When Milwaukee Brewers pitcher Chris Capuano reports for spring
training in April, he will be anxious to demonstrate the effects of a
performance-enhancing off-season.
His brain will benefit from a sharper focus, while his throwing arm will boast an extra boost that has been missing since 2006.
Stimulants? Steroids? Scandal?
No. Capuano just had LASIK surgery for his eyes and "Tommy John"
surgery for his injured elbow. And if he chooses, he could have a few cups of coffee
before the game. Of course, were he to choose amphetamines to improve
his focus or steroids to increase his strength, he would be banned and
berated.
Society decides
There is confusion over the means and methods athletes have available to enhance their performance.
Certainly, corrective eye surgery to raise your vision level to 20/20
seems fair, but many athletes go into the procedure hoping to come out
with enhanced 20/15 or 20/10 eyesight.
Replacing a damaged elbow ligament with a tendon doesn't seem like
cheating, but what if it's done on a healthy elbow hoping for a few more
miles per hour on a fastball that has faded over the years?
In December of last year, a commentary in the journal Nature recommended a fresh look at cognitive-enhancing drugs
and where to draw the line in the sand between natural performance and
enhanced performance. The authors, an esteemed group of neuroscientists
and ethicists, argued that "enhanced" is only defined by the rules set
by society.
Abuse of prescription drugs, such as Ritalin and Adderall, is
illegal because of the potential, harmful side effects. Still, reports
of the rising use of these drugs by college students and professionals
show the demand for options beyond nutrition, exercise and sleep.
These drugs are just the first generation of possible brain boosting supplements, which is why the Nature
commentators are calling for an organized, stigma-free approach to
evaluating the risks, benefits and ethics of future products.
Even in Major League Baseball, there is mounting evidence that
cognitive-enhancing drugs may be on the rise. Since MLB banned
amphetamines in 2006, there has been a dramatic rise in the number of
therapeutic use exemptions issued to players for attention-deficit disorder
diagnoses, for which drugs like Ritalin and Adderall can be
legitimately prescribed. In 2006, 28 players applied for the exemption,
while a year later there were 103. There is suspicion that many of
these ADD diagnoses are just excuses to get the pills.
Legal jolt
So, what if there was a cognitive-enhancing, sports supplement that
increased alertness, concentration, reaction time and focus while also
decreasing the perception of muscle fatigue? Even more encouraging,
this supplement is sold in millions of outlets and is socially accepted
worldwide. It comes in three sizes, tall, grande or venti — coffee.
More specifically, caffeine has been the subject of many recent studies of its effectiveness, both cognitively and physiologically.
Earlier this year, Dr. Carrie Ruxton completed a literature survey
to summarize 41 double-blind, placebo-controlled trials published over
the past 15 years to establish what range of caffeine consumption would
maximize benefits and minimize risk for cognitive function, mood,
physical performance and hydration. The studies were divided into two
categories, those that looked at the cognitive effects and those that
looked at physical performance effects.
The results concluded that there was a significant improvement in
cognitive functions like attention, reaction time and mental processing
as well as physical benefits described as increased "time to
exhaustion" and decreased "perception of fatigue" in cycling and
running tests.
Given these results, how exactly does caffeine perform these
wonderful tricks? Dr. Ruxton explains: "Caffeine is believed to impact
on mood and performance by inhibiting the binding of both adenosine and
benzodiazepine receptor ligands to brain membranes. As these
neurotransmitters are known to slow down brain activity, a blockade of
their receptors lessens this effect."
Bottom line, the chemicals in your brain that would cause you to
feel tired are blocked, giving you a feeling of ongoing alertness. This
pharmacological process is very similar to that of the ADD drugs.
Ban coffee?
If caffeine is such a clear-cut performance enhancing supplement,
why did the World Anti-Doping Agency (WADA) first add caffeine to its
banned substance list, only to remove it in 2004? At the time that it
was placed on the banned list, the threshold for a positive caffeine
test was set to a post-exercise urinary caffeine concentration of about three to four cups of strong coffee.
However, more recent research has shown that caffeine has ergogenic
effects at levels as low as the equivalent of one to two cups of coffee. So,
it was hard for WADA to know where to draw the line between athletes
just having a few morning cups of coffee/tea and those that were
intentionally consuming caffeine to increase their performance level.
If Chris Capuano has a double espresso before pitching, his brain,
eyes and arm should enhance his performance in the game. Is that an
unfair advantage? Science will continue to offer new and improved
methods for raising an athlete's game above the competition. Players,
league officials and fans will have to decide where to draw the line.
When
it comes to improving your golf game, you can spend thousands of
dollars buying the latest titanium-induced, Tiger-promoted golf clubs;
taking private lessons from the local "I used to be on the Tour" pro;
or trying every slice-correcting, swing-speed-estimating,
GPS-distance-guessing gadget. But, in the end, it’s about getting that
little white sphere to go where you intended it to go. Don't worry,
there are many very smart people trying to help you by designing the
ultimate golf ball. Of course, they are also after a slice of this
billion dollar industry, as any technological advancement that can grab
a few more market share points is worth the investment.
In
fact, the golf ball wars can get nasty. Earlier this month, Callaway
Golf won a court order permanently halting sales of the industry's
leading ball, Titleist's Pro V1, arguing patent infringements involving
its solid core technology which Callaway acquired when it bought
Spaulding/Top Flite in 2003. Titleist disagrees with the decision and
will appeal, but in the meantime has altered its manufacturing process
so that the patents in question are not used.
The
challenge for golf ball manufacturers is to design a better performing
ball within the constraints set by United States Golf Association. The
USGA enforces limits on the size, weight and initial performance
characteristics in an attempt to keep the playing field somewhat level.
Every "sanctioned" golf ball must weigh less than 1.62 ounces with a
diameter smaller than 1.68 inches. It also must have a similar initial
velocity when hit with a metal striker, and rebound at the same angle
and speed when hit against a metal block. So, what is left to tinker
with? Manufacturers have focused on the internal materials in the ball
and its cover design.
Today's
balls have 2, 3 or 4 layers of different internal polymer materials to
be able to respond differently when hit with a driver versus, say, a
wedge. When hit with a driver at much higher swing speed, the energy
transfer goes all the way to the core by compressing ball, reducing
backspin. During a slower swing with a club that has more angle loft,
the energy stays closer to the surface of the ball and allows the
grooves of the club to grab onto the ball's cover producing more spin.
When driving the ball off of the tee, the preference is more distance
and less loft, so a lower backspin is required. For closer shots, more
backspin and control are needed.
The Science of Dimples
Which
brings us to the cover of the ball and all of the design possibilities.
Two forces affect the flight and distance of flying spheres, gravity
and aerodynamics. Eventually, gravity wins once the momentum of the
ball is slowed by the aerodynamic drag. Since all golf clubs have some
angular loft to their clubface, the struck ball will have backspin. As
explained by the Magnus Force effect, the air pressure will be lower on
the top of the ball since that side is moving slower relative to the
air around it. This creates lift as the ball will go in the direction
of the lower air pressure. Counteracting this lift is the friction or
drag the ball experiences while flying through the air.
Think about a boat moving through
water. At the front of the boat, the water moves smoothly around the
sides of the boat, but eventually separates from the boat on the back
side. This leaves behind a turbulent wake where the water is agitated
and creates a lower pressure area. The larger the wake, the more drag
is created. A ball in flight has the same properties.
The
secret then is how to reduce this wake behind the ball. Enter the
infamous golf ball dimples. Dimples on a golf ball create a thin
turbulent boundary layer of air molecules that sticks to the ball's
contour longer than on a smooth ball. This allows the flowing air to
follow the ball's surface farther around the back of the ball, which
decreases the size of the wake. In fact, research has shown that a
dimpled ball travels about twice as far as a smooth ball.
So,
the design competition comes down to perfecting the dimple, since not
all dimples are created equal! The number, size and shape can have a
dramatic impact on performance. Typically, today's balls have 300-500
spherically shaped dimples, each with a depth of about .010 inch.
However, varying just the depth by .001 inch can have dramatic effects
on the ball's flight.
Regarding shape, these traditional round dimple patterns cover up to 86
percent of the surface of the golf ball. To create better coverage,
Callaway Golf's HX ball uses hexagon shaped dimples that can create a
denser lattice of dimples leaving fewer flat spots. Creating just the
right design has traditionally been a trial-and-error process of
creating a prototype then testing in a wind tunnel. This time-consuming
process does not allow for the extreme fine-tuning of the variables.
Simulation Solution
At
the 61st Meeting of the American Physical Society's Division of Fluid
Dynamics last month in San Antonio, a team of researchers from Arizona
State University and the University of Maryland is reporting new
findings that may soon give golf ball manufacturers a more efficient
method of testing their designs. Their research takes a different
approach, using mathematical equations that model the physics of a golf
ball in flight. ASU's Clinton Smith, a Ph.D. student and his advisor
Kyle Squires collaborated with Nikolaos Beratlis and Elias Balaras at
the University of Maryland and Masaya Tsunoda of Sumitomo Rubber
Industries, Ltd. The team has been developing highly efficient
algorithms and software to solve these equations on parallel
supercomputers, which can reduce the simulation time from years to
hours.
Now
that the model and process is in place, the next step is to begin the
quest for the ultimate dimple. In the meantime, when someone asks you,
"What's your handicap?" you can confidently tell them, "Well, my golf
ball's design does not optimize its drag coefficient which results in a
lower loft and spin rate from its poor aerodynamics."
The loneliest men in sports have not been making any friends lately.
Both
umpires and referees have been making news, despite their often
repeated goal, stated by World Series rookie umpire Tom Hallion said after Game 3: “As an umpire, you never want to be involved
in the outcome of the game.” He added: “We like to get every play
right. We’re human beings, and sometimes we get them wrong.”
Hallion and his five partners at October's Fall Classic did not quite reach their goal. In
Game 3, Hallion called Carl Crawford safe at first on a close play, but
replays showed he was out. In Game 4, it was the Phillies who benefited
after veteran umpire, Tim Welke, called Jimmy Rollins safe at third
during a rundown, despite an obvious tag on his backside.
The men in stripes are not doing any better. Veteran NFL referee, Ed Hoculi (aka "Guns"), blew a call in Week 2's Broncos/Chargers game.
Broncos' quarterback Jay Cutler let the ball slip out of his hand and
the Chargers recovered. However, Hoculi ruled the play an incomplete
pass. The video replay booth called it a fumble, but since Hoculi had
blown his whistle, the call could not be reversed.
Not
to be outdone by their American counterparts, two English soccer
officials have set a new standard for head-scratching calls.
In a Sept. 22 game between Watford and Reading,
referee Stuart Atwell and one of his linesmen, Nigel Bannister,
combined to become the ultimate sales pitch for any type of goal-line
replay technology. After a scramble in front of goal, the ball bounced
across the end line, two yards wide of the nearest goalpost. As both
teams headed up the field and Watford prepared for a goal kick,
Bannister signaled to Atwell that he saw the ball cross the line
between the goalposts and that Reading should be awarded a goal. To the
astonishment of all 22 players on the field and the 14,761 fans, Atwell
overruled his own eyes and gave the goal to Reading. The replay made it
painfully obvious how wrong the call was:
So, assuming officials want some kind of automated technical assistance, what is available?
First,
pure video instant replay gives officials a second, slower chance to
see the play again and possibly adjust their live call. All four major
sports leagues in the United States use replay at some level.
In
addition to judging if a shot was taken before the buzzer, the NBA
added replay this season to differentiate 2-point versus 3-point
baskets. MLB commissioner Bud Selig has put a stop to the spread of
replay beyond the home run/foul ball call for now, but public pressure
may change that. The NHL’s use of replay focuses mainly on different
goal scoring scenarios. The NFL is the most advanced user of replay to
judge multiple situations.
Second,
an emerging selection of decision-support tools can make the actual
call for the officials using location-based technology. In tennis, the Hawk-Eye system is being used at such high-profile events as Wimbledon and the U.S. Open.
A
system of six high-speed cameras records a ball's movement, which is
useful when it bounces near one of the court lines. It feeds the
cameras' input to a central computer that analyzes the data from all
angles and then creates a motion graphic that simulates the ball's
location when it bounces on the court, either on the line or next to
the line, with a judgment of "in" or "out."
A
player can challenge a line umpire's original call, but Hawk-Eye's
ruling is then final. The interesting illusion that tennis fans have
accepted is watching this 3D simulation as if it is based on a single
camera’s footage of the ball. Actually, the sequence shown to viewers
is Hawk-Eye's best estimate as to what actually happened based on the
data it received from the cameras. There have been more than 550
challenges at the U.S. Open since 2006 when Hawk-Eye was installed.
Thirty percent of those challenges resulted in a call being reversed.
In soccer, Adidas and Cairos Technologies
have partnered to create an "intelligent" ball that includes a
microchip that transmits its location on the field to a computer.
The
system also places a thin, underground electrical wire that surrounds
each goal. If the ball's location is sensed to be completely inside the
boundary of the goal, a signal is sent to a watch worn by the referee
indicating that a goal has been scored.
This
technology would have saved Atwell and Bannister from their
embarrassment. However, after extensive testing at several FIFA
tournaments, Sepp Blatter, president of FIFA, announced in March that
instead of technology, two additional human referee assistants would be
used to judge whether a goal was scored. "Let it be as it is and let's
leave it (soccer) with errors," Blatter said. "The television companies
will have the right to say he (the referee) was right or wrong, but
still the referee makes the decision — a man, not a machine."
Interestingly, the English Premier League was also testing the use of
Hawk-Eye as an alternative to Adidas' smart ball.
Even if the umps and refs don't want to use the technology, sports television producers still want to empower the fans.
In
baseball, ESPN's "K-zone" and Fox Sports' "Fox Trax" show a virtual
representation of pitches and the strike zone to let us judge the
accuracy of the home-plate umpire's calls. Think that last called
strike was a bit outside? Watch the computer generated replay that is
accurate to within one-half inch.
Then, go ahead and yell at the ump. If only they could come up with a way to transmit our voices directly into the stadium.
If there is a poster child sport for our favorite phrase, "Sports Are 80 Percent Mental",
it must be golf. Maybe its the slow pace of play that gives us plenty
of time to think between shots. Maybe its the "on stage" performance
feeling we get when we step up to that first tee in front of our
friends (or strangers!) Maybe its the "high" of an amazing approach
shot that lands 3 feet from the cup followed by the "low" of missing
the birdie putt.
From any angle, a golf course is the sport
psychologist's laboratory to study the mix of emotions, confidence,
skill execution and internal cognitive processes that are needed to
avoid buying rounds at the 19th hole. Last time, we looked at some of
the recent research on putting mechanics, but, as promised, we now turn to the mental side of putting.
An underlying theme to this work is the concept of automaticity,
or the ability to carry out sport skills without consciously thinking
about them. Performing below expectations (i.e. choking) starts when we
allow our minds to step out of this automatic mode and start thinking
about the steps to our putting stroke and all of those "swing thoughts"
that come with it ("keep your elbows in", "head down", "straight
back").
Our brain over analyzes and second-guesses the motor skills we
have learned from hundreds of practice putts. Previously, we looked at automaticity in other sports.
Of course, a key distinction to the definition of choking is that you
are playing "well below expectations". If you normally shoot par, but
now start missing easy putts, then there may be distractions that are
taking you out of your normal flow. Choking implies a temporary and
abnormal event. Automaticity theory would claim that it is these
distractions from some perceived pressure to perform that are affecting
your game.
Most research into sport skill performance divides the world into two
groups, novices and experts. Most sports have their own measures of
where the dividing line is between these groups. Expertise would imply
performance results not just experience. So, a golfer who has been
hacking away for 20 years but still can't break 100 would still be put
in the "novice" category.
Sport scientists design experiments that
compare performance between the groups given some variables, and then
hypothesize on the reason for the observed differences. Beilock, et al
have looked at golf putting from several different angles over the
years. Their research builds on itself, so let's review in reverse
chronological order.
Back in 2001, they began by comparing the two competing theories
of choking, distraction theory vs. explicit monitoring theory, and
designed a putting experiment to find the better explanation.
Distraction theory explains choking by assuming that the task of
putting requires your direct attention and that high pressure
situations will cause you to perform dual tasks - focus on your putting
but also think about the pressure. This theory assumes there is no
automaticity in skill learning and that we have to focus our attention
on the skill every time.
Explicit monitoring theory claims that over
time, as we practice a skill to the point of becoming an "expert", we
proceduralize the task so that it becomes "automatic". Then, during a
high pressure situation, our brain becomes so concerned about
performance that it takes us out of automatic mode and tries to focus
on each step of the task. The research supported the explicit
monitoring theory as it was shown that the golf putting task was
affected by distractions and pressure for the experts but not the
novice putters.
So, how do we block out the pressure, so that our automaticity can kick in? Another 2001 study by Beilock
looked at mental imagery during putting. Using the same explicit
monitoring theory, should we try to think positive thoughts, like "this
ball is going in the hole" or "I have made this putt many times"? Also,
what happens if a stray negative thought, "don't miss this one!" enters
our brain? Should we try to suppress it and replace it with happy
self-talk?
She set up four groups, one receiving positive comments, one
receiving negative comments, one receiving negative comments followed
by positive comments and one receiving none as a control group. As
expected, the happy people did improve their putting over the course of
the trials, while the negative imagery hurt performance.
But, the
negative replaced with positive thought group did not show any more
improvement over the control group. So, when faced with a high
pressure, stressful situation ripe with the possibilities of choking,
try to repeat positive thoughts, but don't worry too much if the
occasional doubt creeps in.
Our strategy towards putting should also vary depending on our current
skill level. While learning the intricacies of putting, novices should
use different methods than experts, according to a 2004 study by Beilock, et al.
Novice golfers need to pay attention to the step by step components of
their swing, and they perform better when they do focus on the
declarative knowledge required.
Expert golfers, however, have practiced
their swing or putt so often that it has become "second nature" to the
point that if they are told to focus on the individual components of
their swing, they perform poorly. The experiment asked both novices and
expert golfers to first focus on their actual putting stroke by saying
the word "straight" when hitting the ball and to notice the alignment
of the putter face with the ball.
Next, they were asked to putt while
also listening for a certain tone played in the background. When they
heard the tone they were to call it out while putting. The first
scenario, known as "skill-focused", caused the novices to putt more
accurately but the experts to struggle. The second scenario, called
"dual-task", distracted the novices enough to affect their putts, while
the experts were not bothered and their putting accuracy was better.
Beilock showed that novices need the task focus to succeed while they
are learning to putt, while experts have internalized the putting
stroke so that even when asked to do two things, the putting stroke can
be put on "auto-pilot".
Finally, in 2008, Beilock's team added one more twist
to this debate. Does a stress factor even affect a golfer's performance
in their mind before they putt? This time, golfers, divided into the
usual novice and expert groups, were asked to first imagine or "image
execute" themselves making a putt followed by an actual putt. The
stress factor was to perform one trial under a normal, "take all the
time you need" time scenario and then another under a speeded or
time-limited scenario.
The novices performed better under the
non-hurried scenario in imagining the putt first followed by the actual
putt. The experts, however, actually did better in the hurried scenario
and worse in the relaxed setting. Again, the automaticity factor
explains the differences between the groups.
The bottom line throughout all of these studies is that if you're
learning to play golf, which includes putting, you should focus on your
swing/stroke but beware of the distractions which will take away your
concentration. That seems pretty logical, but for those that normally
putt very well, if you feel stress to sink that birdie putt, don't try
to focus in on the mechanics of your stroke. Trust the years of
experience that has taught your brain the combination of sensorimotor
skills of putting.
Just remember the Chevy Chase/Ty Webb philosophy;
"I'm going to give you a little advice. There's a force in the universe
that makes things happen. And all you have to do is get in touch with
it, stop thinking, let things happen, and be the ball.... Nah-na-na-na,
Ma-na-na-na...."
Sian L. Beilock, Thomas H. Carr (2001). On the fragility of skilled performance: What governs choking under pressure? Journal of Experimental Psychology: General, 130 (4), 701-725 DOI: 10.1037//0096-3445.130.4.701
Sian
L. Beilock; James A. Afremow; Amy L. Rabe; Thomas H. Carr (2001).
"Don't Miss!" The Debilitating Effects of Suppressive Imagery on Golf
Putting Performance Journal of Sport and Exercise Psychology, 23 (3)
Beilock
S.L.; Bertenthal B.I.; McCoy A.M.; Carr T.H. (2004). Haste does not
always make waste: Expertise, direction of attention, and speed versus
accuracy in performing sensorimotor skills Psychonomic Bulletin & Review, 11 (2), 373-379
Sian
Beilock, Sara Gonso (2008). Putting in the mind versus putting on the
green: Expertise, performance time, and the linking of imagery and
action The Quarterly Journal of Experimental Psychology, 61 (6), 920-932 DOI: 10.1080/17470210701625626
If
Mark Twain thinks golf is "a good walk spoiled", then putting must be a
brief pause to make you reconsider ever walking again. With about 50%
of our score being determined on the green, we are constantly in search
of the "secret" to getting the little white ball to disappear into the
cup.
Lucky for us, there is no shortage of really smart people also
looking for the answer. The first 8 months of 2008 have been no
exception, with a golf cart full of research papers on just the topic
of putting.
Is the secret in the mechanics of the putt stroke or maybe
the cognitive set-up to the putt or even the golfer's psyche when
stepping up to the ball? This first post will focus on the mechanical
side and then we'll follow-up next time with a look inside the golfer's
mind.
Let's start with a tip that most golf instructors would give, "Keep
your head still when you putt". Jack Nicklaus said it in 1974, "the
premier technical cause of missed putts is head movement" (from "Golf My Way") and Tiger Woods said it in 2001, "Every good putter keeps the head absolutely still from start to finish" (from "How I Play Golf").
Who would argue with the two greatest golfers of all time? His name is Professor Timothy Lee,
from McMaster University, and he wanted to test that observation. So,
he gathered two groups of golfers, amateurs with handicaps of 12-40,
and professionals with scratch handicaps. Using an infrared tracking
system, his team tracked the motion of the putter head and the golfer's
head during sixty putts.
As predicted, the amateurs' head moved back in unison with their putter
head, something Lee calls an "allocentric" movement, which agrees with
the advice that novice golfers move their head. However, the expert
golfers did not keep their head still, but rather moved their heads
slightly in the opposite direction of the putter head.
On the
backswing, the golfer's head moved slightly forward; on the forward
stroke, the head moved slightly backward. This "egocentric" movement
may be the more natural response to maintain a centered, balanced
stance throughout the stroke. "The exact reasons for the opposite
coordination patterns are not entirely clear," explains Lee. "However,
we suspect that the duffers tend to just sway their body with the
motions of the putter.
In contrast, the good golfers probably are
trying to maintain a stable, central body position by counteracting the
destabilization caused by the putter backswing with a forward motion of
the head. The direction of head motion is then reversed when the putter
moves forward to strike the ball." Does that mean that pro golfers like
Tiger are not keeping their heads still? No, just that you may not have to keep your head perfectly still to putt effectively.
So, what if you do have the bad habit of moving your head? Just teach
yourself to change your putting motion and you will be cutting strokes
off of your score, right? Well, not so fast. Simon Jenkins of Leeds Metropolitan University tested 15
members of the PGA European Tour to see if they could break old
physical habits during putting. His team found that players who usually
use shoulder movement in their putting action were not able to change
their ways even when instructed to use a different motion. Old habits
die hard.
Let's say you do keep your head still (nice job!), but you still 3-putt
most greens? What's the next step on the road to birdie putts? Of the
three main components of a putt, (angle of the face of the putter head
on contact, putting stroke path and the impact point on the putter),
which has the greatest effect on success?
Back in February, Jon Karlsen of the Norwegian School of Sport Sciences
in Oslo, asked 71 elite golfers (mean handicap of 1.8) to make a total
of 1301 putts (why not just 1300?) from about 12 feet to find out. His
results showed that face angle was the most important (80%), followed
by putter path (17%) and impact point (3%).
OK, forget the moving head thing and work on your putter blade angle at
contact and you will be taking honors at every tee. Wait, Jon Karlsen
came back in July with an update.
This time he compared green reading, putting technique and green
surface inconsistencies to see which of those variables we should
discuss with our golf pro. Forty-three expert golfers putted 50 times
from varying distances. Results showed that green reading (60%) was the
most dominant factor for success with technique (34%) and green
inconsistency (6%) trailing significantly.
So, after reading all of this, all you really need is something like the BreakMaster,
which will help you read the breaks and the slope to the hole! Then,
keep the putter blade square to the ball and don't move your head, at
least not in an allocentric way, that is if you can break your bad
habit of doing it. No problem, right? Well, next time we'll talk about
your brain's attitude towards putting and all the ways your putt could
go wrong before you even hit it!
Timothy
D. Lee, Tadao Ishikura, Stefan Kegel, Dave Gonzalez, Steven Passmore
(2008). Head–Putter Coordination Patterns in Expert and Less Skilled
Golfers Journal of Motor Behavior, 40 (4), 267-272 DOI: 10.3200/JMBR.40.4.267-272
Jenkins, Simon (2008). Can Elite Tournament Professional Golfers Prevent Habitual Actions in Their Putting Actions? International Journal of Sports Science & Coaching, 3 (1), 117-127
Jon
Karlsen, Gerald Smith, Johnny Nilsson (2007). The stroke has only a
minor influence on direction consistency in golf putting among elite
players Journal of Sports Sciences, 26 (3), 243-250 DOI: 10.1080/02640410701530902
It
sounds like a sales job from a 12 year old; "Actually, Dad, this is not
just another video game. Its a virtual, scenario-based microcosm of
real world experiences that will enhance my decision-making abilities
and my cognitive perceptions of the challenges of the sport's
environment." You respond with, "So, how much is Madden 09?"
With over 5 million copies of Madden 08 sold, the release of the latest
version two weeks ago is rocketing up the charts. Days and late nights
are being spent all over the world creating rosters, customizing plays
and playing entire seasons, all for pure entertainment purposes. Can
all of those hours spent with controller in hands actually be
beneficial to young athletes? Shouldn't they be outside in the fresh
air and sunshine playing real sports? Well, yes, to both questions.
Playing video games, (aka "gaming"), as a
form of learning has been receiving increased recent attention from
educational psychology researchers. At this month's American
Psychological Association annual convention, several groups of
researchers presented studies of the added benefits of playing video games,
from problem-solving and critical thinking to better scientific
reasoning. In one of the studies by Fordham University psychologist Fran C. Blumberg, PhD,
and Sabrina S. Ismailer, MSED, 122 fifth-, sixth- and seventh-graders'
problem-solving behavior was observed while playing a video game that
they had never seen before. As the children played the game, they were
asked to think aloud for 20 minutes. Researchers assessed their
problem-solving ability by listening to the statements they were making
while playing. The results showed that playing video games can improve cognitive and perceptual skills.
"Younger children seem more interested in setting short-term goals for
their learning in the game compared to older children who are more
interested in simply playing and the actions of playing," said
Blumberg. "Thus, younger children may show a greater need for focusing
on small aspects of a given problem than older children, even in a
leisure-based situation such as playing video games."
Also, in a recent article on video game learning, David Williamson Shaffer, professor of educational psychology at the University of Wisconsin-Madision and author of the book "How Computer Games Help Children Learn",
argues that if a game is realistically based on real-world scenarios
and rules, it can help the child learn. “The question though is,"
Shaffer said, "is what they are doing a good simulation of what is
happening in the real world?" Shaffer explains the research happening
on this topic at his UW lab, named Epistemic Games:
There are some words of caution out there. In a recent article, educational psychologist Jane M. Healy, author of "Failure to Connect: How Computers Affect our Children's Minds and What We Can Do About It," urges educators to proceed carefully. "The
main question is whether the activity, whatever it is, is educationally
valid and contributes significantly to whatever is being studied," she
says. "The point is not whether kids are
'playing' with learning, or what medium they are playing in — a ball
field or a Wii setup or a physics lab or art studio — but rather why
they are doing it. Just because it is electronic does not make it any
better, and it may turn out not to be as valuable."
If we accept that there is some validity
to teaching/learning with video game simulations, how can we move this
to the sports arena? Obviously, there is no substitute for playing the
real game with real players, opponents, pressure, etc., but more teams
and coaches are turning to simulation games for greater efficiency in
the learning process. If the objective is to expose players to plays,
tactics, field vision and critical thinking, then a gaming session can
begin to introduce these concepts that will be validated later on the
field during "real" practice. This homework can also be done at home,
not requiring teammates, fields, equipment, etc. As mentioned in the
videos above, another driving factor in the use of games is to reach
this young, Web 2.0 audience through a medium that they already know,
understand and enjoy. The motivation to learn is inherent with the use
of games. The "don't tell them its good for them" secret is key to
seeing progress with this type of training.
One of the best examples of video game adaptation for sports learning is from XOS Technologies
and their modified version of the Madden NFL game. In 2007, they
licensed the core development engine from EA Sports and created a
football simulation, called SportMotion,
that can be used for individual training. With the familiar Madden
user interface, coaches can first load their playbook into the game, as
well as their opponent's expected plays. Then, the athlete can "play"
the game but will now see their own team's plays being run by the
virtual players. Imagine the difference in learning style for a new
quarterback. Instead of studying static X's and O's on a
two-dimensional piece of paper, they can now watch and then play a
virtual simulation of the same play in motion against a variety of
different defenses. With a "first-person" view of the play unfolding,
they will see the options available in a "real-time" mode which will
force faster reaction and decision-making skills. To take the
simulation one step further, XOS has added a virtual reality option
that takes the game controller out of the player's hands and replaces
it with a VR suit and goggles allowing him to physically play the game,
throw the ball, etc. through his virtual eyes. Take a look at this
promotional video from XOS:
XOS is winning some high praise for its system, including none other than Phillip Fulmer, Head Coach of the University of Tennesee football team.
“We’re leading the nation by taking advantage of this cutting-edge
technology and we couldn’t be more pumped about it,” Fulmer said. “UT
football has a long and storied tradition of success and because we
look to pioneer groundbreaking concepts before anyone else, we’ll
proudly continue that history. The XOS PlayAction Simulator begins a
new chapter for UT and we’re pleased to add it to our football training
regiment.” Albert Tsai, vice president of advanced research at XOS
Technologies, says, “We’ve basically added functionality to popular EA
video games such as customizable playbooks, diagrams and testing
sequences to better prepare athletes for specific opponents.
Additionally, the software includes built-in teaching and reporting
tools so that coaches Fulmer, Cutcliffe and Cooter can analyze and
track the tactical-skill development of the team. At the same time, the
Volunteers can experience immediate benefits because the familiarity
with the EA SPORTS brand requires little to no learning curve for their
players.”
So, the next time your son (or daughter!)
is begging for 10 more minutes on the Xbox to make sure the Packers
destroy the Vikings once again (sorry, a little Wisconsin bias), you
may want to reconsider pulling the plug. Then, send them outside for
that fresh air.
Michael
Phelps, Nastia Liukin, Misty May-Treanor and Lin Dan are four Olympic
athletes who have each spent most of their life learning the skills
needed to reach the top of their respective sports, swimming,
gymnastics, beach volleyball and badminton (you were wondering about
Lin, weren't you...) Their physical skills are obvious and amazing to
watch. For just a few minutes, instead of being a spectator, try to
step inside the heads of each of them and try to imagine what their
brains must accomplish when they are competing and how different the
mental tasks are for each of their sports.
On
a continuum from repetitive motion to reactive motion, these four
sports each require a different level of brain signal to muscle
movement. Think of Phelps finishing off one more gold medal race in
the last 50 meters. His brain has one goal; repeat the same stroke
cycle as quickly and as efficiently as possible until he touches the
wall. There isn't alot of strategy or novel movement based on his
opponent's movements. Its simply to be the first one to finish. What
is he consciously thinking about during a race? In his post-race
interviews, he says he notices the relative positions of other
swimmers, his energy level and the overall effort required to win (and
in at least one race, the level of water in his goggles.) At his
level, the concept of automaticity (as discussed in a previous post)
has certainly been reached, where he doesn't have to consciously
"think" about the components of his stroke. In fact, research has
shown that those who do start analyzing their body movements during
competition are prone to errors as they take themselves out of their
mental flow.
Moving
up the continuum, think about gymnastics. Certainly, the skills to
perform a balance beam routine are practiced to the point of fluency,
but the skills themselves are not as strictly repetitive as swimming.
There are finer points of each movement being judged so gymnasts keep
several mental "notes" about the current performance so that they can
"remember" to keep their head up or their toes pointed or to gather
speed on the dismount. There also is an order of skills or routine
that needs to be remembered and activated.
While
swimming and gymnastics are battles against yourself and previously
rehearsed movements, sports like beach volleyball and badminton require
reactionary moves directly based on your opponents' movements. Rather
than being "locked-in" to a stroke or practised routine, athletes in
direct competition with their opponents must either anticipate or react
to be successful.
So,
what is the brain's role in learning each of these varied sets of
skills and what commands do our individual neurons control? Whether we
are doing a strictly repetitive movement like a swim stroke or a
unique, "on the fly" move like a return of a serve, what instructions are sent from our brain to our muscles? Do the neurons of the primary motor cortex (where movement is controlled in the brain) send out signals of both what to do and how to do it?
Researchers at the McGovern Institute for Brain Research at MIT
led by Robert Ajemian designed an experiment to solve this "muscles or
movement" question. They trained adult monkeys to move a video game
joystick so that a cursor on a screen would move towards a target.
While the monkeys learned the task, they measured brain activity with
functional magnetic resonance imaging (fMRI) to compare the actual
movements of the joystick with the firing patterns of neurons. The
researchers then developed a model that allowed them to test hypotheses
about the relationship between neuronal activity that they measured in
the monkey's motor cortex and the resulting actions. They concluded
that neurons do send both the specific signals to the muscles to make
the movement and a goal-oriented instruction set to monitor the success
of the movement towards the goal. Here is a video synopsis of a very similar experiment by Miguel Nicolelis, Professor of Neurobiology at Duke University:
To back this up, Andrew Schwartz, professor of neurobiology at the McGowan Institute for Regenerative Medicine
at the University of Pittsburgh School of Medicine, and his team of
researchers wanted to isolate the brain signals from the actual muscles
and see if the neuron impulses on their own could produce both intent
to move and the movement itself. They taught adult monkeys to feed
themselves using a robotic arm while the monkey's own arms were
restrained. Instead, tiny probes the width of a human hair were placed
in the monkey's motor cortex to pick up the electrical impulses created
by the monkey's neurons. These signals were then evaluated by software
controlling the robotic arm and the resulting movement instructions
were carried out. The monkeys were able to control the arm with their
"thoughts" and feed themselves food. Here's a video of this experiment in action:
"In
our research, we've demonstrated a higher level of precision, skill and
learning," explained Dr. Schwartz. "The monkey learns by first
observing the movement, which activates his brain cells as if he were
doing it. It's a lot like sports training, where trainers have athletes
first imagine that they are performing the movements they desire."
It
seems these "mental maps" of neurons in the motor cortex are the end
goal for athletes to achieve the automaticity required to either repeat
the same rehearsed motions (like Phelps and Liukin) or to react
instantly to a new situation (like May-Treanor and Dan). Luckily, we
can just practice our own automaticity of sitting on the couch and
watching in a mesemerized state.
AJEMIAN,
R., GREEN, A., BULLOCK, D., SERGIO, L., KALASKA, J., GROSSBERG, S.
(2008). Assessing the Function of Motor Cortex: Single-Neuron Models of
How Neural Response Is Modulated by Limb Biomechanics. Neuron, 58(3), 414-428. DOI: 10.1016/j.neuron.2008.02.033
Velliste,
M., Perel, S., Spalding, M.C., Whitford, A.S., Schwartz, A.B. (2008).
Cortical control of a prosthetic arm for self-feeding. Nature, 453(7198), 1098-1101. DOI: 10.1038/nature06996
Athletes, both professional and amateur, as well as the general public are convinced that human growth hormone (HGH), Erythropoietin (EPO) and anabolic-androgenic steroids (AAS)
are all artificial and controversial paths to improved performance in
sports. The recent headlines that have included Barry Bonds, Marion
Jones, Floyd Landis, Dwayne Chambers, Jose Canseco, Jason Giambi, Roger
Clemens and many lesser known names (see the amazingly long list of doping cases in sport)
have referred to these three substances interchangeably leaving the
public confused about who took what from whom. With so many athletes
willing to gamble with their futures, they must be confident that they
will see significant short-term results. So, is it worth the risk?
Two very interesting recent studies provide some answers on at least
one of the substances, HGH.
A team at the Stanford University School of Medicine, led by Hau Liu MD,
recently reviewed 27 historical studies on the effects of HGH on
athletic performance, dating back to 1966 (see reference below). They
wanted to see if there were any definitive links between HGH use and
improved results. In some of the studies, test volunteers who received
HGH did develop more lean body mass, but also developed more lactate
during aerobic testing which inhibited rather than helped performance.
While their muscle mass increased, other markers of athletic fitness,
such as VO2max remained unchanged. “The key takeaway is that we don’t
have any good scientific evidence that growth hormone improves athletic
performance,” said senior author Andrew Hoffman, MD, professor of endocrinology, gerontology and metabolism.
Both Liu and Hoffman cautioned that the
amounts of HGH given to these test subjects may be much lower than the
the purported levels claimed to be taken by professional athletes.
They also pointed out that at a professional level, a very slight
improvement might be all that is necessary to get an edge of your
opponent. Hoffman also added an insightful comment, “So much of
athletic performance at the professional level is psychological.” If
an athlete takes HGH, sees some muscle mass growth and isn't 100% sure
of its performance capabilities, might he assume he now has other
"Superman" powers?
That is exactly the premise that a
research team from Garvan Institute of Medical Research in Sydney,
Australia used to find out if HGH users simply relied on a placebo effect.
Sixty-four participants, young adult recreational athletes, were
divided into two groups of 32 and tested for a baseline of athletic
ability in endurance, strength, power and sprinting. One group
received growth hormone and the other group received a simple placebo.
It was a "double-blind" study in that neither the participants nor the
researchers knew during the testing which substance each group received.
At the end of the 8 week treatment, the
athletes were asked if they thought they were in the HGH group or the
placebo group. Half of the group that had received the placebo
incorrectly guessed that they were on HGH. Not too surprisingly, the
majority of the "incorrect guessers" were men. Here's where it gets
interesting. The incorrect guessers also thought that their athletic
abilities had improved over the 8 week period. The team retested all
of the placebo group and actually did find improvement across all of
the tests, but only significantly in the high-jump test.
Jennifer Hansen, a nurse researcher and Dr. Ken Ho,
head of the pituitary research unit at Garvan have not released the
data on the group that did receive the HGH, but they will in their
final report coming soon.
So, let's recap. On the one hand, we have
a research review that claims there is not yet any scientific evidence
that HGH actually improves sports performance. Yet, we have hundreds,
if not thousands, of athletes illegally using HGH for performance
gain. Showing the effect of the "if its good enough for them, its good
enough for me" beliefs of the public regarding professional athlete use
of HGH, we now have research that shows even those who received a
placebo, but believed they were taking HGH not only thought
they were improving but actually did improve a little. Once again, we
see the power of our own natural, non-supplemented brain to convince
(or fool) ourselves to perform at higher levels than we thought
possible.
Liu,
H., Bravata, D.M., Olkin, I., Friedlander, A., Liu, V., Roberts, B.,
Bendavid, E., Saynina, O., Salpeter, S.R., Garber, A.M. (2008).
Systematic review: the effects of growth hormone on athletic
performance.. Annals of Internal Medicine, 148(10), 747-758.
Here are some quotes we have all heard (or said ourselves) on the golf course or at the ball diamond.
On a good day:
"It was like putting into the Grand Canyon"
"The baseball looked like a beach ball up there today"
On a bad day:
"The hole was as small as a thimble"
"I don't know, it looked like he was throwing marbles"
The
baseball and the golf hole are the same size every day, so are these
comments meaningless or do we really perceive these objects differently
depending on the day's performance? And, does our performance
influence our perception or does our perception help our performance?
Jessica Witt,
an assistant professor of psychological science at the University of
Virginia has made two attempts at the answer. First, in a 2005 study, "See the Ball, Hit the Ball",
her team studied softball players by designing an experiment that tried
to correlate perceived softball size to performance. She interviewed
players immediately after a game and asked them to estimate the size of
the softball by picking a circle off of a board that contained several
different sizes. She then found out how that player had done at the
plate that day. As expected, the players that were hitting well chose
the larger sized circles to represent the ball size, while the
underperforming hitters chose the smaller circles. The team was not
able to answer the question of causality, so they expanded the research
to other sports.
Fast forward to July, 2008 and Witt and her team have just released a very similar study focused on golf, "Putting to a bigger hole: Golf performance relates to perceived size".
Using the same experiment format, players who had just finished a round
of golf were asked to pick out the perceived size of the hole from a
collection of holes that varied in diameter by a few centimeters. Once
again, the players who had scored well that day picked the larger holes
and vice versa for that day's hackers. So, the team came to the same
conclusion that there is some relationship between perception and
performance, but could not figure out the direction of the effect.
Ideally, a player could "imagine" a larger hole and then play better
because of that visual cue.
Researchers at Vanderbilt University may have the answer. In a study, "The Functional Impact of Mental Imagery on Conscious Perception", the team led by Joel Pearson,
wanted to see what influence our "Mind's Eye" has on our actual
perception. In their experiment, they asked volunteers to imagine
simple patterns of vertical or horizontal stripes. Then, they showed
each person a pattern of green horizontal stripes in one eye and red
vertical stripes in the other eye. This would induce what is known as
the "binocular rivalry" condition where each image would fight for
control of perception and would appear to alternate from one to the
other. In this experiment, however, the subjects reported seeing the
image they had first imagined more often. So, if they had imagined
vertical stripes originally, they would report seeing the red vertical
stripes predominantly.
The team concluded that mental
imagery does have an influence over what is later seen. They also
believe that the brain actually processes imagined mental images the
same way it handles actual scenes. "More recently, with advances in
human brain imaging, we now know that when you imagine something parts
of the visual brain do light up and you see activity there," Pearson
says. "So there's more and more evidence suggesting that there is a
huge overlap between mental imagery and seeing the same thing. Our work
shows that not only are imagery and vision related, but imagery
directly influences what we see."
So, back to our
sports example, if we were able to imagine a large golf hole or a huge
baseball, this might affect our actual perception of the real thing and
increase our performance. This link has not been tested, but its a
step in the right direction. Another open question is the effect that
our emotions and confidence have on our perceived task. That hole may
look like the Grand Canyon, but the sand trap might look like the
Sahara Desert!
Witt, J.K. (2008). Putting to a bigger hole: golf performance relates to perceived size. Psychonomic Bulletin & Review, 15(3), 581-585.
Sometimes, during my daily browsing of the Web for
news and interesting angles on the sport science world, I get lucky and
hit a home run. I stumbled on this great May 2007 Wired article by
Jennifer Kahn, Wayne Gretzky-Style 'Field Sense' May Be Teachable. It ties together the people and themes of my last three posts, focusing on the concept of perception in sports.
Wayne
Gretzky is often held up as the ultimate example of an athlete with
average physical stature, who used his cognitive and perceptual skills
to beat opponents. Joining Gretzky in the "brains over brawn" Hall of
Fame would be pitcher Greg Maddux, NBA guard Steve Nash and quarterback
Joe Montana. They were all told as teenagers that they didn't have the
size to succeed in college or the pros, but they countered this by
becoming master students of the game, constantly searching for visual
cues that would give them the advantage of a fraction of second or the
element of surprise.
Kahn's story focuses on two sport scientists that we have met before. Peter Vint, sport technologist with the US Olympic team, who I highlighted in the post, Winning Olympic Gold With Sport Science,
comments on this, "In any sport, you come across these players.
They're not always the most physically talented, but they're by far the
best. The way they see things that nobody else sees — it can seem
almost supernatural. But I'm a scientist, so I want to know how the
magic works." So, Vint and his team continue to search not only for
the secret to the magic, but how it can be taught.
He is also fascinated with the
perceptual abilities of elite athletes. In his own sport, tennis, he
wanted to know how expert players could return serves much better than
novice players. Similar to the research we looked at in an earlier
post about tennis, Federer and Nadal Can See the Difference,
Farrow designed an experiment that would try to identify the cues that
players might need to instinctively estimate the speed and direction of
a serve. He had three groups of players, expert, non-expert but
coached, and non-expert/non-coaced novices, wear ear plugs to block out
the sound of the ball hitting the racquet as well as occlusion glasses
that could block vision with the touch of an assistant's button. By
changing the point of the serve at which the glasses would go black,
and the players would be "blind", he could try to isolate the action of
the server that the expert players might be tuned into that the novices
were not. The decisive point was immediately before impact between the
racquet and the ball. Arm and racquet position at that point seemed to
let the expert players estimate the direction of the serve more
accurately than the novices.
But Vint and Farrow are not satisfied just
knowing what an expert knows. They want to understand how to teach
this skill to novices. From his own competitive tennis playing days,
Farrow remembers that if he consciously focused his mind on things like
arm position, racquet angle, etc., he would be miss the serve as his
reaction time would drop. He understood that players need to not only
learn the cues, but learn them to the point of "automaticity" through implicit learning. You may remember our discussion of implicit learning from the post, Teaching Tactics and Techniques in Sports. Malcolm Gladwell, in his best-selling book, Blink,
calls this implicit decision-making ability "thin slicing" and gives
examples of how we can often make better decisions in the "blink" of an
eye, rather than through long analysis. Obviously, in sports, when
only seconds or sub-seconds are allowed for decisions, this blink must
be so well-trained that it is at the sub-conscious level.
For Vint and Farrow, the experiments continue, looking at each sport, but
beyond the raw physical and technical skills that need to be taught but
often times are the only skills that are taught. Understanding the
cognitive side of the game will provide the edge when all else is
equal.
You are a coach, trying to juggle practice plans,
meetings, game prep and player issues while trying to stay focused on
the season's goals. At the end of another long day, you see this in
your inbox:
MEMO
To: All Head Coaches
From: Athletic Director
Subject: Monthly Reading List to Keep Up with Current Sport Science Research
- Neuromuscular Activation of Triceps Surae Using Muscle Functional MRI and EMG
- Positive effects of intermittent hypoxia (live high:train low) on
exercise performance are not mediated primarily by augmented red cell
volume - Physiologic Left Ventricular Cavity Dilatation in Elite Athletes - The Relationships of Perceived Motivational Climate to Cohesion and Collective Efficacy in Elite Female Teams
Just some light reading before bedtime... This is an obvious
exaggeration (and weak attempt at humor) of the gap between sport
science researchers and practitioners. While those are actual research
paper titles from the last few years under the heading of "sport
science", the intended audience was most likely not coaches or
athletes, but rather fellow academic peers. The real question is
whether the important conclusions and knowledge captured in all of this
research is ever actually used to improve athletic performance? How
can a coach or athlete understand, combine and transfer this
information into their game?
David Bishop of the Faculty of Exercise and Sport Science at the University of Verona
has been looking at this issue for several years. It started with a
roundtable discussion he had at the 2006 Congress of the Australian
Association for Exercise and Sports Science with several academic sport
scientists (see:Sports-Science Roundtable: Does Sports-Science Research Influence Practice?
) He asked very direct questions regarding the definition of sport
science and whether the research always needs to be "applied" versus
establishing a "basic" foundation. The most intriguing question was
whether there already is ample research that could be applied that needs a good translator/professional to interpret for and
communicate to the potential users - coaches and athletes. The panel
agreed that was the missing piece, as most academic researchers just
don't have the time to deliver all of their findings directly to the
field.
In a follow-up to this discussion, Bishop recently published his proposed solution titled, "An Applied Research Model for the Sport Sciences" in Sports Medicine
(see citation below). In it, he calls for a new framework for
researchers to follow when designing their studies so that there is
always a focus on how the results will directly improve athletic
performance. He calls for a greater partnership role between
researchers and coaches to map out a useful agenda of real world
problems to examine. He admits that this model, if implemented, will
only help increase the potential for applied sport science. The
"middleman" practitioner role is still needed to bring this information to the front
lines of sports.
The solution for this
"gathering place" community seems perfect for Web 2.0 technology. One
specific example is this online community, iStadia.com.
Keith Irving and Rob Robson, two practicing sport science consultants,
created this site two years ago to fill this gap. Today, with over 600
members, iStadia is approaching the type of critical mass that will be
necessary to bring all of the stakeholders together. Of course, as
with any online community, the conversations there are only as good as
the participants want to make it. But, with the pressure on coaches to win and the desire of sport scientists to produce relevant
knowledge, there is motivation to make the connection.
Another trend favoring more public awareness of sport science is the recent surge in media attention, especially related to the upcoming
Beijing Olympics. In an earlier post, Winning Olympic Gold With Sport Science, I highlighted a feature article from USA Today. This month's Fast Company also picks up on this theme with their cover article, Innovation of Olympic Proportions,
describing several high-tech equipment innovations that will be used at
the Games. Each article mentions the evolving trust and acceptance of
sport science research by coaches and athletes. When they see actual
products, techniques and, most importantly, results come from the
research, they cannot deny its value.
Bishop, D. (2008). An Applied Research Model for the Sport Sciences. Sports Medicine, 38(3), 253-263.
You
have probably seen both types of teams. Team A: players who are evenly
spaced, calling out plays, staying in their positions only to watch
them dribble the ball out of bounds, lose the pass, or shoot wildly at
the goal. Team B: amazing ball control, skillful shooting and superior
quickness, speed and agility but each player is a "do-it-yourselfer"
since no one can remember a formation, strategy or position
responsibility. Team A knows WHAT to do, but can't execute. Team B
knows HOW to do it, but struggles with making good team play decisions.
This is part of the ongoing balancing act of a coach. At the youth
level, teaching technique first has been the tradition, followed by
tactical training later and separately. More recently, there has been
research on the efficiency of learning in sports and whether there is a
third "mixed" option that yields better performance.
Earlier, we took an initial look at Dr. Joan Vickers' Decision Training model as an introduction to this discussion. In addition, Dr. Markus Raab of the Institute for Movement Sciences and Sport, University of Flensburg, Germany,
(now of the Institute of Psychology, German Sport University in
Cologne), summarized the four major models of teaching sports skills
that agree that technical and tactical skills need to be combined for
more effective long-term learning. Each of the four models vary in their
treatment of learning along two different dimensions; implicit vs.
explicit learning and domain-specific vs. domain-general environments.
Types of Learning Imagine two groups of boys playing baseball. The first group
has gathered at the local ball diamond at the park with their bats,
balls and gloves. No coaches, no parents, no umpires; just a group of
friends playing an informal "pick-up" game of baseball. They may play
by strict baseball rules, or they may improvise and make their own
"home" rules, (no called strikes, no stealing, etc.). In the past, they
may have had more formal coaching, but today is unstructured.
The second group is what we see much more often today. A team of
players, wearing their practice uniforms are driven by their parents to
team practice at a specific location and time to be handed off to the
team coaches. The coaches have planned a 90 minute session that
includes structured infield practice, then fly ball practice, then
batting practice and finally some situational scrimmages. Rules are
followed and coaching feedback is high. Both groups learn technical and
tactical skills during their afternoon of baseball. They differ in the
type of learning they experience. The first group uses "implicit"
learning while the second group uses "explicit" learning. Implicit
learning is simply the lack of explicit teaching. It is "accidental" or
"incidental" learning that soaks in during the course of our play.
There is no coach teaching the first group, but they learn by their own
trial and error and internalize the many if-then rules of technical and
tactical skills. Explicit learning, on the other hand, is directed
instruction from an expert who demonstrates proper technique or
explains the tactic and the logic behind it.
An interesting test of whether a specific skill or piece of knowledge
has been learned with implicit or explicit methods is to ask the
athlete to describe or verbalize the details of the skill or sub-skill.
If they cannot verbalize how they know what they know, it was most
likely learned through implicit learning. However, if they can explain
the team's attacking strategy for this game, for example, that most
likely came from an explicit learning session with their coach.
Types of Domains
The other dimension that coaches could use in choosing the best
teaching method is along the domain continuum. Some teaching methods
work best to teach a skill that is specific to that sport's domain and
the level of transferability to another sport is low. These methods are
known as domain-specific. For more general skills that can be useful in
several related sports, a method can be used known as domain-general.
Why would any coach choose a method that is not specific to their
sport? There has been evidence that teaching at a more abstract level,
using both implicit and explicit "play" can enhance future, more
specific coaching. Also, remember our discussion about kids playing multiple sports.Based on these two dimensions, Dr. Raab looked at and summarized these four teaching models:
Teaching Games for Understanding (TGFU)
Decision Training (DT)
Ball School (Ball)
Situation Model of Anticipated Response consequences of Tactical training (SMART)
TGFU The TGFU approach, (best described by Bunker, D.; Thorpe, R.
(1982) A model for the teaching of games in the secondary school,
Bulletin of Physical Education, 10, 9–16), is known for involving the
athlete early in the "cognition" part of the game and combining it with
the technical aspect of the game. Rather than learn "how-to" skills in
a vacuum, TGFU argues that an athlete can tie the technical skill with
the appropriate time and place to use it and in the context of a real
game or a portion of the game. This method falls into the explicit
category of learning, as the purpose of the exercise is explained.
However, the exercises themselves stress a more domain-general approach
of more generic skills that can be transferred between related sports
such as "invasion games" (soccer, football, rugby), "net games"
(tennis, volleyball), "striking/fielding games" (baseball, cricket) and
"target games" (golf, target shooting).
Decision Training
The DT method, (best described by Vickers, J. N., Livingston, L. F.,
Umeris-Bohnert, S. & Holden, D. (1999) Decision training: the
effects of complex instruction, variable practice and reduced delayed
feedback on the acquisition and transfer of a motor skill, Journal of
Sports Sciences, 17, 357–367), uses an explicit learning style but with
a domain-specific approach. Please see my earlier post on Decision Training for details of the approach.
Ball School
The Ball School approach, (best described by Kroger, C. & Roth, K.
(1999) Ballschule: ein ABC fur Spielanfanger [Ball school: an ABC for
game beginners] (Schorndorf, Hofmann), starts on the other end of both
spectrums, in that it teaches generic domain-general skills using
implicit learning. It emphasizes that training must be based on
ability, playfullness, and skill-based. Matching the games to the
group's abilities, while maintaining an unstructured "play" atmosphere
will help teach generic skills like "hitting a target" or "avoiding
defenders".
SMART
Dr. Raab's own SMART model, (best described in Raab, M. (2003) Decision
making in sports: implicit and explicit learning is affected by
complexity of situation, International Journal of Sport and Exercise
Psychology, 1, 406–433), blends implicit and explicit learning within a
domain-specific environment. The idea is that different sports'
environmental complexity may demand either an implicit or explicit
learning method. Raab had previously shown that skills learned
implicitly work best in sport enviroments with low complexity. Skills
learned explicitly will work best in highly complex environments.
Complexity is measured by the number of variables in the sport. So, a
soccer field has many moving parts, each with its own variables. So,
the bottom line is to use the learning strategy that fits the sport's
inherent difficulty. So, learning how to choose from many different
skill and tactical options would work best if matched with the right
domain-specific environment.
Bottom-Line for Coaches
What does all of this mean for the coach? That there are several
different models of instruction and that one size does not fit all
situations. Coaches need an arsenal of tools to use based on the
specific goals of the training session. In reality, most sports demand
both implicit and explicit learning, as well as skills that are
specific to one domain, and some that can transfer across several sport
domains. Flexibility in the approach taken goes back to the evidence based coaching example we gave last time. Keeping an open mind about coaching methods and options will produce better prepared athletes.
Of course, we are always interested in your thoughts and opinions! Please add your comments.
Its
something that every coach and every athlete of every sport is
searching for... the EDGE. That one training tip, equipment
improvement, mental preparation or tactical insight that will tip the
game towards them. The body of knowledge that exists today in each
sport is assumed, with each competitor expected to at least be aware of
the history, beliefs and traditions of their individual sport. But, if
each team is starting with the same set of information then the team
that takes the next step by applying new research and ideas will
capture the edge.
To me, that is what sport science is all
about. The goal is to improve sports performance by imagining,
analyzing, experimenting, testing, documenting and training new methods
to coaches and athletes.
You might have seen a great article in the 6/23 edition of USA Today; "In hunt for Olympic gold, techies are major players" by Jodi Upton. We meet Peter Vint, a "sport technologist" in the Performance Technology Division of the US Olympic Training Center
in Colorado Springs, CO, whose job it is to find ways to win more gold
medals. From the article; "The next revolution, Vint says, is breaking
down the last secrets of elite athletes: response time, how they read
the field and other players — everything that goes into the vision,
perception and split-second decision-making of an athlete. 'We've
always looked at that as mysterious, something that's unmeasurable and
innate,' Vint says. 'But we think it can be taught.'"
Interestingly,
Vint cites another pioneer in evidence-based sports coaching, Oakland
A's general manager, Billy Beane. "We're becoming progressively more
data-driven," Vint says of the center's training efforts. "We are
trying to pursue what Sabermetrics and Billy Beane did for baseball,
identifying factors that can truly influence performance." The radical
concept that Beane created, as documented in the bestseller, "Moneyball" by Michael Lewis,
is to stop searching for "the edge" in all the same places that
everyone else is looking. Instead, he started from scratch with new
logic about the objectives of the game of baseball itself and built
metrics that gave new insight into the types of players and skill sets
that he should acquire for his team.
If sport science is going
to thrive and be accepted, it faces the challenge of inertia. The ideas
and techniques that are the product of sport science can also be
captured in the phrase, "evidence based coaching". Just as evidence
based medicine has slowly found its place in the physician's exam room,
the coaching profession is just beginning to trust the research.
Traditionally, "belief based coaching" has been the philosophy favored
in the clubhouse. Training drills, tactical plans, player selection and
player development has been guided by ideas and concepts that have been
handed down from one generation of coaches to the next. Most of these
beliefs are valid and have been proven on the field through many years
of trial and error. Subjecting these beliefs to scientific research may
not produce conclusions any different than what coaching lore tells us.
But, today's coaches and athletes see the competition creeping closer
to them in all aspects, so they are now willing to at least listen to
the scientists. Beane likens it to financial analysis and the stock
market. The assumption is that all information is known by all. But, if
someone can find a ratio or a statistic or make an industry insight
that no one has considered, then they own the competitive advantage; at
least until this new information is made public.
It takes time,
though, to amass enough data to convince a head coach to change years
of habits for the unknown. Reputations and championships are on the
line, so the changes sometimes need to be implemented slowly. Vint
describes the gradual process of converting U.S. hurdler Terrence
Trammell and his coach to some of his ideas. "The relationship between
the athletes and sports scientist is critical," Vint says. "But (for
some), biomechanics has not yet provided useful enough suggestions."
There still is debate on evidence based coaching vs. belief based coaching. Here are two opposing opinions; evidence-based: "The Second Law of Thermodynamics" by Brent S. Rushall of San Diego State University
and belief-based: "Evidence Based vs. Belief Based Coaching" by Richard Todd of Webball.com. If you have a few minutes, please read each opinion and offer your take on this. After considering these opinions, Robert Robson,
sport psychologist and management consultant, stated, "Sports coaching
should absolutely be evidence-based, but any argument that places the
sole source of evidence in the realm of the scientific method is, I
would argue, naive and lacking in an understanding of the philosophical
underpinnings of science."
Two
Euro 2008 games and two questionable offsides calls against Italy, one
on defense, the other on offense, are still being talked about this
weekend. First, in the Netherlands opener,
van Nistelrooy scores from an obvious offsides position... except for
Panucci, who is lying on the ground next to the goal. In fact, UEFA had
to defend their referee
for a correct interpretation. The call that did not get an explanation
was Luca Toni's offsides on a cross from Zambrotta in the Romania match, which disallowed a first half goal. The first call was deemed correct, the second one was a blatant error.
Calling
offsides correctly is one of the most difficult officiating duties in
sports. In fact, some have argued that it is nearly impossible given the
limitations of the human eye and the number of objects that need to be
tracked by one assistant referee. Back in 2004, Francisco Belda
Maruenda, M.D. of Centro de Salud de Alquerías in Murcia, Spain, took a
look at the eye movements necessary along with their associated
durations to determine if it was a humanly possible task. Let's look at
his logic.
First, some eye physiology definitions are needed:
Saccadic
movements - when we shift our eyes' focus from one object to another,
we are making a saccadic movement. As an assistant referee (AR) looks
from the ball carrier to the last defender to the offensive players, he
needs to make several saccadic movements to take in the whole scene.
Vergence
movements - there are two types, convergence (changing gaze from
objects far away to objects closer to you), and divergence (just the
opposite, near to far).
Accomodation - to change the focus of the eye from far to near or near to far, the convexity of the retina lens needs to change.
All
of these eye movements, saccadic, vergence and accomodations take time
to accomplish. Let's see how Maruenda added these up for an offsides
call:
- the AR needs to keep track of at least four objects, the
ball, the last two defenders and the offensive receiver of the pass.
There may also be more offensive players to track as well.
- to make
saccadic movements from the first object to each of the remaining
objects will take about 130ms for the first object and then another
10ms per object after that. With four objects to track, that would be a
total of about 160ms.
- if some of the players are on the far side
of the field and some on the near side, then a vergence movement and an
accomodation would be required, taking an additional 360ms for the
accomodation and 640ms for the far to near vergence movement.
- of
course, the players are constantly moving during the play, so their
position is changing rapidly. If the speed of an offensive player is
assumed to be 7.14 m/s, then in 100ms, they will have moved 71cm. This
movement could be the difference between an onside position and an
offside position. See the diagrams below (taken directly from the
article)
Top: No offside, players in correct position.
Bottom: 100 ms later (players' velocity 7.14 m/s), offsides
The
conclusion then, is that the total time needed for the AR to focus on
at least four different objects in sequential order and process their
positions cognitively is beyond the 100ms that would be needed for an
offensive player to move from an onside position when the ball is
played to a perceived offsides position when the AR finally focuses on
him.
There have been some responses to Maruenda's logic, mainly
centered on the fact that ARs have long known they can't watch the ball
and the last defender, so they instead listen for the sound of the ball
being struck while staying focused on the line of defense. This method
may be used, but the sound of the crowd, the muted sound of the boot on
the ball and the slower speed of sound may also have an effect on this
judgement.
There is technology being developed to make offsides
calls with multiple cameras, etc., but FIFA is not in favor of taking
the flag away from the AR yet, just as they are against obvious goal
line technology to watch for goals. It appears the debates and
arguments will live on for the near future.
Source: Belda Maruenda, F. (2004). Can the human eye detect an offside position during a football match?. BMJ, 329(7480), 1470-1472. DOI: 10.1136/bmj.329.7480.1470
Watching
Roger Federer and Rafael Nadal battle it out in the French Open final
last month, and now the epic Wimbledon final, I started thinking more about the interceptive timing
task requirements of each of their visuomotor systems... yeah, right.
C'mon, I just needed a good opening line for this post.
However,
other than a 120 mph tennis serve, take
a second to think about all of the different sports that send an object
flying at you at very high speeds that you not only have to see, but
also estimate the speed of the object, the movement of the object and
what you want to do with the object once it gets to you.
Some examples are:
- a hockey puck at a goalie (70-100 mph)
- a baseball pitch at a batter (70-100 mph)
- a soccer ball kicked at a keeper (60-90 mph)
Previously, we took a look at this in baseball and in soccer and also discussed the different types of visual skills in sports. There, we broke it down into three categories:
- Targeting tasks
- Interceptive timing tasks
- Tactical decision making tasks
The
second category, interceptive timing tasks, deals with the examples
above; stuff coming at you fast and you need to react. There are three
levels of response that take an increasing level of brainpower. First,
there is a basic reaction, also known as optometric reaction. In other
words, "see it and get out of the way". Next, there is a perceptual
reaction, meaning you actually can identify the object coming at you
and can put it in some context (i.e. that is a tennis ball coming at
you and not a bird swooping out of the sky). Finally, there is a
cognitive reaction, meaning you know what is coming at you and you have
a plan of what to do with it (i.e. return the ball with top-spin
down the right line). This cognitive skill is usually sport-specific
and learned over years of tactical training. Obviously, for
professional tennis players, they are at the expert cognitive stage and
have a plan for most shots. Federer's problem was that Nadal had better
plans. But, in order to reach that cognitive stage, they first need to
have excellent optometric and perceptual skills. Can those skills be
trained? Or are the best tennis players born with naturally better
abilities? Did their training make them better tennis players or are
they better players because of some natural skills?
Leila Overney and her team at the Brain Mind Institute of Ecole Polytechnique Federale de Lausanne (EPFL)
recently studied whether expert tennis players have better visual
perception abilities than other athletes and non-tennis players.
Typically, motor skill research compares experts to non-experts and
tries to deduce what the experts are doing differently to excel. In
this study, an additional category was added. Overney wanted to see if
the perceptual skills of the tennis players were significantly more
advanced than athletes of a similar fitness level, (in this case
triathletes), to eliminate the variable of "fitness", and also more
advanced than novice tennis players (the typical comparison). To
eliminate the cognitive knowledge difference between the groups, she
used seven non-sport specific visual tests. Please see the actual study
for details of all the tests. The bottom line of the results was that
certain motion detection and speed discrimination skills were better in
the tennis players (in other words, being able to track a ball coming
at you and its movement side to side).
So, the expert tennis
players were better at tracking balls coming at them than triathletes
and non-tennis players.... seems pretty obvious(!) But, these results
are a first step to answering the question of "can these skills be
trained"? We see that there is, indeed, a difference in ability level
between expert players and athletes that are in similar shape and
competitive spirit. Now, the question becomes, "how did these tennis
players acquire a higher level of perception skill"? Was it "nature or
nurture", "genetically gifted or trained through practice"?
What do you think?
Source: Overney,
L.S., Blanke, O., Herzog, M.H., Burr, D.C. (2008). Enhanced Temporal
but Not Attentional Processing in Expert Tennis Players. PLoS ONE, 3(6), e2380. DOI: 10.1371/journal.pone.0002380
The
whistle blows and Shaq goes to the line again after being fouled on
purpose for the fourth time. And, again, we watch as he takes that
awkward stance, looks at the basket and then clanks one of the back of
the rim. We wonder how hard this can be... just aim and shoot! Isn't it
that simple? Well, not exactly. In our introduction to this series I mentioned the research of Dr. Joan Vickers and her concept of the "Quiet Eye". In her book, Perception, Cognition and Decision Training, she describes this visual targeting pathway:
"...the
visual pathway begins when information is registered on the eye's
retina by the focal and ambient systems, then travels to the back of
the head along the optic nerve and radiates to the occipital cortex, where visual information is registered as billions of features. These then race
in parallel fashion both to the top of the head to the parietal cortex
(dorsal) and along the sides of the head to the temporal (ventral)
areas. There is an integration of information in the somatosensory cortex as the
information goes to the frontal cortex, where the goals and intentions
reside and plans are formulated for the specific event that is
occurring. The flow of information then goes to the premotor and motor
cortex at the top of the head before going down the spinal cord to the
effectors." P.26 This same process repeats
constantly during any athletic event and it is the most critical
determinant of the outcome of the game. Just think about the types of
visual work that needs to be done by an athlete (as defined by Dr.
Vickers):
1. Targeting Tasks - being able to fixate on a target,
fixed or moving, to be able to throw, kick or send an object towards
it. (i.e. Shooting or passing a baseball, football, basketball, soccer
ball, hockey puck, etc.)
2. Interceptive Timing Tasks - being able to recognize, track and finally control an object as it comes at you (aka "catching")
3.
Tactical Decision Making Tasks - being able to take in an environmental
scan of the field/court and recognize patterns of all the moving
objects (i.e. a quarterback scanning his receivers and choosing the
best option for a pass).
All
of these scenarios require the athlete to focus or "gaze" on the right
points in the environment and ignore the rest of the scene. Dr.
Vickers' work has been to observe athletes of different skill levels,
expert and non-expert, and define the "best practices" of visual
control so that the non-expert athletes can be coached to better
performance. Her research lab uses "eye-trackers" (see photo) to
monitor the focus and gaze of the athlete's pupils as they perform
their skills. For example, she has found that expert baseball hitters
focus on the release point of the ball exclusively, rather than random
fixations on the pitcher's arm, head, jersey, etc. She found that
expert golf putters focus on a specific point on the cup, then a
specific point on the back of the ball and remain fixated on the point
on the ball after the ball has left the putter blade. Novices allow
their gaze to wander from the ball to the hole, without a very specific
focal point on either the cup or the ball. The term "Quiet Eye" comes
from these observations that expert performers have consciously chosen
points in their space to focus on rather than allowing their eyes to
wander and fixate on multiple points (i.e. a "noisy" eye).
So,
why does the Quiet Eye work? When we fixate on key points in our field
of vision, how does this help our neuromuscular systems perform better?
The subconscious part of our brain may be recognizing a pattern that we
have seen and experienced before and directing our movements based on
this information. Some have called this "muscle memory", meaning our
brain has learned through repetition and practice how to throw a ball
to a moving receiver at that distance and speed, and so, when presented
with a similar scenario, knows what to do. Think about when you shoot a
jump shot and sometimes you get that sensation, as soon as it leaves
your hand, that the ball is going in. Your brain may be telling you
that, based on past experience, when you've executed the same aim and
same muscle movement then the ball has gone in.
This takes us back to the discussion we had in our previous post on baseball fielding
regarding theories of perception-action combinations. The Information
Processing model claims that we perceive the environment first through
our senses, primarily our vision. Then, we access our memory to find
the rules, suggestions and knowledge that we have gained from past
experiences and these memories guide our action in the moment. The
Ecological Psychology model removes the memory access step and claims
that our perception of the environment leads directly to our actions,
as there is not enough time to access our lessons. If that is true,
then how does the Quiet Eye help us? It seems the Quiet Eye is what we
need to connect the current scenario (standing on the free throw line
looking at the basket) with our lessons learned from the past (how we
made this shot hundreds of times before). Research continues on this
question and I'm sure we'll come back to this in future posts.
Next
time, I will take a look at Dr. Vickers' "Decision Training Model",
which builds on the Quiet Eye theory to train athletes to improve their
tactical in-game decision making. We will look at the athletes who are
known as having good "vision of the field" and how to raise everyone's
game to that level.
The
NBA league average for free throw shooting is about 75%. Shaquille
O'Neal's career average is 52.4%. Even worse, Ben Wallace's career
average is 41.9%. The average for the NCAA Division 1 teams is 69%. The
obvious question is why can't Shaq or Ben or Memphis do any better, but
the bigger question is why do most of the best basketball players in
the world miss 2 or 3 free throws out of 10? Maybe they just haven't
heard about Joan Vickers and the "Quiet Eye".
For me, the best
science is applied science. The same goes for sports science. Theories,
physics, psychology, etc. are only useful in sports if they can be used
to improve in-game performance. That's why I have always been a fan of
academic work that leads to useful techniques in the field. Professor Joan Vickers
of the University of Calgary has been applying her research into the
human visual system and its effects on sports performance for over 25
years. She is the discoverer of the "Quiet Eye" skill that has been
shown to significantly improve accuracy in targeting and
decision-making skills in many sports. In addition to this "gaze
control" technique, she also has developed a 7-step teaching process to
improve the in-game decision-making of athletes, based partly on their
visual perception skills.
She has a new book out that condenses all of these ideas, called Perception, Cognition and Decision Training.
Over the next few days, I will do my best to paraphrase and explain the
most useful information and techniques, but of course the best source
is this book.
For an opening primer on the Quiet Eye, please take a look at this episode and this online video
of PBS' Scientific American with Hawkeye himself, Alan Alda, shooting
free throws. Please check back for two upcoming posts on these useful
techniques. Better yet, just subscribe to Sports Are 80 Percent Mental. Thanks!
Back in April, 80 teams of researchers from 15 countries got together to compete in the 2008 RoboCup German Open,
a soccer tournament where the "athletes" are all totally autonomous
robots like the one pictured above. Four players and a goalkeeper per
team play on a 20x14 meter field and are independent of any human
remote control. They need to have sub-systems that "see" the field,
opponents and the goal; have locomotion logic to move forward, sideways
and back; some tactical logic to sense an opponent and avoid "it"; and
targeting to kick the ball in the direction of the goal. You can see
some brief clips of the robots on the pitch here.
Try the second video to see the most game highlights. The discussion is
in German, if any of you speak it, but the game clips are what to focus
on. The more practical future applications of these sub-systems is to
program robots to do more meaningful tasks like search and rescue
operations in dangerous areas, (fire, earthquake, enemy zones), using
the same visual, locomotion, search algorithms that guide the robot on
the soccer field. In fact, there is a RoboRescue competition as well.
What
struck me most about watching these robots was the complexity of the
logic that needs to be programmed. The visual system that must learn
the field, the sidelines, the dimensions of the goal, the difference
between a teammate and an opponent. The tactical system that must be
"goal" directed, (pun intended). It must learn that the object of the
game is to put the ball into the opponent's goal and stop the ball from
entering your own goal. The constant motion sensor to understand where
they are on the field, when to dribble, when to stop, when to aim and
when to kick. The researchers/programmers in this competition are some
of the brightest minds in the world, yet when you watch the video, you
might have the same reaction that I did; that this is an impressive
start, but they still look rather rudimentary.
Thinking about
the topics we cover here, we often take for granted all of the logic
and skills that human athletes demonstrate every day. I'm thinking
especially of our kids that can easily surpass the performance of these
robots, even as young as 3 years old. My fascination, and probably
these researchers, is HOW we are able to do these tasks so easily. If
we understand more about the "how", then we can also design better
practice environments to advance those skills even faster.
Source: Fraunhofer-Gesellschaft (2008, April 4). Soccer Robots Compete For The Title. ScienceDaily. Retrieved May 29, 2008, from http://www.sciencedaily.com/releases/2008/04/080401110128.htm#
Whether you bend it like Beckham or Ronaldo or Juninho or even
Nakamura; the curving free kick is one of the most exciting plays in
soccer/football. Starting with Rivelino in the 1970 World Cup and on to
the specialists of today, more players know how to do it and understand
the basic physics behind it, but very few can perfect it. But, when it
does happen, by chance or skill, it is the highlight of the game.
But
let's take a look at this from the other side, through the eyes of the
goalkeeper. Obviously, its their job to anticipate where the free kick
is going and get to the spot before the ball crosses the line. He sets
up his wall to, hopefully, narrow the width of the target, but he knows
some players are capable of bending the ball around or over the wall
towards the near post. If you watch highlights of free kick goals, you
often see keepers flat-footed, just watching the ball go into the top
corner. Did they guess wrong and then were not able to react? Did they
guess right but misjudged the flight trajectory of the ball. How much
did the sidespin or "bend" affect their perception of the exact spot
where the ball will cross the line?
Researchers at Queen's University Belfast and the University of the Mediterranean in France tried to figure this out in this paper.
They wanted to compare the abilities of expert field players and expert
goalkeepers to accurately predict if a free kick would result in an
on-target goal or off-target non-goal. First, a bit about why the ball
"bends". We can thank what's called the "Magnus Force" named after the
19th-century German physicist Gustav Magnus. As seen in the diagram
below, as the ball spins counter clockwise (for a right-footed player
using his instep and kicking the ball on the right side), the air
pressure on the left side of the ball is lower as the spin is in the
same direction as the oncoming air flow. On the right side of the ball,
the spin is in the opposite direction of the air flow, building higher
pressure. The ball will follow the path of least resistance, or
pressure, and "bend" or curve from right to left. The speed of the spin
and the velocity of the shot will determine the amount of bend. For a
clockwise spin, the ball bends from left to right.
The
researchers showed the players three different types of simulated
kicks, a kick bent to the right, a kick bent to the left and a kick
with no spin at all. They showed the players these simulations with
virtual reality headsets and computer controlled "kicks" and "balls"
which they could vary in flight with different programming. The balls
would disappear from view at distances of 10 and 12.5 meters from the
goal. The reasoning is that this cutoff would correspond with the
deadline for reaction time to make a save on the ball. In other words,
if the keeper does not correctly guess the final trajectory and
position of the ball by this point, he most likely will not be able to
physically get to the ball and make the save.
The results showed
that both the players and the keepers, (all 20 were expert players from
elite clubs like AC Milan, Marseille, Bayer LeverkusenSchalke 04), were
able to correctly predict the result of the kicks with no spin added.
However, as 600 RPM spin, either clockwise or counter-clockwise, was
added to the ball, the players success declined significantly.
Interestingly, the keepers did no better, statistically, then the field
players. The researchers conclusion was that the players used the
"current heading direction" of the ball to predict the final result,
rather than factoring the future affect of the acceleration and change
in trajectory caused by the spin.
Game Highlights Just as we saw in the Baseball Hitting post,
our human perception skill in tracking flying objects, especially those
that are spinning and changing direction, are not perfect. If we
understand the physics of the spinning ball and we can better guess at
its path, but the pitcher or the free kick taker doesn't usually offer
this information beforehand! In the next few posts, I'll be looking at
a related topic in perception; a concept known as "Quiet Eye",
developed by Prof. Joan Vickers. Check back as this is one of the best applications of cognitive science in sports that I have seen.
With the crack of the bat, the ball sails deep into the outfield. The
left-fielder starts his run back and to the right, keeping his eyes on
the ball through its flight path. His pace quickens initially, then
slows down as the ball approaches. He arrives just in time to make the
catch. What just happened? How did this fielder know where to run and
at what speed so that he and the ball intersected at the same exact
spot on the field. Why didn't he sprint to the landing spot and then
wait for the ball to drop, instead of his controlled speed to arrive
just when the ball did? What visual cues did he use to track the ball's
flight (just the ball? the ball's movement against its background?
other fielder's reaction to the ball?)
Just like we learned in pitching and hitting,
fielding requires extensive mental abilities involving eyes, brain, and
body movements to accomplish the task. Some physical skills, such as
speed, do play a part in catching, but its the calculations and
estimating that our brain has to compute that we often take for
granted. The fact that fielders are not perfect in this skill, (there
are dropped fly balls, or bad judgments of ball flight), begs the
question of how to improve? As we saw with pitching and hitting (and
most sports skills), practice does improve performance. But, if we
understand what our brains are trying to accomplish, we can hopefully
design more productive training routines to use in practice.
(Mike
Stadler, associate professor of psychology at University of Missouri,
provides a great overview of current research in his book, "The Psychology of Baseball". I highly recommend it for the complete look at this topic. I'll summarize the major points here.)
One
organization that does not take this skill for granted is NASA. The
interception of a ballistic object in mid-flight can describe a left
fielder's job or an anti-missile defense system or how a pilot
maneuvers a spacecraft through a three dimensional space. In fact, a
postdoctoral fellow at the NASA Ames Research Center, Michael McBeath ,
has been studying fly ball catching since 1995. His team has developed
a rocket-science like theory named Linear Optical Trajectory to
describe the process that a fielder uses to follow the path of a batted
ball. LOT says the fielder will adjust his movement towards the ball so
that its trajectory follows a straight line through his field of
vision. Rather than compute the landing point of the ball, racing to
that spot and waiting, the fielder uses the information provided by the
path of the ball to constantly adjust his path so that they intersect
at the right time and place. The LOT theory is an evolution from an
earlier theory called Optical Acceleration Cancellation (OAC) that had
the same idea but only explained the fielder's tracking behavior in the
vertical dimension. In other words, as the ball leaves the bat the
fielder watches the ball rise in his field of vision. If he were to
stand still and the ball was hit hard enough to land behind him, his
eyes would track the ball up and over his head, or at a 90 degree
angle. If the ball landed in front of him, he would see the ball rise
and fall but his viewing angle may not rise above 45 degrees. LOT and
OAC argue that the fielder repositions himself throughout the flight of
the ball to keep this viewing angle between 0 and 90 degrees. If its
rising too fast, he needs to turn and run backwards. If the viewing
angle is low, then the fielder needs to move forward so that the ball
doesn't land in front of him. He can't always make to the landing spot
in time, but keeping the ball at about a 45 degree angle by moving will
help ensure that he gets there in time. While OAC explained balls hit
directly at a fielder, LOT helps add the side-to-side dimension, as in
our example of above of a ball hit to the right of the fielder.
The
OAC and LOT theories do agree on a fundamental cognitive science
debate. There are two theories of how we perceive the world and then
react to it. First, the Information Processing (IP) theory likens our
brain to a computer in that we have inputs, our senses that gather
information about the world, a memory system that stores all of our
past experiences and lessons learned, and a "CPU" or main processor
that combines our input with our memory and computes the best answer
for the given problem. So,IP would say that the fielder sees the fly
ball and offers it to the brain as input, the brain then pulls from
memory all of the hundreds or thousands of fly ball flight paths that
have been experienced, and then computes the best path to the ball's
landing point based on what it has "learned" through practice.
McBeath's research and observations of fielders has shown that the
processing time to accomplish this task would be too great for the
player to react. OAC and LOT subscribe to the alternate theory of human
perception, Ecological Psychology (EP). EP eliminates the call to
memory from the processing and argues that the fielder observes the
flight path of the ball and can react using the angle monitoring
system. This is still up for debate as the IPers would argue "learned
facts" like what pitch was thrown, how a certain batter hits those
pitches, how the prevailing wind will affect the ball, etc. And, with
EP, how can the skill differences between a young ballplayer and an
experienced major leaguer be accounted for? What is the point of
practice, if the trials and errors are not stored/accessed in memory?
Of
course, we haven't mentioned ground balls and their behavior, due to
the lack of research out there. The reaction time for a third baseman
to snare a hot one-hopper down the line is much shorter. This would
also argue in favor of EP, but what other systems are involved?
Game Highlights
Again, I have just touched on this subject, see Prof. Stadler's book
for a much better discussion. Arguing about which theory explains a
fielder's actions is only productive if we can apply the research to
create better drills and practices for our players. My own layman's
view is that the LOT theory is getting there as an explanation, but I'm
still undecided about EP vs. IP . So many sport skills rely on some of
these foundations, hence my "search for the truth" continues! As with
pitching and hitting, fielding seems to improve with practice. As we
move forward, we'll look at the theories behind practice and what
structure they should take.
Ted Williams,
arguably the greatest baseball hitter of all-time, once said, "I think
without question the hardest single thing to do in sport is to hit a
baseball". Certainly, at the major league level, where pitches can
reach 100 miles per hour, this is believable, but even at Little
League, High School
and College/Minor leagues, the odds are against the hitter. Looking at
batting averages, 3 hits out of 10 at-bats will earn a player millions
of dollars in the bigs, while averaging 4 or 5 hits
out of 10 at the lower leagues will earn you some attention at the next
level. As most of you know, Williams was the last major league player
to hit .400 for an entire season and that was back in 1941, almost 67
years ago! In my second of three posts of the Baseball and the Brain
series, we'll take a quick look at some of the theory behind this
complicated skill.
Some questions that come to mind regarding hitting a pitched baseball:
-
What makes this task so hard? Why can't players, who practice for years
and have every training technique, coach and accumulated knowledge at
their disposal, perform at a consistenly higher level?
-
What can be improved? Hand-eye reaction time? Knowledge of situational
tendencies (what pitch is likely to be thrown in a given game
situation)?
A key concept of pitching and hitting in baseball was summed up long ago by Hall of Fame pitcher Warren Spahn, when he said, “Hitting
is timing. Pitching is upsetting timing.” To sync up the swing of the
bat with the exact time and location of the ball's arrival is the
challenge that each hitter faces. If the intersection is off by even tenths of a second, the ball will be missed. As was discussed in the Pitching post,
the hitter must master the same two dimensions, horizontal and
vertical. The aim of the pitch will affect the horizontal dimension
while the speed of the pitch will affect the vertical dimension. The
hitter's job is to time the arrival of the pitch
based on the estimated speed of the ball while determining where,
horizontally, it will cross the plate. The shape of the bat helps the
batter in the horizontal space as its length compensates for more
error, right to left. However, the narrow 3-4" barrel does not cover
alot of vertical ground. So, a hitter must be more accurate judging the
vertical height of a pitch than the horizontal location. So, if a
pitcher can vary the speed of his pitches, the hitter will have a
harder time judging the vertical distance that the ball will drop as it arrives, and swing either over the top or under the ball.
A
common coach's tip to hitters is to "keep your eye on the ball" or
"watch the ball hit the bat". As Stadler points out in his book, doing
both of these things is impossible due to the concept known as "angular
velocity". Imagine you are standing on the side of freeway with cars
coming towards you. Off in the distance, you are able to watch the cars
approaching your position with relative
ease, as they seem to be moving at a slower speed. As the cars come
closer and pass about a 45 degree angle and then zoom past your
position, they seem to "speed up" and you have to turn your eyes/head
quickly to watch them. This perception is known
as angular velocity. The car is going a constant speed, but appears to
be "speeding up" as it passes you, because your eyes need to move more
quickly to keep up. This same concept applies to the hitter. The first
few feet that a baseball travels when it leaves a pitcher's hand is the
most important to the hitter, as the ball can be tracked by the
hitter's eyes. As the ball approaches past a 45 degree angle, it is
more difficult to "keep your eye on the ball" as your eyes
need to shift through many more degrees of movement. Research reported
by Stadler shows that hitters cannot watch the entire flight of the
ball, so they employ two tactics. First, they might follow the path of
the ball for 70-80% of its flight, but then their eyes can't keep up
and they estimate or extrapolate the remaining path and make a guess as
to where they need to swing to have the bat meet the ball. In this
case, they don't actually "see" the bat hit the ball. Second, they
might follow the initial flight of
the ball, estimate its path, then shift their eyes to the anticipated
point where the ball crosses the plate to, hopefully, see their bat hit
the ball. This inability to see the entire flight of the ball to
contact point is what gives the pitcher the opportunity to fool the
batter with the speed of the pitch. If a hitter is thinking "fast
ball", their brain will be biased towards completing the estimated path
across the plate at a higher elevation and they will aim their swing
there. If the pitcher
actually throws a curve or change-up, the speed will be slower and the
path of the ball will result in a lower elevation when it crosses the
plate, thus fooling the hitter.
Game Summary
As
in pitching, our eyes and brain determine much of the success we have
as hitters. We took a quick look as it relates to hitting a baseball,
but the same concepts apply to hitting any moving object; tennis, hockey,
soccer, etc. In future posts, we'll look at practical ways to improve
this tracking skill and the hand/eye/brain connection. As usual,
practice will improve performance, but we want to identify the unique
practice techniques which will be most effective. Tracking a moving
object also applies to catching, which we'll look at next.
As promised, we begin our look at the three most important technical skills of baseball: Pitching, Hitting and Catching.
Each of these skills apply to other sports as well, but I thought we'd
stick with the current season of baseball as the sport du jour. Again, my
focus for "80 Percent Mental" is to look at sports cognition in a
generic sense across all sports, occasionally digging deeper into
individual sport specialties. The practical side of this is to
understand how our brains and nervous system perform these skills that
we often take for granted, so that we can brainstorm (yuk-yuk) on new
ways to teach, practice and perfect these skills.
Pitching/Throwing
Pitching
a 3" diameter baseball 46 feet (for Little League) or 60 feet, 6 inches
over a target that is 8 inches wide requires an accuracy of 1/2 to 1
degree. Throwing it fast, with the pressure of a game situation makes
this task one of the hardest in sports. In addition,
a fielder throwing to another fielder from 40, 60 or 150 feet away,
sometimes off balance or on the run, tests the brain-body connection
for accuracy. So, how do we do it? And how can we learn to do it more
consistently?
Questions that come to my mind regarding pitching/throwing skills and baseball include:
- Why can't a pitcher control ALL of his/her pitches? Why do some not only miss the strike zone, but are wild?
- Is the breakdown physical in the muscle sequence of the throw or is it in the connection between eyes, brain and body?
Again, one the best references I have found on this is "The Psychology of Baseball"by Mike Stadler, published by Gotham
Books. Prof. Stadler digs into many of these topics and I will
paraphrase from his findings. I won't do it justice here, so please put
it on your reading list.
There are two dimensions to think about
when throwing an object at a target: vertical and horizontal. The
vertical dimension is a function of the distance of the throw and the
effect of gravity on the object. So the thrower's estimate of distance
between himself and the target will determine the accuracy of the throw
vertically. Basically, if the distance is underestimated, the required
strength of the throw will be underestimated and will lose the battle
with gravity, resulting in a throw that will be either too low or will
bounce before reaching the target. An example of this is a fast ball
which is thrown with more velocity, so will reach its target before
gravity has a path-changing effect on it. On the other hand, a curve
ball or change-up may seem to curve downward, partly because of the
spin put on the ball affecting its aerodynamics, but also because these
pitches are thrown with less force, allowing gravity to pull the ball
down. In the horizontal dimension, the "right-left" accuracy is related
to more to the "aim" of the throw and the ability of the thrower to
adjust hand-eye coordination along with finger, arm, shoulder angles
and the release of the ball to send the ball in the intended direction.
So,
looking at our first question, how do we improve accuracy in both
dimensions? Prof. Stadler points out that research shows that skill in
the vertical/distance estimating dimension is more genetically
determined, while skill horizontally can be better improved with
practice. Remember those spatial organization tests that we took that
show a set of connected blocks in a certain shape and then show you
four more sets of conected blocks? The question is which of the four
sets could result from rotating the first set of blocks. Research has
shown that athletes that are good at these spatial relations tests are
also accurate throwers in the vertical dimension. Why? The thought is
that those athletes are better able to judge the movement of objects
through space and can better estimate distance in 3D space. Pitchers
are able to improve this to an extent as the distance to the target is
fixed. A fielder, however, starts his throw from many different
positions on the field and has more targets (bases and cut-off men) to
choose from, making his learning curve a bit longer.
If a throw
or pitch is off-target, then what went wrong? Prof. Stadler collects
many different studies that review the possible
physiological/mechanical reasons for "bad throws". Despite all of the
combinations of fingers, hand, arm, shoulder and body movements, it
seems to all boil down to the timing of the finger release of the ball.
In other words, when the pitcher's hand comes forward and the fingers
start opening to allow the ball to leave. The timing of this release
can vary by hundredths of a second but has significant impact on the
accuracy of the throw. But, its also been shown that the throwing
action happens so fast, that the brain could not consciously adjust or
control that release in real-time. This points to the throwing action
being controlled by what psychologists call an automated "motor
program" that is created through many repeated practice throws. But, if
a "release point" is incorrect, how does a pitcher correct that if they
can't do so in real-time? It seems they need to change the embedded
program by more practice.
Another component of "off-target"
pitching or throwing is the psychological side of a player's mental
state/attitude. Stadler identifies research that these motor programs
can be called up by the brain by current thoughts. There seems to be
"good" programs and "bad" programs, meaning the brain has learned how
to throw a strike and learned many programs that will not throw a
strike. By "seeding" the recall with positive or negative thoughts, the
"strike" program may be run, but so to can the "ball" program. So, if a
pitcher thinks to himself, "don't walk this guy", he may be
subconsciously calling up the "ball" program and it will result in a
pitch called as a ball. So, this is why sports pscyhologists stress the
need to "think positively", not just for warm and fuzzy feelings, but
the brain may be listening and will instruct your body what to do.
Game Summary
I've
only touched the surface for this topic. We'll see some of these themes
in the hitting and catching posts that are coming up. One useful
takeaway here for youth coaches is that some players will have a
genetic advantage in throwing and may be your "natural" pitchers. As we
dig deeper into these topics, we will be able pull out more practical
tips for players and coaches.
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