions. None other than Malcolm Gladwell, of Tipping Point and Blink fame, provided the review of Wages of Wins for the New Yorker. One of the main stats used is something called a player's "Win Score" which attempts to measure the complete player, not just points, rebounds and assists.

Win Score (WS) = PTS + REB + STL + ˝*BLK + ˝*AST – FGA – ˝*FTA – TO – ˝*PF. (Points, Rebounds, Steals, Blocked Shots, Assists, Field Goal Attempts, Free Throw Attempts, Turnovers, Personal Fouls)

WS is then adjusted for minutes played with the stat, WS48. Of course, different player positions will have different responsibilities, so to compare players of different positions the Position Adjusted Win Score per 48 minutes or PAWS48 is calculated as: WS48 – Average WS48 at primary position played. This allows an apples to apples comparison between players at a position, and a reasonable comparison of players value across positions. Berri's latest article looks at the fascination with Michael Beasley and some early comparisons in the Orlando Summer League.

Will these statistics-based approaches to player evaluation be accepted by the "establishment"? Judging by the growing number of young, MBA-educated GMs in sports, there is a movement towards more efficient and objective selection criteria. Just as we saw in previous evidence-based coaching articles , the evidence-based general manager is here to stay.

Play Better Golf By Playing Bigger Holes

From:  Play Better Golf By Playing Bigger Holes

Sports Are 80 Percent Mental



Here are some quotes we have all heard (or said ourselves) on the golf course or at the ball diamond.

On a good day:

"It was like putting into the Grand Canyon"

"The baseball looked like a beach ball up there today"

On a bad day:

"The hole was as small as a thimble"

"I don't know, it looked like he was throwing marbles"

The baseball and the golf hole are the same size every day, so are these comments meaningless or do we really perceive these objects differently depending on the day's performance?  And, does our performance influence our perception or does our perception help our performance?

Jessica Witt, an assistant professor of psychological science at the University of Virginia has made two attempts at the answer.  First, in a 2005 study, "See the Ball, Hit the Ball", her team studied softball players by designing an experiment that tried to correlate perceived softball size to performance.  She interviewed players immediately after a game and asked them to estimate the size of the softball by picking a circle off of a board that contained several different sizes.  She then found out how that player had done at the plate that day.  As expected, the players that were hitting well chose the larger sized circles to represent the ball size, while the underperforming hitters chose the smaller circles.  The team was not able to answer the question of causality, so they expanded the research to other sports.

Fast forward to July, 2008 and Witt and her team have just released a very similar study focused on golf, "Putting to a bigger hole: Golf performance relates to perceived size".  Using the same experiment format, players who had just finished a round of golf were asked to pick out the perceived size of the hole from a collection of holes that varied in diameter by a few centimeters.  Once again, the players who had scored well that day picked the larger holes and vice versa for that day's hackers.  So, the team came to the same conclusion that there is some relationship between perception and performance, but could not figure out the direction of the effect.  Ideally, a player could "imagine" a larger hole and then play better because of that visual cue.

Researchers at Vanderbilt University may have the answer.  In a study, "The Functional Impact of Mental Imagery on Conscious Perception", the team led by Joel Pearson, wanted to see what influence our "Mind's Eye" has on our actual perception.  In their experiment, they asked volunteers to imagine simple patterns of vertical or horizontal stripes.  Then, they showed each person a pattern of green horizontal stripes in one eye and red vertical stripes in the other eye.  This would induce what is known as the "binocular rivalry" condition where each image would fight for control of perception and would appear to alternate from one to the other.  In this experiment, however, the subjects reported seeing the image they had first imagined more often.  So, if they had imagined vertical stripes originally, they would report seeing the red vertical stripes predominantly.

The team concluded that mental imagery does have an influence over what is later seen.  They also believe that the brain actually processes imagined mental images the same way it handles actual scenes.  "More recently, with advances in human brain imaging, we now know that when you imagine something parts of the visual brain do light up and you see activity there," Pearson says. "So there's more and more evidence suggesting that there is a huge overlap between mental imagery and seeing the same thing. Our work shows that not only are imagery and vision related, but imagery directly influences what we see."

So, back to our sports example, if we were able to imagine a large golf hole or a huge baseball, this might affect our actual perception of the real thing and increase our performance.  This link has not been tested, but its a step in the right direction.  Another open question is the effect that our emotions and confidence have on our perceived task.  That hole may look like the Grand Canyon, but the sand trap might look like the Sahara Desert!

ResearchBlogging.org

Witt, J.K. (2008). Putting to a bigger hole: golf performance relates to perceived size. Psychonomic Bulletin & Review, 15(3), 581-585.

Brains Over Brawn In Sports

From: Brains Over Brawn In Sports

Sports Are 80 Percent Mental

Sometimes, during my daily browsing of the Web for news and interesting angles on the sport science world, I get lucky and hit a home run. I stumbled on this great May 2007 Wired article by Jennifer Kahn, Wayne Gretzky-Style 'Field Sense' May Be Teachable. It ties together the people and themes of my last three posts, focusing on the concept of perception in sports.

Wayne Gretzky is often held up as the ultimate example of an athlete with average physical stature, who used his cognitive and perceptual skills to beat opponents. Joining Gretzky in the "brains over brawn" Hall of Fame would be pitcher Greg Maddux, NBA guard Steve Nash and quarterback Joe Montana. They were all told as teenagers that they didn't have the size to succeed in college or the pros, but they countered this by becoming master students of the game, constantly searching for visual cues that would give them the advantage of a fraction of second or the element of surprise.

Kahn's story focuses on two sport scientists that we have met before. Peter Vint, sport technologist with the US Olympic team, who I highlighted in the post, Winning Olympic Gold With Sport Science, comments on this, "In any sport, you come across these players. They're not always the most physically talented, but they're by far the best. The way they see things that nobody else sees — it can seem almost supernatural. But I'm a scientist, so I want to know how the magic works." So, Vint and his team continue to search not only for the secret to the magic, but how it can be taught.

Vint acknowledges the work of one of his fellow sport scientists, Damian Farrow, of the Australian Institute for Sport, who was part of the discussion roundtable mentioned in my post, Getting Sport Science Out Of The Lab And Onto The Field.

He is also fascinated with the perceptual abilities of elite athletes. In his own sport, tennis, he wanted to know how expert players could return serves much better than novice players. Similar to the research we looked at in an earlier post about tennis, Federer and Nadal Can See the Difference, Farrow designed an experiment that would try to identify the cues that players might need to instinctively estimate the speed and direction of a serve. He had three groups of players, expert, non-expert but coached, and non-expert/non-coaced novices, wear ear plugs to block out the sound of the ball hitting the racquet as well as occlusion glasses that could block vision with the touch of an assistant's button. By changing the point of the serve at which the glasses would go black, and the players would be "blind", he could try to isolate the action of the server that the expert players might be tuned into that the novices were not. The decisive point was immediately before impact between the racquet and the ball. Arm and racquet position at that point seemed to let the expert players estimate the direction of the serve more accurately than the novices.

But Vint and Farrow are not satisfied just knowing what an expert knows. They want to understand how to teach this skill to novices. From his own competitive tennis playing days, Farrow remembers that if he consciously focused his mind on things like arm position, racquet angle, etc., he would be miss the serve as his reaction time would drop. He understood that players need to not only learn the cues, but learn them to the point of "automaticity" through implicit learning. You may remember our discussion of implicit learning from the post, Teaching Tactics and Techniques in Sports. Malcolm Gladwell, in his best-selling book, Blink, calls this implicit decision-making ability "thin slicing" and gives examples of how we can often make better decisions in the "blink" of an eye, rather than through long analysis. Obviously, in sports, when only seconds or sub-seconds are allowed for decisions, this blink must be so well-trained that it is at the sub-conscious level.

For Vint and Farrow, the experiments continue, looking at each sport, but beyond the raw physical and technical skills that need to be taught but often times are the only skills that are taught. Understanding the cognitive side of the game will provide the edge when all else is equal.

Getting Sport Science Out Of The Lab And Onto The Field

From:Getting Sport Science Out Of The Lab And Onto The Field

Sports Are 80 Percent Mental



You are a coach, trying to juggle practice plans, meetings, game prep and player issues while trying to stay focused on the season's goals. At the end of another long day, you see this in your inbox:

MEMO
To: All Head Coaches
From: Athletic Director
Subject: Monthly Reading List to Keep Up with Current Sport Science Research
- Neuromuscular Activation of Triceps Surae Using Muscle Functional MRI and EMG
- Positive effects of intermittent hypoxia (live high:train low) on exercise performance are not mediated primarily by augmented red cell volume
- Physiologic Left Ventricular Cavity Dilatation in Elite Athletes
- The Relationships of Perceived Motivational Climate to Cohesion and Collective Efficacy in Elite Female Teams


Just some light reading before bedtime... This is an obvious exaggeration (and weak attempt at humor) of the gap between sport science researchers and practitioners. While those are actual research paper titles from the last few years under the heading of "sport science", the intended audience was most likely not coaches or athletes, but rather fellow academic peers. The real question is whether the important conclusions and knowledge captured in all of this research is ever actually used to improve athletic performance? How can a coach or athlete understand, combine and transfer this information into their game?

David Bishop of the Faculty of Exercise and Sport Science at the University of Verona has been looking at this issue for several years. It started with a roundtable discussion he had at the 2006 Congress of the Australian Association for Exercise and Sports Science with several academic sport scientists (see: Sports-Science Roundtable: Does Sports-Science Research Influence Practice? ) He asked very direct questions regarding the definition of sport science and whether the research always needs to be "applied" versus establishing a "basic" foundation. The most intriguing question was whether there already is ample research that could be applied that needs a good translator/professional to interpret for and communicate to the potential users - coaches and athletes. The panel agreed that was the missing piece, as most academic researchers just don't have the time to deliver all of their findings directly to the field.

In a follow-up to this discussion, Bishop recently published his proposed solution titled, "An Applied Research Model for the Sport Sciences" in Sports Medicine (see citation below). In it, he calls for a new framework for researchers to follow when designing their studies so that there is always a focus on how the results will directly improve athletic performance. He calls for a greater partnership role between researchers and coaches to map out a useful agenda of real world problems to examine. He admits that this model, if implemented, will only help increase the potential for applied sport science. The "middleman" practitioner role is still needed to bring this information to the front lines of sports.

The solution for this "gathering place" community seems perfect for Web 2.0 technology. One specific example is this online community, iStadia.com. Keith Irving and Rob Robson, two practicing sport science consultants, created this site two years ago to fill this gap. Today, with over 600 members, iStadia is approaching the type of critical mass that will be necessary to bring all of the stakeholders together. Of course, as with any online community, the conversations there are only as good as the participants want to make it. But, with the pressure on coaches to win and the desire of sport scientists to produce relevant knowledge, there is motivation to make the connection.

Another trend favoring more public awareness of sport science is the recent surge in media attention, especially related to the upcoming Beijing Olympics. In an earlier post, Winning Olympic Gold With Sport Science, I highlighted a feature article from USA Today. This month's Fast Company also picks up on this theme with their cover article, Innovation of Olympic Proportions, describing several high-tech equipment innovations that will be used at the Games. Each article mentions the evolving trust and acceptance of sport science research by coaches and athletes. When they see actual products, techniques and, most importantly, results come from the research, they cannot deny its value.

ResearchBlogging.org

Bishop, D. (2008). An Applied Research Model for the Sport Sciences. Sports Medicine, 38(3), 253-263.

Teaching Tactics and Techniques in Sports

Teaching Tactics and Techniques In Sports

Sports Are 80 Percent Mental

You have probably seen both types of teams. Team A: players who are evenly spaced, calling out plays, staying in their positions only to watch them dribble the ball out of bounds, lose the pass, or shoot wildly at the goal. Team B: amazing ball control, skillful shooting and superior quickness, speed and agility but each player is a "do-it-yourselfer" since no one can remember a formation, strategy or position responsibility. Team A knows WHAT to do, but can't execute. Team B knows HOW to do it, but struggles with making good team play decisions. This is part of the ongoing balancing act of a coach. At the youth level, teaching technique first has been the tradition, followed by tactical training later and separately. More recently, there has been research on the efficiency of learning in sports and whether there is a third "mixed" option that yields better performance.

Earlier, we took an initial look at Dr. Joan Vickers' Decision Training model as an introduction to this discussion. In addition, Dr. Markus Raab of the Institute for Movement Sciences and Sport, University of Flensburg, Germany, (now of the Institute of Psychology, German Sport University in Cologne), summarized the four major models of teaching sports skills that agree that technical and tactical skills need to be combined for more effective long-term learning.  Each of the four models vary in their treatment of learning along two different dimensions; implicit vs. explicit learning and domain-specific vs. domain-general environments. 

Types of Learning
Imagine two groups of boys playing baseball. The first group has gathered at the local ball diamond at the park with their bats, balls and gloves. No coaches, no parents, no umpires; just a group of friends playing an informal "pick-up" game of baseball. They may play by strict baseball rules, or they may improvise and make their own "home" rules, (no called strikes, no stealing, etc.). In the past, they may have had more formal coaching, but today is unstructured.

The second group is what we see much more often today. A team of players, wearing their practice uniforms are driven by their parents to team practice at a specific location and time to be handed off to the team coaches. The coaches have planned a 90 minute session that includes structured infield practice, then fly ball practice, then batting practice and finally some situational scrimmages. Rules are followed and coaching feedback is high. Both groups learn technical and tactical skills during their afternoon of baseball. They differ in the type of learning they experience. The first group uses "implicit" learning while the second group uses "explicit" learning. Implicit learning is simply the lack of explicit teaching. It is "accidental" or "incidental" learning that soaks in during the course of our play. There is no coach teaching the first group, but they learn by their own trial and error and internalize the many if-then rules of technical and tactical skills. Explicit learning, on the other hand, is directed instruction from an expert who demonstrates proper technique or explains the tactic and the logic behind it.

An interesting test of whether a specific skill or piece of knowledge has been learned with implicit or explicit methods is to ask the athlete to describe or verbalize the details of the skill or sub-skill. If they cannot verbalize how they know what they know, it was most likely learned through implicit learning. However, if they can explain the team's attacking strategy for this game, for example, that most likely came from an explicit learning session with their coach.

Types of Domains
The other dimension that coaches could use in choosing the best teaching method is along the domain continuum. Some teaching methods work best to teach a skill that is specific to that sport's domain and the level of transferability to another sport is low. These methods are known as domain-specific. For more general skills that can be useful in several related sports, a method can be used known as domain-general. Why would any coach choose a method that is not specific to their sport? There has been evidence that teaching at a more abstract level, using both implicit and explicit "play" can enhance future, more specific coaching. Also, remember our discussion about kids playing multiple sports.Based on these two dimensions, Dr. Raab looked at and summarized these four teaching models:

TGFU
The TGFU approach, (best described by Bunker, D.; Thorpe, R. (1982) A model for the teaching of games in the secondary school, Bulletin of Physical Education, 10, 9–16), is known for involving the athlete early in the "cognition" part of the game and combining it with the technical aspect of the game. Rather than learn "how-to" skills in a vacuum, TGFU argues that an athlete can tie the technical skill with the appropriate time and place to use it and in the context of a real game or a portion of the game. This method falls into the explicit category of learning, as the purpose of the exercise is explained. However, the exercises themselves stress a more domain-general approach of more generic skills that can be transferred between related sports such as "invasion games" (soccer, football, rugby), "net games" (tennis, volleyball), "striking/fielding games" (baseball, cricket) and "target games" (golf, target shooting). 

Decision Training
The DT method, (best described by Vickers, J. N., Livingston, L. F., Umeris-Bohnert, S. & Holden, D. (1999) Decision training: the effects of complex instruction, variable practice and reduced delayed feedback on the acquisition and transfer of a motor skill, Journal of Sports Sciences, 17, 357–367), uses an explicit learning style but with a domain-specific approach. Please see my earlier post on Decision Training for details of the approach. 

Ball School
The Ball School approach, (best described by Kroger, C. & Roth, K. (1999) Ballschule: ein ABC fur Spielanfanger [Ball school: an ABC for game beginners] (Schorndorf, Hofmann), starts on the other end of both spectrums, in that it teaches generic domain-general skills using implicit learning. It emphasizes that training must be based on ability, playfullness, and skill-based. Matching the games to the group's abilities, while maintaining an unstructured "play" atmosphere will help teach generic skills like "hitting a target" or "avoiding defenders". 

SMART
Dr. Raab's own SMART model, (best described in Raab, M. (2003) Decision making in sports: implicit and explicit learning is affected by complexity of situation, International Journal of Sport and Exercise Psychology, 1, 406–433), blends implicit and explicit learning within a domain-specific environment. The idea is that different sports' environmental complexity may demand either an implicit or explicit learning method. Raab had previously shown that skills learned implicitly work best in sport enviroments with low complexity. Skills learned explicitly will work best in highly complex environments. Complexity is measured by the number of variables in the sport. So, a soccer field has many moving parts, each with its own variables. So, the bottom line is to use the learning strategy that fits the sport's inherent difficulty. So, learning how to choose from many different skill and tactical options would work best if matched with the right domain-specific environment.  

Bottom-Line for Coaches
What does all of this mean for the coach? That there are several different models of instruction and that one size does not fit all situations. Coaches need an arsenal of tools to use based on the specific goals of the training session. In reality, most sports demand both implicit and explicit learning, as well as skills that are specific to one domain, and some that can transfer across several sport domains. Flexibility in the approach taken goes back to the evidence based coaching example we gave last time. Keeping an open mind about coaching methods and options will produce better prepared athletes.

Of course, we are always interested in your thoughts and opinions!  Please add your comments.

ResearchBlogging.org

(2007). Discussion. Physical Education & Sport Pedagogy, 12(1), 1-22. DOI: 10.1080/17408980601060184

Winning Olympic Gold With Sport Science

From: Winning Olympic Gold With Sport Science

Sports Are 80 Percent Mental

Its something that every coach and every athlete of every sport is searching for... the EDGE. That one training tip, equipment improvement, mental preparation or tactical insight that will tip the game towards them. The body of knowledge that exists today in each sport is assumed, with each competitor expected to at least be aware of the history, beliefs and traditions of their individual sport. But, if each team is starting with the same set of information then the team that takes the next step by applying new research and ideas will capture the edge.

To me, that is what sport science is all about. The goal is to improve sports performance by imagining, analyzing, experimenting, testing, documenting and training new methods to coaches and athletes.

You might have seen a great article in the 6/23 edition of USA Today; "In hunt for Olympic gold, techies are major players" by Jodi Upton. We meet Peter Vint, a "sport technologist" in the Performance Technology Division of the US Olympic Training Center in Colorado Springs, CO, whose job it is to find ways to win more gold medals. From the article; "The next revolution, Vint says, is breaking down the last secrets of elite athletes: response time, how they read the field and other players — everything that goes into the vision, perception and split-second decision-making of an athlete. 'We've always looked at that as mysterious, something that's unmeasurable and innate,' Vint says. 'But we think it can be taught.'"

Interestingly, Vint cites another pioneer in evidence-based sports coaching, Oakland A's general manager, Billy Beane. "We're becoming progressively more data-driven," Vint says of the center's training efforts. "We are trying to pursue what Sabermetrics and Billy Beane did for baseball, identifying factors that can truly influence performance." The radical concept that Beane created, as documented in the bestseller, "Moneyball" by Michael Lewis, is to stop searching for "the edge" in all the same places that everyone else is looking. Instead, he started from scratch with new logic about the objectives of the game of baseball itself and built metrics that gave new insight into the types of players and skill sets that he should acquire for his team.

If sport science is going to thrive and be accepted, it faces the challenge of inertia. The ideas and techniques that are the product of sport science can also be captured in the phrase, "evidence based coaching". Just as evidence based medicine has slowly found its place in the physician's exam room, the coaching profession is just beginning to trust the research. Traditionally, "belief based coaching" has been the philosophy favored in the clubhouse. Training drills, tactical plans, player selection and player development has been guided by ideas and concepts that have been handed down from one generation of coaches to the next. Most of these beliefs are valid and have been proven on the field through many years of trial and error. Subjecting these beliefs to scientific research may not produce conclusions any different than what coaching lore tells us. But, today's coaches and athletes see the competition creeping closer to them in all aspects, so they are now willing to at least listen to the scientists. Beane likens it to financial analysis and the stock market. The assumption is that all information is known by all. But, if someone can find a ratio or a statistic or make an industry insight that no one has considered, then they own the competitive advantage; at least until this new information is made public.

It takes time, though, to amass enough data to convince a head coach to change years of habits for the unknown. Reputations and championships are on the line, so the changes sometimes need to be implemented slowly. Vint describes the gradual process of converting U.S. hurdler Terrence Trammell and his coach to some of his ideas. "The relationship between the athletes and sports scientist is critical," Vint says. "But (for some), biomechanics has not yet provided useful enough suggestions."

There still is debate on evidence based coaching vs. belief based coaching. Here are two opposing opinions; evidence-based: "The Second Law of Thermodynamics" by Brent S. Rushall of San Diego State University
and belief-based: "Evidence Based vs. Belief Based Coaching" by Richard Todd of Webball.com. If you have a few minutes, please read each opinion and offer your take on this. After considering these opinions, Robert Robson, sport psychologist and management consultant, stated, "Sports coaching should absolutely be evidence-based, but any argument that places the sole source of evidence in the realm of the scientific method is, I would argue, naive and lacking in an understanding of the philosophical underpinnings of science."

Looking forward, I will dig a little deeper into this topic in the next week, so please check back or subscribe to Sports Are 80 Percent Mental.

Single Sport Kids - When To Specialize

From:  Single Sport Kids - When To Specialize

Sports Are 80 Percent Mental

So, your grade school son or daughter is a good athlete, playing multiple sports and having fun at all of them. Then, you hear the usual warning, either from coaches or other parents; "If you want your daughter to go anywhere in this sport, then its time to let the other sports go and commit her full-time to this one." The logic sounds reasonable. The more time spent on one sport, the better she will be at that sport, right? Well, when we look at the three pillars of our Sports Cognition Framework, motor skill competence, decision making ability, and positive mental state, the question becomes whether any of these would benefit from playing multiple sports, at least in the early years of an athlete (ages 3-12)? It seems obvious that specific technical motor skills, (i.e. soccer free kicks, baseball bunting, basketball free throws) need plenty of practice and that learning the skill of shooting free throws will not directly make you a better bunter. On the other end, learning how to maintain confidence, increase your focus, and manage your emotions are skills that should easily transfer from one sport to another. That leaves the development of tactical decision making ability as the unknown variable. Will a young athlete learn more about field tactics, positional play and pattern recognition from playing only their chosen sport or from playing multiple related sports?

Researchers at the University of Queensland, Australia learned from previous studies that for national team caliber players there is a correlation between the breadth of sport experiences they had as a child and the level of expertise they now have in a single sport. In fact, these studies show that there is an inverse relation between the amount of multi-sport exposure time and the additional sport-specific training to reach expert status. In plain English, the athletes that played several different (but related) sports as a child, were able to reach national "expert" level status faster than those that focused only one sport in grade school . Bruce Abernethy, Joseph Baker and Jean Cote designed an experiment to observe and measure if there was indeed a transfer of pattern recognition ability between related sports (i.e. team sports based on putting an object in a goal; hockey, soccer, basketball, etc.)

They recruited two group of athletes; nationally recognized experts in each of three sports (netball, basketball and field hockey) who had broad sports experiences as children and experienced but not expert level players in the same sports whose grade school sports exposure was much more limited (single sport athletes). (For those unfamiliar with netball, it is basically basketball with no backboards and few different rules.) The experiment showed each group a video segment of an actual game in each of the sports. When the segment ended the groups were asked to map out the positions and directions of each of the players on the field, first offense and then defense, as best they could remember from the video clip. The non-expert players were the control group, while the expert players were the experimental groups. First, all players were shown a netball clip and asked to respond. Second, all were shown a basketball clip and finally the hockey clip. The expectation of the researchers was that the netball players would score the highest after watching the netball clip (no surprise there), but also that the expert players of the other two sports would score higher than the non-expert players. The reasoning behind their theory was that since the expert players were exposed to many different sports as a child, there might be a significant transfer effect between sports in pattern recognition, and that this extra ability would serve them well in their chosen sport.

The results were as predicted. For each sport's test, the experts in that sport scored the highest, followed by the experts in the other sports, with the non-experts scoring the poorest in each sport. Their conclusion was that there was some generic learning of pattern recognition in team sports that was transferable. The takeaway from this study is that there is benefit to having kids play multiple sports and that this may shorten the time and training needed to excel in a single sport in the future.

So, go ahead and let your kids play as many sports as they want. Resist the temptation to "overtrain" in one sport too soon. Playing several sports certainly will not hurt their future development and will most likely give them time to find their true talents and their favorite sport.

ResearchBlogging.org
Source:
Abernethy, B., Baker, J., Côté, J. (2005). Transfer of pattern recall skills may contribute to the development of sport expertise. Applied Cognitive Psychology, 19(6), 705-718. DOI: 10.1002/acp.1102

The Coach's Curse - Mental Mistakes

From:

The Coach's Curse - Mental Mistakes

Sports Are 80 Percent Mental

"Donadoni rues Italian 'mistakes' against Dutch"

"Mental errors cost Demons in regional quarterfinal"

"Mental mistakes doom Rays in loss to Cardinals"

If you are a frequent visitor to my site, you may have noticed a customized Google news feed on the right-hand side of the page. At the top are different phra
ses to select to get relevant news stories (i.e. the "Sports Science" selection will list stories on just that.) Every day, there is always a new variety of stories linked to the phrase, "mental mistakes" (the list from 6/10/08 is displayed above). Either the writer recaps a game, calling out the mistakes or a coach or player claims that mistakes were made. It has become sort of a throwaway phrase, "...we made a lot of mental mistakes out there today, that we need to avoid if we want to get to the playoffs..." The million dollar question then is HOW to reduce these mental mistakes. And, to answer that, we need to define WHAT is a mental mistake?

In a previous post, I introduced the
"Sports Cognition Framework", which is a trio of elements needed for success in sports. These three elements are:
- decision-making ability (knowing what to do)
- motor skill competence (being physically able to do it)
- po
sitive mental state (being motivated and confident to do it)

Most of the time, a mental mistake is thought of as a breakdown of decision-making ability. The center fielder throws to the wrong base, the wide receiver runs the wrong route, or the defender forgets to mark his man, etc. These scenarios describe poor decisions or even memory lapses during the stress of the game. They are not necessarily the lack of skill to execute a play or the lack of confidence or motivation to want to do the right thing. It is a recognition, in hindsight, that the best option was not chosen. In addition to glaring nega
tive plays, there are also missed opportunities on the field (i.e. taking a contested shot on goal, instead of passing to the open teammate).

So, back to the payoff question: HOW do we reduce mental mistakes and poor decisions? Just as we practice physical skills to improve our ability to throw, catch, shoot, run, etc., we need to practice making decisions using a a training system that directly exposes the athlete to these scenarios. Dr. Joan Vickers, who we met during our discussion of the Quiet Eye, has created a new system which she calls the "Decision-Training Model", and is the focus of the second half of her book, "Perception, Cognition, and Decision Training". As opposed to traditional training methods that separate skill training from tactical decision making training, the Decision-Training model (D-T) forces the athlete to couple her skill learning with the appropriate tactical awareness of when to use it. So, instead of an "easy-first" breakdown of a skill, and then build it up step by step, D-T begins with a "hard-first" approach putting the "technique within tactics" demanding a higher cognitive effort right up front. The theory behind D-T is that the coach is not on the field with the player during competition, so the player must learn to rely on their own blended combination of skill and game awareness. Research from Vickers and others shows that D-T provides a more lasting retention of knowledge, while more traditional bottom-up training with heavy coach feedback delivers a stronger short-term performance gain, but that success in practice does not often translate later in games. Practice and training need to mirror game situations as often and as completely as the real thing.

There are three major steps to Decision-Training (p. 167):

1. Identify a decision the athlete has to make in a game, using one of the seven cognitive skills (anticipation, attention, focus/concentration, pattern recognition, memory, problem solving and decision making)

2. Create a drill(s) that trains that decision using one of the seven cognitive triggers (object cues, location cues, Quiet Eye, reaction-time cues, memory cues, kinesthetic cues, self-coaching cues)

3. Use one or more of the seven decision tools in the design of the drill (variable practice, random practice, bandwidth feedback, questioning, video feedback, hard-first instruction, external focus of instruction)

This post was just to serve as an introduction to D-T. Dr. Vickers and her team at the University of Calgary offer full courses for coaches to learn D-T and apply it in their sport. Combined with the visual cues of the playing environment provided by the Quiet Eye gaze control, D-T seems to offer a better tactical training option for coaches and athletes. Coming up, we will continue the discussion of decision-making in sports with a look at some other current research. Please give me your thoughts on D-T and the whole topic of mental mistakes!

Baseball and the Brain - Fielding

From: Baseball and the Brain - Fielding

Sports Are 80 Percent Mental

With the crack of the bat, the ball sails deep into the outfield. The left-fielder starts his run back and to the right, keeping his eyes on the ball through its flight path. His pace quickens initially, then slows down as the ball approaches. He arrives just in time to make the catch. What just happened? How did this fielder know where to run and at what speed so that he and the ball intersected at the same exact spot on the field. Why didn't he sprint to the landing spot and then wait for the ball to drop, instead of his controlled speed to arrive just when the ball did? What visual cues did he use to track the ball's flight (just the ball? the ball's movement against its background? other fielder's reaction to the ball?)

Just like we learned in pitching and hitting, fielding requires extensive mental abilities involving eyes, brain, and body movements to accomplish the task. Some physical skills, such as speed, do play a part in catching, but its the calculations and estimating that our brain has to compute that we often take for granted. The fact that fielders are not perfect in this skill, (there are dropped fly balls, or bad judgments of ball flight), begs the question of how to improve? As we saw with pitching and hitting (and most sports skills), practice does improve performance. But, if we understand what our brains are trying to accomplish, we can hopefully design more productive training routines to use in practice.

(Mike Stadler, associate professor of psychology at University of Missouri, provides a great overview of current research in his book, "The Psychology of Baseball". I highly recommend it for the complete look at this topic. I'll summarize the major points here.)

One organization that does not take this skill for granted is NASA. The interception of a ballistic object in mid-flight can describe a left fielder's job or an anti-missile defense system or how a pilot maneuvers a spacecraft through a three dimensional space. In fact, a postdoctoral fellow at the NASA Ames Research Center, Michael McBeath , has been studying fly ball catching since 1995. His team has developed a rocket-science like theory named Linear Optical Trajectory to describe the process that a fielder uses to follow the path of a batted ball. LOT says the fielder will adjust his movement towards the ball so that its trajectory follows a straight line through his field of vision. Rather than compute the landing point of the ball, racing to that spot and waiting, the fielder uses the information provided by the path of the ball to constantly adjust his path so that they intersect at the right time and place. The LOT theory is an evolution from an earlier theory called Optical Acceleration Cancellation (OAC) that had the same idea but only explained the fielder's tracking behavior in the vertical dimension. In other words, as the ball leaves the bat the fielder watches the ball rise in his field of vision. If he were to stand still and the ball was hit hard enough to land behind him, his eyes would track the ball up and over his head, or at a 90 degree angle. If the ball landed in front of him, he would see the ball rise and fall but his viewing angle may not rise above 45 degrees. LOT and OAC argue that the fielder repositions himself throughout the flight of the ball to keep this viewing angle between 0 and 90 degrees. If its rising too fast, he needs to turn and run backwards. If the viewing angle is low, then the fielder needs to move forward so that the ball doesn't land in front of him. He can't always make to the landing spot in time, but keeping the ball at about a 45 degree angle by moving will help ensure that he gets there in time. While OAC explained balls hit directly at a fielder, LOT helps add the side-to-side dimension, as in our example of above of a ball hit to the right of the fielder.

The OAC and LOT theories do agree on a fundamental cognitive science debate. There are two theories of how we perceive the world and then react to it. First, the Information Processing (IP) theory likens our brain to a computer in that we have inputs, our senses that gather information about the world, a memory system that stores all of our past experiences and lessons learned, and a "CPU" or main processor that combines our input with our memory and computes the best answer for the given problem. So,IP would say that the fielder sees the fly ball and offers it to the brain as input, the brain then pulls from memory all of the hundreds or thousands of fly ball flight paths that have been experienced, and then computes the best path to the ball's landing point based on what it has "learned" through practice. McBeath's research and observations of fielders has shown that the processing time to accomplish this task would be too great for the player to react. OAC and LOT subscribe to the alternate theory of human perception, Ecological Psychology (EP). EP eliminates the call to memory from the processing and argues that the fielder observes the flight path of the ball and can react using the angle monitoring system. This is still up for debate as the IPers would argue "learned facts" like what pitch was thrown, how a certain batter hits those pitches, how the prevailing wind will affect the ball, etc. And, with EP, how can the skill differences between a young ballplayer and an experienced major leaguer be accounted for? What is the point of practice, if the trials and errors are not stored/accessed in memory?

Of course, we haven't mentioned ground balls and their behavior, due to the lack of research out there. The reaction time for a third baseman to snare a hot one-hopper down the line is much shorter. This would also argue in favor of EP, but what other systems are involved?

Game Highlights
Again, I have just touched on this subject, see Prof. Stadler's book for a much better discussion. Arguing about which theory explains a fielder's actions is only productive if we can apply the research to create better drills and practices for our players. My own layman's view is that the LOT theory is getting there as an explanation, but I'm still undecided about EP vs. IP . So many sport skills rely on some of these foundations, hence my "search for the truth" continues! As with pitching and hitting, fielding seems to improve with practice. As we move forward, we'll look at the theories behind practice and what structure they should take.

Baseball and the Brain - Hitting

 

From: Baseball and the Brain - Hitting

Sports Are 80 Percent Mental

Ted Williams, arguably the greatest baseball hitter of all-time, once said, "I think without question the hardest single thing to do in sport is to hit a baseball". Certainly, at the major league level, where pitches can reach 100 miles per hour, this is believable, but even at Little League, High School and College/Minor leagues, the odds are against the hitter. Looking at batting averages, 3 hits out of 10 at-bats will earn a player millions of dollars in the bigs, while averaging 4 or 5 hits out of 10 at the lower leagues will earn you some attention at the next level. As most of you know, Williams was the last major league player to hit .400 for an entire season and that was back in 1941, almost 67 years ago! In my second of three posts of the Baseball and the Brain series, we'll take a quick look at some of the theory behind this complicated skill.

Again, my main reference for these ideas is "The Psychology of Baseball" by Mike Stadler.


Some questions that come to mind regarding hitting a pitched baseball:
- What makes this task so hard? Why can't players, who practice for years and have every training technique, coach and accumulated knowledge at the
ir disposal, perform at a consistenly higher level?
- What can be improved? Hand-eye reaction time? Knowledge of situational tendencies (what pitch is likely to be thrown in a given game situation)?

A key concept of pitching and hitting in baseball was summed up long ago by Hall of Fame pitcher Warren Spahn, when he said,
“Hitting is timing. Pitching is upsetting timing.” To sync up the swing of the bat with the exact time and location of the ball's arrival is the challenge that each hitter faces. If the intersection is off by even tenths of a second, the ball will be missed. As was discussed in the Pitching post, the hitter must master the same two dimensions, horizontal and vertical. The aim of the pitch will affect the horizontal dimension while the speed of the pitch will affect the vertical dimension. The hitter's job is to time the arrival of the pitch based on the estimated speed of the ball while determining where, horizontally, it will cross the plate. The shape of the bat helps the batter in the horizontal space as its length compensates for more error, right to left. However, the narrow 3-4" barrel does not cover alot of vertical ground. So, a hitter must be more accurate judging the vertical height of a pitch than the horizontal location. So, if a pitcher can vary the speed of his pitches, the hitter will have a harder time judging the vertical distance that the ball will drop as it arrives, and swing either over the top or under the ball.

A common coach's tip to hitters is to "keep your eye on the ball" or "watch the ball hit the bat". As Stadler points out in his book, doing both of these things is impossible due to the concept known as "angular velocity". Imagine you are standing on the side of freeway with cars coming towards you. Off in the distance, you are able to watch the cars approaching your position with re
lative ease, as they seem to be moving at a slower speed. As the cars come closer and pass about a 45 degree angle and then zoom past your position, they seem to "speed up" and you have to turn your eyes/head quickly to watch them. This perception is known as angular velocity. The car is going a constant speed, but appears to be "speeding up" as it passes you, because your eyes need to move more quickly to keep up. This same concept applies to the hitter. The first few feet that a baseball travels when it leaves a pitcher's hand is the most important to the hitter, as the ball can be tracked by the hitter's eyes. As the ball approaches past a 45 degree angle, it is more difficult to "keep your eye on the ball" as your eyes need to shift through many more degrees of movement. Research reported by Stadler shows that hitters cannot watch the entire flight of the ball, so they employ two tactics. First, they might follow the path of the ball for 70-80% of its flight, but then their eyes can't keep up and they estimate or extrapolate the remaining path and make a guess as to where they need to swing to have the bat meet the ball. In this case, they don't actually "see" the bat hit the ball. Second, they might follow the initial flight of the ball, estimate its path, then shift their eyes to the anticipated point where the ball crosses the plate to, hopefully, see their bat hit the ball. This inability to see the entire flight of the ball to contact point is what gives the pitcher the opportunity to fool the batter with the speed of the pitch. If a hitter is thinking "fast ball", their brain will be biased towards completing the estimated path across the plate at a higher elevation and they will aim their swing there. If the pitcher actually throws a curve or change-up, the speed will be slower and the path of the ball will result in a lower elevation when it crosses the plate, thus fooling the hitter.

Game Summary
As in pitching, our eyes and brain determine much of the success we have as hitters. We took a quick look as it relates to hitting a baseball, but the same concepts apply to hitting any moving object; tennis, hock
ey, soccer, etc. In future posts, we'll look at practical ways to improve this tracking skill and the hand/eye/brain connection. As usual, practice will improve performance, but we want to identify the unique practice techniques which will be most effective. Tracking a moving object also applies to catching, which we'll look at next.

Baseball and the Brain - Pitching

From: Baseball and the Brain - Pitching

Sports Are 80 Percent Mental


As promised, we begin our look at the three most important technical skills of baseball: Pitching, Hitting and Catching. Each of these skills apply to other sports as well, but I thought we'd stick with the current season of baseball as the sport du jour. Again,
my focus for "80 Percent Mental" is to look at sports cognition in a generic sense across all sports, occasionally digging deeper into individual sport specialties. The practical side of this is to understand how our brains and nervous system perform these skills that we often take for granted, so that we can brainstorm (yuk-yuk) on new ways to teach, practice and perfect these skills.

Pitching/Throwing
Pitching a 3" diameter baseball 46 feet (for Little League) or 60 feet, 6 inches over a target that is 8 inches wide requires an accuracy of 1/2 to 1 degree. Throwing it fast, with the pressure of a game situation makes this task one of the hardest in sports. In ad
dition, a fielder throwing to another fielder from 40, 60 or 150 feet away, sometimes off balance or on the run, tests the brain-body connection for accuracy. So, how do we do it? And how can we learn to do it more consistently?

Questions that come to my mind regarding pitching/throwing skills and baseball include:
- Why
can't a pitcher control ALL of his/her pitches? Why do some not only miss the strike zone, but are wild?
- Is the breakdown physical in the muscle sequence of the throw or is it in the connection between eyes, brain and body?

Again, one the best references I have found on this is "The Psychology of Baseball" by Mike Stadler, published by Gotham Books. Prof. Stadler digs into many of these topics and I will paraphrase from his findings. I won't do it justice here, so please put it on your reading list.

There are two dimensions to think about when throwing an object at a target: vertical and horizontal. The vertical dimension is a function of the distance of the throw and the effect of gravity on the object. So the thrower's estimate of distance between himself and the target will determine the accuracy of the throw vertically. Basically, if the distance is underestimated, the required strength of the throw will be underestimated and will lose the battle with gravity, resulting in a throw that will be either too low or will bounce before reaching the target. An example of this is a fast ball which is thrown with more velocity, so will reach its target before gravity has a path-changing effect on it. On the other hand, a curve ball or change-up may seem to curve downward, partly because of the spin put on the ball affecting its aerodynamics, but also because these pitches are thrown with less force, allowing gravity to pull the ball down. In the horizontal dimension, the "right-left" accuracy is related to more to the "aim" of the throw and the ability of the thrower to adjust hand-eye coordination along with finger, arm, shoulder angles and the release of the ball to send the ball in the intended direction.

So, looking at our first question, how do we improve accuracy in both dimensions? Prof. Stadler points out that research shows that skill in the vertical/distance estimating dimension is more genetically determined, while skill horizontally can be better improved with practice. Remember those spatial organization tests that we took that show a set of connected blocks in a certain shape and then show you four more sets of conected blocks? The question is which of the four sets could result from rotating the first set of blocks. Research has shown that athletes that are good at these spatial relations tests are also accurate throwers in the vertical dimension. Why? The thought is that those athletes are better able to judge the movement of objects through space and can better estimate distance in 3D space. Pitchers are able to improve this to an extent as the distance to the target is fixed. A fielder, however, starts his throw from many different positions on the field and has more targets (bases and cut-off men) to choose from, making his learning curve a bit longer.

If a throw or pitch is off-target, then what went wrong? Prof. Stadler collects many different studies that review the possible physiological/mechanical reasons for "bad throws". Despite all of the combinations of fingers, hand, arm, shoulder and body movements, it seems to all boil down to the timing of the finger release of the ball. In other words, when the pitcher's hand comes forward and the fingers start opening to allow the ball to leave. The timing of this release can vary by hundredths of a second but has significant impact on the accuracy of the throw. But, its also been shown that the throwing action happens so fast, that the brain could not consciously adjust or control that release in real-time. This points to the throwing action being controlled by what psychologists call an automated "motor program" that is created through many repeated practice throws. But, if a "release point" is incorrect, how does a pitcher correct that if they can't do so in real-time? It seems they need to change the embedded program by more practice.

Another component of "off-target" pitching or throwing is the psychological side of a player's mental state/attitude. Stadler identifies research that these motor programs can be called up by the brain by current thoughts. There seems to be "good" programs and "bad" programs, meaning the brain has learned how to throw a strike and learned many programs that will not throw a strike. By "seeding" the recall with positive or negative thoughts, the "strike" program may be run, but so to can the "ball" program. So, if a pitcher thinks to himself, "don't walk this guy", he may be subconsciously calling up the "ball" program and it will result in a pitch called as a ball. So, this is why sports pscyhologists stress the need to "think positively", not just for warm and fuzzy feelings, but the brain may be listening and will instruct your body what to do.

Game Summary
I've only touched the surface for this topic. We'll see some of these themes in the hitting and catching posts that are coming up. One useful takeaway here for youth coaches is that some players will have a genetic advantage in throwing and may be your "natural" pitchers. As we dig deeper into these topics, we will be able pull out more practical tips for players and coaches.
Raise your game. Sign up now!
Read more first



Dan Peterson's Blogs

Share this blog post:

AddThis Social Bookmark Button

September 2010
SuMoTuWeThFrSa
 1234
567891011
12131415161718
19202122232425
2627282930 

Search Dan's Blog



iStadia


Directory of Sports Professionals

  Sports Business Directory (Corporate Members)
  Browse all members

Sports Articles

  Browse Articles by Category

  Top Article Tags

Sports Blogs

  Top Blog Tags

Sports Jobs

  Sports Jobs UK

  Sports Jobs USA

  Sports Jobs Australia

Members' News

Sports Events Calendar

Sports Forums

Sports Clubs

Information & Support

  About iStadia

  FAQs

  Help

  Contact

  Terms & Conditions

  Privacy Policy

Detailed Sitemap

iStadia Marketplace

  Sports Books

  Sports DVDs

  Sports Journals

  Sports Conferences

  Training Courses

  Software

  Equipment

Copyright © 2010 iStadia Ltd. All rights reserved.
Clicky Web Analytics