Sports Are 80 Percent Mental

A Look Inside the Mind of the Athlete - a sport science blog focused on the "thinking" side of sport


How Should Cheating Be Defined In Sports?

When Milwaukee Brewers pitcher Chris Capuano reports for spring training in April, he will be anxious to demonstrate the effects of a performance-enhancing off-season.

His brain will benefit from a sharper focus, while his throwing arm will boast an extra boost that has been missing since 2006.

Stimulants? Steroids? Scandal?

No. Capuano just had LASIK surgery for his eyes and "Tommy John" surgery for his injured elbow. And if he chooses, he could have a few cups of coffee before the game. Of course, were he to choose amphetamines to improve his focus or steroids to increase his strength, he would be banned and berated.

Society decides

There is confusion over the means and methods athletes have available to enhance their performance. Certainly, corrective eye surgery to raise your vision level to 20/20 seems fair, but many athletes go into the procedure hoping to come out with enhanced 20/15 or 20/10 eyesight.

Replacing a damaged elbow ligament with a tendon doesn't seem like cheating, but what if it's done on a healthy elbow hoping for a few more miles per hour on a fastball that has faded over the years?

In December of last year, a commentary in the journal Nature recommended a fresh look at cognitive-enhancing drugs and where to draw the line in the sand between natural performance and enhanced performance. The authors, an esteemed group of neuroscientists and ethicists, argued that "enhanced" is only defined by the rules set by society.

Abuse of prescription drugs, such as Ritalin and Adderall, is illegal because of the potential, harmful side effects. Still, reports of the rising use of these drugs by college students and professionals show the demand for options beyond nutrition, exercise and sleep.

These drugs are just the first generation of possible brain boosting supplements, which is why the Nature commentators are calling for an organized, stigma-free approach to evaluating the risks, benefits and ethics of future products.

Even in Major League Baseball, there is mounting evidence that cognitive-enhancing drugs may be on the rise. Since MLB banned amphetamines in 2006, there has been a dramatic rise in the number of therapeutic use exemptions issued to players for attention-deficit disorder diagnoses, for which drugs like Ritalin and Adderall can be legitimately prescribed. In 2006, 28 players applied for the exemption, while a year later there were 103. There is suspicion that many of these ADD diagnoses are just excuses to get the pills.

Legal jolt

So, what if there was a cognitive-enhancing, sports supplement that increased alertness, concentration, reaction time and focus while also decreasing the perception of muscle fatigue? Even more encouraging, this supplement is sold in millions of outlets and is socially accepted worldwide. It comes in three sizes, tall, grande or venti — coffee. More specifically, caffeine has been the subject of many recent studies of its effectiveness, both cognitively and physiologically.

Earlier this year, Dr. Carrie Ruxton completed a literature survey to summarize 41 double-blind, placebo-controlled trials published over the past 15 years to establish what range of caffeine consumption would maximize benefits and minimize risk for cognitive function, mood, physical performance and hydration. The studies were divided into two categories, those that looked at the cognitive effects and those that looked at physical performance effects.

The results concluded that there was a significant improvement in cognitive functions like attention, reaction time and mental processing as well as physical benefits described as increased "time to exhaustion" and decreased "perception of fatigue" in cycling and running tests.

Given these results, how exactly does caffeine perform these wonderful tricks? Dr. Ruxton explains: "Caffeine is believed to impact on mood and performance by inhibiting the binding of both adenosine and benzodiazepine receptor ligands to brain membranes. As these neurotransmitters are known to slow down brain activity, a blockade of their receptors lessens this effect."

Bottom line, the chemicals in your brain that would cause you to feel tired are blocked, giving you a feeling of ongoing alertness. This pharmacological process is very similar to that of the ADD drugs.

Ban coffee?

If caffeine is such a clear-cut performance enhancing supplement, why did the World Anti-Doping Agency (WADA) first add caffeine to its banned substance list, only to remove it in 2004? At the time that it was placed on the banned list, the threshold for a positive caffeine test was set to a post-exercise urinary caffeine concentration of about three to four cups of strong coffee.

However, more recent research has shown that caffeine has ergogenic effects at levels as low as the equivalent of one to two cups of coffee. So, it was hard for WADA to know where to draw the line between athletes just having a few morning cups of coffee/tea and those that were intentionally consuming caffeine to increase their performance level.

If Chris Capuano has a double espresso before pitching, his brain, eyes and arm should enhance his performance in the game.  Is that an unfair advantage? Science will continue to offer new and improved methods for raising an athlete's game above the competition. Players, league officials and fans will have to decide where to draw the line.

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Was Your Child Born To Be A Sports Superstar?



Of all of the decisions parents face regarding their children's future, choosing between shoulder pads or running shoes for their Christmas present seems trivial. Well, according to Kevin Reilly, president of Atlas Sports Genetics, this is a decision you should not take lightly.

"If you wait until high school or college to find out if you have a good athlete on your hands, by then it will be too late," he said in a recent New York Times interview. "We need to identify these kids from 1 and up, so we can give the parents some guidelines on where to go from there."

In December, Reilly's company began marketing a $149 saliva swab test for kids, aged 1 to 8, to determine which variant of the gene ACTN3 is in their DNA. According to a 2003 Australian study, ACTN3 was shown to be a marker for two different types of athletic prowess, explosive power or long endurance. While everyone carries the gene, the combination of variants inherited, one from each parent, differs.


Science of success
The R variant of ACTN3 signals the body to produce a protein, alpha-actinin-3, which is found exclusively in fast-twitch muscles. The X variant prohibits this production. So, athletes inheriting two R variants may have a genetic advantage in sports requiring quick, powerful muscle contractions from their fast-twitch muscle fibers.

In the ACTN3 study, Dr. Kathryn North and her lab at the Institute for Neuromuscular Research of the University of Sydney looked at 429 internationally ranked Australian athletes and found significant correlation between power sport athletes and the presence of the R variant. All of the female sprint athletes had at least one R variant, as did the male power-sport athletes. In fact, 50 percent of the 107 sprinters had two copies of the R variant.

 What about those aspiring athletes that were not fortunate enough to inherit the R variant and its protein producing qualities?

North's team also noted that the elite endurance athletes seemed to be linked to the XX variation, although only significantly in the female sample. In 2007, her team pursued this link by developing a strain of mice that was completely deficient in the alpha-actinin-3 protein similar to an athlete with an XX allele. They found the muscle metabolism of the mice without the protein was more efficient. Amazingly, the mice were able to run 33 percent farther than mice with the normal ACTN3 gene.

Cloudy future
Additional research is showing mixed results, however.

In 2007, South African researchers found no significant correlation between 457 Ironman triathletes, known for their endurance, and the XX combination. This year, Russian researchers at the St. Petersburg Research Institute of Physical Culture also failed to establish the XX-endurance performance link among 456 elite rowers but did find the RR connection among a sample of Russian power sports athletes.

So, can we at least find the next Usain Bolt among our kids?

"Everybody wants to predict future athletic success based on present achievement or physical makeup. But predicting success is much more difficult than most people think," Robert Singer, professor and chair of the department of exercise and sport sciences at the University of Florida warns in the book "Sports Talent" (Human Kinetics Publishers, 2001) by Jim Brown.

"There are too many variables, even if certain athletes have a combination of genes that favors long-range talent," Singer said. "A person's genetic makeup can be expressed in many different ways, depending on environmental and situational opportunities. Variables such as motivation, coachability, and opportunity can't be predicted."

Destiny?
Just as we assume that kids that are at the 99 percent percentile in height are destiny-bound for basketball or volleyball, having this peek into their genome may tempt parents to limit the sports choices for their son or daughter.

Even Mr. Reilly expressed his concern in the Times article: "I'm nervous about people who get back results that don't match their expectations," he said. "What will they do if their son would not be good at football? How will they mentally and emotionally deal with that?"

For those parents that are just not ready to discover the sports destiny of their child, or just want to save the $150, there is a much simpler alternative. Hold your son or daughter's hand, palm up. Measure the lengths of their index finger and their ring finger. Divide the former by the latter. According to John Manning, professor of psychology at the University of Central Lancashire, if the ratio is closer to .90 than 1.0, you may have a budding superstar.

Manning explains in his aptly named new book, "The Finger Book" (Faber and Faber, 2008),that the amount of a fetus' exposure to testosterone in the womb determines the length of the ring finger, while estrogen levels are expressed in the length of the index finger. According to Manning's theory, more testosterone means more physical and motor skill ability.

The digit ratio theory, as it is known, has been the subject of more than 120 studies to find its effect on athletic, musical and even lovemaking aptitude.

Don't worry if the ratio is closer to 1.0, which is by far the norm. Plus, you will be able to relax, enjoy your kids' sports events and only worry about their genetic disposition to being happy.

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Why Pro Athletes Attract Trouble


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and Sports Are 80 Percent Mental

From the "athletes behaving badly" department (in the past month, anyway):

•    NHL bad boy (Sean Avery) was suspended for six games for a crude remark.

•    Six NFL players were suspended for allegedly violating the league's drug policy.

•    Another NFL player (Adam "Pacman" Jones) returned to his team's roster after being suspended, again, for an off-field altercation.

•    Oh, and NFL receiver (Plaxico Burress) accidentally shot himself in a nightclub with a gun he was not licensed to carry.

Despite the 24/7 media coverage of each of these incidents, sports fans have become accustomed to and somewhat complacent with hearing about athletes and their deviant acts.

In fact, new statistics reveal that bad behavior is clearly evident among high school athletes, particularly in high-contact sports.

It starts young

Besides the highly publicized stories, there are thousands more across the nation involving amateur athletes taking risks both on and off the field. From performance-enhancing supplements to referee/official abuse to fights, guns and recorded crimes, the image of sports as a positive influence on athletes may need a second look.

Granted, in a population of any size there will be a few bad apples. However, these actions have become so prevalent that academic researchers have created a branch of study called "deviance in sports" attached to the sports sociology tree. 

They are asking questions and challenging some assumptions about cause and effect. Is there a connection between sports participation and deviance? Does the intense competition and battle on the field shape a player's off-the-field lifestyle? Since success in sports brings attention and prestige to athletes, does the risk of losing that status cause a need to take risks to maintain their "top dog" positions?

In their new book, "Deviance and Social Control in Sport," researchers Michael Atkinson and Kevin Young emphasize the confusing environment surrounding athletes. They describe two types of deviance: wanted and unwanted.

Owners, players and fans may know that certain behaviors are literally against the rules but are at the same time appreciated as a sign of doing whatever it takes to win.  Performance-enhancing drugs are not allowed in most sports, but athletes assume they will improve their performance, which helps their team win and keeps fans happy. Fights in hockey will be, according to the rule book, penalized, but this deviance is assumed to be wanted by fans and teammates as a sign of loyalty.

However, related bad behavior can quickly turn on a player to being socially unwanted. 

Abuse of drugs that don't contribute to a win, (marijuana, cocaine, alcohol), will transform that same player into a villain with shock and outrage being reported in the media. In the Sean Avery example, a hockey player fighting to defend his teammates on the ice can then be suspended from the team and criticized by those same teammates for an off-color remark.

Real statistics

Most athletes who make it to the professional level have been involved in sports since youth. Sports sociologists and psychologists often look at the early development years of athletes to get a glimpse of patterns, social norms and influences that contribute to later behaviors.

In a recent American Sociological Review article, Derek Kreager, assistant professor of sociology at Penn State University, challenged the long-held belief that youth sports participation is exclusively beneficial to their moral character development. 

With the focus on teaching teamwork, fair play, and self esteem, sports are often cited as the antidote to delinquency. But Kreager notes that other studies have looked at the culture that surrounds high school and college athletes and identified patterns of clichés, privileges and attitudes of superiority. For some athletes, these patterns are used to justify deviant behavior.

In fact, his most recent research attempted to find a cause-and-effect link between deviant behavior and specific sports. Specifically, he asked if high-contact, physical sports like football and wrestling created athletes who were more prone to violent behavior off the field.

Using data from the National Longitudinal Study of Adolescent Health, more than 6,000 male students from across 120 schools were included. The data set included a wide collection of socioeconomic information, including school activities, risk behaviors and at-home influences. Kreager's study analyzed the effects of three team sports (football, basketball, and baseball) and two individual sports (wrestling and tennis) on the likelihood of violent off-field behavior, specifically, fighting.

To isolate the effect of each sport, the study included control groups of non-athletes and those that had a history of physical violence prior to playing sports. 

For team sports, football players were 40 percent more likely to be in a confrontation than non-athletes. In individual sports, wrestlers were in fights 45 percent more often, while tennis players were 35 percent less likely to be in an altercation. Basketball and baseball players showed no significant bias either way.

"Sports such as football, basketball, and baseball provide players with a certain status in society," Kreager said. "But football and wrestling are associated with violent behavior because both sports involve some physical domination of the opponent, which is rewarded by the fans, coaches and other players. Players are encouraged to be violent outside the sport because they are rewarded for being violent inside it."

Better Golf Ball Design Helps You Play Better Golf


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When it comes to improving your golf game, you can spend thousands of dollars buying the latest titanium-induced, Tiger-promoted golf clubs; taking private lessons from the local "I used to be on the Tour" pro; or trying every slice-correcting, swing-speed-estimating, GPS-distance-guessing gadget. But, in the end, it’s about getting that little white sphere to go where you intended it to go. Don't worry, there are many very smart people trying to help you by designing the ultimate golf ball. Of course, they are also after a slice of this billion dollar industry, as any technological advancement that can grab a few more market share points is worth the investment.

In fact, the golf ball wars can get nasty. Earlier this month, Callaway Golf won a court order permanently halting sales of the industry's leading ball, Titleist's Pro V1, arguing patent infringements involving its solid core technology which Callaway acquired when it bought Spaulding/Top Flite in 2003. Titleist disagrees with the decision and will appeal, but in the meantime has altered its manufacturing process so that the patents in question are not used.

The challenge for golf ball manufacturers is to design a better performing ball within the constraints set by United States Golf Association. The USGA enforces limits on the size, weight and initial performance characteristics in an attempt to keep the playing field somewhat level. Every "sanctioned" golf ball must weigh less than 1.62 ounces with a diameter smaller than 1.68 inches. It also must have a similar initial velocity when hit with a metal striker, and rebound at the same angle and speed when hit against a metal block. So, what is left to tinker with? Manufacturers have focused on the internal materials in the ball and its cover design.

Today's balls have 2, 3 or 4 layers of different internal polymer materials to be able to respond differently when hit with a driver versus, say, a wedge. When hit with a driver at much higher swing speed, the energy transfer goes all the way to the core by compressing ball, reducing backspin. During a slower swing with a club that has more angle loft, the energy stays closer to the surface of the ball and allows the grooves of the club to grab onto the ball's cover producing more spin. When driving the ball off of the tee, the preference is more distance and less loft, so a lower backspin is required. For closer shots, more backspin and control are needed.

The Science of Dimples
Which brings us to the cover of the ball and all of the design possibilities. Two forces affect the flight and distance of flying spheres, gravity and aerodynamics. Eventually, gravity wins once the momentum of the ball is slowed by the aerodynamic drag. Since all golf clubs have some angular loft to their clubface, the struck ball will have backspin. As explained by the Magnus Force effect, the air pressure will be lower on the top of the ball since that side is moving slower relative to the air around it. This creates lift as the ball will go in the direction of the lower air pressure. Counteracting this lift is the friction or drag the ball experiences while flying through the air.

Think about a boat moving through water. At the front of the boat, the water moves smoothly around the sides of the boat, but eventually separates from the boat on the back side. This leaves behind a turbulent wake where the water is agitated and creates a lower pressure area. The larger the wake, the more drag is created. A ball in flight has the same properties.

The secret then is how to reduce this wake behind the ball. Enter the infamous golf ball dimples. Dimples on a golf ball create a thin turbulent boundary layer of air molecules that sticks to the ball's contour longer than on a smooth ball. This allows the flowing air to follow the ball's surface farther around the back of the ball, which decreases the size of the wake. In fact, research has shown that a dimpled ball travels about twice as far as a smooth ball.

See video of simulated air flow around a golf ball

So, the design competition comes down to perfecting the dimple, since not all dimples are created equal! The number, size and shape can have a dramatic impact on performance. Typically, today's balls have 300-500 spherically shaped dimples, each with a depth of about .010 inch. However, varying just the depth by .001 inch can have dramatic effects on the ball's flight.

Regarding shape, these traditional round dimple patterns cover up to 86 percent of the surface of the golf ball. To create better coverage, Callaway Golf's HX ball uses hexagon shaped dimples that can create a denser lattice of dimples leaving fewer flat spots. Creating just the right design has traditionally been a trial-and-error process of creating a prototype then testing in a wind tunnel. This time-consuming process does not allow for the extreme fine-tuning of the variables.

Simulation Solution
At the 61st Meeting of the American Physical Society's Division of Fluid Dynamics last month in San Antonio, a team of researchers from Arizona State University and the University of Maryland is reporting new findings that may soon give golf ball manufacturers a more efficient method of testing their designs. Their research takes a different approach, using mathematical equations that model the physics of a golf ball in flight. ASU's Clinton Smith, a Ph.D. student and his advisor Kyle Squires collaborated with Nikolaos Beratlis and Elias Balaras at the University of Maryland and Masaya Tsunoda of Sumitomo Rubber Industries, Ltd. The team has been developing highly efficient algorithms and software to solve these equations on parallel supercomputers, which can reduce the simulation time from years to hours.

Now that the model and process is in place, the next step is to begin the quest for the ultimate dimple. In the meantime, when someone asks you, "What's your handicap?" you can confidently tell them, "Well, my golf ball's design does not optimize its drag coefficient which results in a lower loft and spin rate from its poor aerodynamics."

Related Articles on Sports Are 80 Percent Mental:
Putt With Your Brain - Part 2 
Putt With Your Brain - Part 1 
Does Practice Make Perfect? 
Play Better Golf By Playing Bigger Holes

Getting The Call Right With Technology

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and Sports Are 80 Percent Mental

The loneliest men in sports have not been making any friends lately. 

Both umpires and referees have been making news, despite their often repeated goal, stated by World Series rookie umpire Tom Hallion said after Game 3: “As an umpire, you never want to be involved in the outcome of the game.” He added: “We like to get every play right. We’re human beings, and sometimes we get them wrong.” 

Hallion and his five partners at October's Fall Classic did not quite reach their goal. In Game 3, Hallion called Carl Crawford safe at first on a close play, but replays showed he was out. In Game 4, it was the Phillies who benefited after veteran umpire, Tim Welke, called Jimmy Rollins safe at third during a rundown, despite an obvious tag on his backside.

The men in stripes are not doing any better. Veteran NFL referee, Ed Hoculi (aka "Guns"), blew a call in Week 2's Broncos/Chargers game.  Broncos' quarterback Jay Cutler let the ball slip out of his hand and the Chargers recovered.  However, Hoculi ruled the play an incomplete pass. The video replay booth called it a fumble, but since Hoculi had blown his whistle, the call could not be reversed. 

Not to be outdone by their American counterparts, two English soccer officials have set a new standard for head-scratching calls.

In a Sept. 22 game between Watford and Reading, referee Stuart Atwell and one of his linesmen, Nigel Bannister, combined to become the ultimate sales pitch for any type of goal-line replay technology. After a scramble in front of goal, the ball bounced across the end line, two yards wide of the nearest goalpost. As both teams headed up the field and Watford prepared for a goal kick, Bannister signaled to Atwell that he saw the ball cross the line between the goalposts and that Reading should be awarded a goal. To the astonishment of all 22 players on the field and the 14,761 fans, Atwell overruled his own eyes and gave the goal to Reading. The replay made it painfully obvious how wrong the call was: 

 

So, assuming officials want some kind of automated technical assistance, what is available?

First, pure video instant replay gives officials a second, slower chance to see the play again and possibly adjust their live call. All four major sports leagues in the United States use replay at some level. 

In addition to judging if a shot was taken before the buzzer, the NBA added replay this season to differentiate 2-point versus 3-point baskets. MLB commissioner Bud Selig has put a stop to the spread of replay beyond the home run/foul ball call for now, but public pressure may change that. The NHL’s use of replay focuses mainly on different goal scoring scenarios. The NFL is the most advanced user of replay to judge multiple situations.

Second, an emerging selection of decision-support tools can make the actual call for the officials using location-based technology. In tennis, the Hawk-Eye system is being used at such high-profile events as Wimbledon and the U.S. Open. 

A system of six high-speed cameras records a ball's movement, which is useful when it bounces near one of the court lines. It feeds the cameras' input to a central computer that analyzes the data from all angles and then creates a motion graphic that simulates the ball's location when it bounces on the court, either on the line or next to the line, with a judgment of "in" or "out."

A player can challenge a line umpire's original call, but Hawk-Eye's ruling is then final. The interesting illusion that tennis fans have accepted is watching this 3D simulation as if it is based on a single camera’s footage of the ball. Actually, the sequence shown to viewers is Hawk-Eye's best estimate as to what actually happened based on the data it received from the cameras. There have been more than 550 challenges at the U.S. Open since 2006 when Hawk-Eye was installed. Thirty percent of those challenges resulted in a call being reversed.

In soccer, Adidas and Cairos Technologies have partnered to create an "intelligent" ball that includes a microchip that transmits its location on the field to a computer. 

The system also places a thin, underground electrical wire that surrounds each goal. If the ball's location is sensed to be completely inside the boundary of the goal, a signal is sent to a watch worn by the referee indicating that a goal has been scored. 

This technology would have saved Atwell and Bannister from their embarrassment. However, after extensive testing at several FIFA tournaments, Sepp Blatter, president of FIFA, announced in March that instead of technology, two additional human referee assistants would be used to judge whether a goal was scored. "Let it be as it is and let's leave it (soccer) with errors," Blatter said. "The television companies will have the right to say he (the referee) was right or wrong, but still the referee makes the decision — a man, not a machine." Interestingly, the English Premier League was also testing the use of Hawk-Eye as an alternative to Adidas' smart ball.

Even if the umps and refs don't want to use the technology, sports television producers still want to empower the fans.

In baseball, ESPN's "K-zone" and Fox Sports' "Fox Trax" show a virtual representation of pitches and the strike zone to let us judge the accuracy of the home-plate umpire's calls. Think that last called strike was a bit outside?  Watch the computer generated replay that is accurate to within one-half inch. 

Then, go ahead and yell at the ump. If only they could come up with a way to transmit our voices directly into the stadium.

The Big Mo' - Momentum In Sports

A player can feel it during a game when they hit a match-winning goal or when they miss a wide open net. A team can feel it when they come back from a deficit late in the game or when their lead in the league vanishes. A fan can feel it as their team "catches fire" or goes "as cold as ice". And, play-by-play announcers love to talk about it. We know it as the "Big Mo", the "Hot Hand", and being "In The Zone" while the psychologists call it Psychological Momentum. But, does it really exist? Is it just a temporary shift in confidence and mood or does it actually change the outcome of a game or a season? As expected, there are lots of opinions available.

The Oxford Dictionary of Sports Science defines psychological momentum as, "the positive or negative change in cognition, affect, physiology, and behavior caused by an event or series of events that affects either the perceptions of the competitors or, perhaps, the quality of performance and the outcome of the competition. Positive momentum is associated with periods of competition, such as a winning streak, in which everything seems to ‘go right’ for the competitors. In contrast, negative momentum is associated with periods, such as a losing streak, when everything seems to ‘go wrong’." The interesting phrase in this definition is that Psychological Momentum (PM) "affects either the perceptions of the competitors or, perhaps, the quality of performance and the outcome of the competition." Most of the analyses on PM focus on the quantitative side to try to prove or disprove PM's affect on individual stats or team wins and losses.

Regarding PM in baseball, a Wall St. Journal article looked at last year's MLB playoffs, only to conclude there was no affect on postseason play coming from team momentum at the end of the regular season. More recently, Another Cubs Blog also looked at momentum into this year's playoffs including opinion from baseball stats guru, Bill James, another PM buster. For basketball, Thomas Gilovich's 1985 research into streaky, "hot hand" NBA shooting is the foundation for most of today's arguments against the existence of PM, or at least its affect on outcomes.

This view that if we can't see it in the numbers, more than would be expected, then PM does not exist may not capture the whole picture. Lee Crust and Mark Nesti have recommended that researchers look at psychological momentum more from the qualitative side. Maybe there are more subjective measures of athlete or team confidence that contribute to success that don't show up in individual stats or account for teams wins and losses. As Jeff Greenwald put it in his article, Riding the Wave of Momentum, "The reason momentum is so powerful is because of the heightened sense of confidence it gives us -- the most important aspect of peak performance. There is a term in sport psychology known as self-efficacy, which is simply a player's belief in his/her ability to perform a specific task or shot. Typically, a player’s success depends on this efficacy. During a momentum shift, self-efficacy is very high and players have immediate proof their ability matches the challenge. As stated earlier, they then experience subsequent increases in energy and motivation, and gain a feeling of control. In addition, during a positive momentum shift, a player’s self-image also changes. He/she feels invincible and this takes the "performer self" to a higher level."

There would seem to be three distinct areas of focus for PM; an individual's performance within a game, a team's performance within a game and a team's performance across a series of games. So, what are the relationships between these three scenarios? Does one player's scoring streak or key play lift the team's PM, or does a close, hard-fought team win rally the players' morale and confidence for the next game? Seeing the need for a conceptual framework to cover all of these bases, Jim Taylor and Andrew Demick created their Multidimensional Model of Momentum in Sports, which is still the most widely cited model for PM. Their definition of PM, "a positive or negative change in cognition, affect, physiology, and behavior caused by an event or series of events that will result in a commensurate shift in performance and competitive outcome", leads to the six key elements to what they call the "momentum chain".

First, momentum shifts begin with a "precipitating event", like an interception or fumble recovery in football or a dramatic 3-point shot in basketball. The effect that this event has on each athlete varies depending on their own perception of the game situation, their self-confidence and level of self-efficacy to control the situation.

Second, this event leads to "changes in cognition, physiology, and affect." Again, depending on the athlete, his or her base confidence will determine how strongly they react to the events, to the point of having physiological changes like tightness and panic in negative situations or a feeling of renewed energy after positive events.

Third, a "change in behavior" would come from all of these internal perceptions. Coaches and fans would be able to see real changes in the style of play from the players as they react to the positive or negative momentum chain.

Fourth, the next logical step after behavior changes is to notice a "change in performance." Taylor and Demick note that momentum is the exception not the norm during a game. Without the precipitating event, there should not be noticeable momentum shifts.

Fifth, for sports with head to head competition, momentum is a two-way street and needs a "contiguous and opposing change for the opponent." So, if after a goal, the attacking team celebrates some increased PM, but the defending team does not experience an equal negative PM, then the immediate flow of the game should remain the same. Its only when the balance of momentum shifts from one team to the other. Levels of experience in athletes has been shown to mitigate the effects of momentum, as veteran players can handle the ups and downs of a game better than novices.

Finally, at the end of the chain, if momentum makes it that far, there should be an immediate outcome change. When the pressure of a precipitating event occurs against a team, the players may begin to get out of their normal, confident flow and start to overanalyze their own performance and skills. We saw this in Dr. Sian Beilock's research in our article, Putt With Your Brain - Part 2. As an athlete's skills improve they don't need to consciously focus on them during a game. But pressure brought on by a negative event can take them out of this "automatic" mode as they start to focus on their mechanics to fix or reverse the problem. As Patrick Cohn, a sport psychologist, pointed out in a recent USA Today article on momentum, "You stop playing the game you played to be in that position. And the moment you switch to trying not to screw up, you go from a very offensive mind-set to a very defensive mind-set. If you're focusing too much on the outcome, it's difficult to play freely. And now they're worried more about the consequences and what's going to happen than what they need to do right now."

There is no doubt that we will continue to hear references to momentum swings during games. When you do, you can conduct your own mini experiment and watch the reactions of the players and the teams over the next section of the game to see if that "precipitating event" actually leads to a game-changing moment.


ResearchBlogging.org



Jim Taylor, Andrew Demick (1994). A multidimensional model of momentum in sports Journal of Applied Sport Psychology, 6 (1), 51-70 DOI: 10.1080/10413209408406465

Putt With Your Brain - Part 2

From: Sports Are 80 Percent Mental

If there is a poster child sport for our favorite phrase, "Sports Are 80 Percent Mental", it must be golf. Maybe its the slow pace of play that gives us plenty of time to think between shots. Maybe its the "on stage" performance feeling we get when we step up to that first tee in front of our friends (or strangers!) Maybe its the "high" of an amazing approach shot that lands 3 feet from the cup followed by the "low" of missing the birdie putt.

From any angle, a golf course is the sport psychologist's laboratory to study the mix of emotions, confidence, skill execution and internal cognitive processes that are needed to avoid buying rounds at the 19th hole. Last time, we looked at some of the recent research on putting mechanics, but, as promised, we now turn to the mental side of putting.

Sian Beilock and her team at the University of Chicago's Human Performance Lab recently released the latest of a string of research studies on sports performance, or more specifically, how not to choke under pressure. Lucky for us, they chose putting as their sport skill of choice. This ties in with Dr. Beilock's theory of embodied cognition that we featured in Watching Sports Is Good For Your Brain.

An underlying theme to this work is the concept of automaticity, or the ability to carry out sport skills without consciously thinking about them. Performing below expectations (i.e. choking) starts when we allow our minds to step out of this automatic mode and start thinking about the steps to our putting stroke and all of those "swing thoughts" that come with it ("keep your elbows in", "head down", "straight back").

Our brain over analyzes and second-guesses the motor skills we have learned from hundreds of practice putts. Previously, we looked at automaticity in other sports. Of course, a key distinction to the definition of choking is that you are playing "well below expectations". If you normally shoot par, but now start missing easy putts, then there may be distractions that are taking you out of your normal flow. Choking implies a temporary and abnormal event. Automaticity theory would claim that it is these distractions from some perceived pressure to perform that are affecting your game.

Most research into sport skill performance divides the world into two groups, novices and experts. Most sports have their own measures of where the dividing line is between these groups. Expertise would imply performance results not just experience. So, a golfer who has been hacking away for 20 years but still can't break 100 would still be put in the "novice" category.

Sport scientists design experiments that compare performance between the groups given some variables, and then hypothesize on the reason for the observed differences. Beilock, et al have looked at golf putting from several different angles over the years. Their research builds on itself, so let's review in reverse chronological order.

Back in 2001, they began by comparing the two competing theories of choking, distraction theory vs. explicit monitoring theory, and designed a putting experiment to find the better explanation.

Distraction theory explains choking by assuming that the task of putting requires your direct attention and that high pressure situations will cause you to perform dual tasks - focus on your putting but also think about the pressure. This theory assumes there is no automaticity in skill learning and that we have to focus our attention on the skill every time.

Explicit monitoring theory claims that over time, as we practice a skill to the point of becoming an "expert", we proceduralize the task so that it becomes "automatic". Then, during a high pressure situation, our brain becomes so concerned about performance that it takes us out of automatic mode and tries to focus on each step of the task. The research supported the explicit monitoring theory as it was shown that the golf putting task was affected by distractions and pressure for the experts but not the novice putters.

So, how do we block out the pressure, so that our automaticity can kick in? Another 2001 study by Beilock looked at mental imagery during putting. Using the same explicit monitoring theory, should we try to think positive thoughts, like "this ball is going in the hole" or "I have made this putt many times"? Also, what happens if a stray negative thought, "don't miss this one!" enters our brain? Should we try to suppress it and replace it with happy self-talk?

She set up four groups, one receiving positive comments, one receiving negative comments, one receiving negative comments followed by positive comments and one receiving none as a control group. As expected, the happy people did improve their putting over the course of the trials, while the negative imagery hurt performance.

But, the negative replaced with positive thought group did not show any more improvement over the control group. So, when faced with a high pressure, stressful situation ripe with the possibilities of choking, try to repeat positive thoughts, but don't worry too much if the occasional doubt creeps in.

Our strategy towards putting should also vary depending on our current skill level. While learning the intricacies of putting, novices should use different methods than experts, according to a 2004 study by Beilock, et al. Novice golfers need to pay attention to the step by step components of their swing, and they perform better when they do focus on the declarative knowledge required.

Expert golfers, however, have practiced their swing or putt so often that it has become "second nature" to the point that if they are told to focus on the individual components of their swing, they perform poorly. The experiment asked both novices and expert golfers to first focus on their actual putting stroke by saying the word "straight" when hitting the ball and to notice the alignment of the putter face with the ball.

Next, they were asked to putt while also listening for a certain tone played in the background. When they heard the tone they were to call it out while putting. The first scenario, known as "skill-focused", caused the novices to putt more accurately but the experts to struggle. The second scenario, called "dual-task", distracted the novices enough to affect their putts, while the experts were not bothered and their putting accuracy was better.

Beilock showed that novices need the task focus to succeed while they are learning to putt, while experts have internalized the putting stroke so that even when asked to do two things, the putting stroke can be put on "auto-pilot".

Finally, in 2008, Beilock's team added one more twist to this debate. Does a stress factor even affect a golfer's performance in their mind before they putt? This time, golfers, divided into the usual novice and expert groups, were asked to first imagine or "image execute" themselves making a putt followed by an actual putt. The stress factor was to perform one trial under a normal, "take all the time you need" time scenario and then another under a speeded or time-limited scenario.

The novices performed better under the non-hurried scenario in imagining the putt first followed by the actual putt. The experts, however, actually did better in the hurried scenario and worse in the relaxed setting. Again, the automaticity factor explains the differences between the groups.

The bottom line throughout all of these studies is that if you're learning to play golf, which includes putting, you should focus on your swing/stroke but beware of the distractions which will take away your concentration. That seems pretty logical, but for those that normally putt very well, if you feel stress to sink that birdie putt, don't try to focus in on the mechanics of your stroke. Trust the years of experience that has taught your brain the combination of sensorimotor skills of putting.

Just remember the Chevy Chase/Ty Webb philosophy; "I'm going to give you a little advice. There's a force in the universe that makes things happen. And all you have to do is get in touch with it, stop thinking, let things happen, and be the ball.... Nah-na-na-na, Ma-na-na-na...."

 


ResearchBlogging.orgSian L. Beilock, Thomas H. Carr (2001). On the fragility of skilled performance: What governs choking under pressure? Journal of Experimental Psychology: General, 130 (4), 701-725 DOI: 10.1037//0096-3445.130.4.701

Sian L. Beilock; James A. Afremow; Amy L. Rabe; Thomas H. Carr (2001). "Don't Miss!" The Debilitating Effects of Suppressive Imagery on Golf Putting Performance Journal of Sport and Exercise Psychology, 23 (3)

Beilock S.L.; Bertenthal B.I.; McCoy A.M.; Carr T.H. (2004). Haste does not always make waste: Expertise, direction of attention, and speed versus accuracy in performing sensorimotor skills Psychonomic Bulletin & Review, 11 (2), 373-379

Sian Beilock, Sara Gonso (2008). Putting in the mind versus putting on the green: Expertise, performance time, and the linking of imagery and action The Quarterly Journal of Experimental Psychology, 61 (6), 920-932 DOI: 10.1080/17470210701625626

Putt With Your Brain - Part 1

From: Sports Are 80 Percent Mental

If Mark Twain thinks golf is "a good walk spoiled", then putting must be a brief pause to make you reconsider ever walking again. With about 50% of our score being determined on the green, we are constantly in search of the "secret" to getting the little white ball to disappear into the cup.

Lucky for us, there is no shortage of really smart people also looking for the answer. The first 8 months of 2008 have been no exception, with a golf cart full of research papers on just the topic of putting.

Is the secret in the mechanics of the putt stroke or maybe the cognitive set-up to the putt or even the golfer's psyche when stepping up to the ball? This first post will focus on the mechanical side and then we'll follow-up next time with a look inside the golfer's mind.

Let's start with a tip that most golf instructors would give, "Keep your head still when you putt". Jack Nicklaus said it in 1974, "the premier technical cause of missed putts is head movement" (from "Golf My Way") and Tiger Woods said it in 2001, "Every good putter keeps the head absolutely still from start to finish" (from "How I Play Golf").

Who would argue with the two greatest golfers of all time? His name is Professor Timothy Lee, from McMaster University, and he wanted to test that observation. So, he gathered two groups of golfers, amateurs with handicaps of 12-40, and professionals with scratch handicaps. Using an infrared tracking system, his team tracked the motion of the putter head and the golfer's head during sixty putts.

As predicted, the amateurs' head moved back in unison with their putter head, something Lee calls an "allocentric" movement, which agrees with the advice that novice golfers move their head. However, the expert golfers did not keep their head still, but rather moved their heads slightly in the opposite direction of the putter head.

On the backswing, the golfer's head moved slightly forward; on the forward stroke, the head moved slightly backward. This "egocentric" movement may be the more natural response to maintain a centered, balanced stance throughout the stroke. "The exact reasons for the opposite coordination patterns are not entirely clear," explains Lee. "However, we suspect that the duffers tend to just sway their body with the motions of the putter.

In contrast, the good golfers probably are trying to maintain a stable, central body position by counteracting the destabilization caused by the putter backswing with a forward motion of the head. The direction of head motion is then reversed when the putter moves forward to strike the ball." Does that mean that pro golfers like Tiger are not keeping their heads still? No, just that you may not have to keep your head perfectly still to putt effectively.

So, what if you do have the bad habit of moving your head? Just teach yourself to change your putting motion and you will be cutting strokes off of your score, right? Well, not so fast. Simon Jenkins of Leeds Metropolitan University tested 15 members of the PGA European Tour to see if they could break old physical habits during putting. His team found that players who usually use shoulder movement in their putting action were not able to change their ways even when instructed to use a different motion. Old habits die hard.

Let's say you do keep your head still (nice job!), but you still 3-putt most greens? What's the next step on the road to birdie putts? Of the three main components of a putt, (angle of the face of the putter head on contact, putting stroke path and the impact point on the putter), which has the greatest effect on success?

Back in February, Jon Karlsen of the Norwegian School of Sport Sciences in Oslo, asked 71 elite golfers (mean handicap of 1.8) to make a total of 1301 putts (why not just 1300?) from about 12 feet to find out. His results showed that face angle was the most important (80%), followed by putter path (17%) and impact point (3%).

OK, forget the moving head thing and work on your putter blade angle at contact and you will be taking honors at every tee. Wait, Jon Karlsen came back in July with an update. This time he compared green reading, putting technique and green surface inconsistencies to see which of those variables we should discuss with our golf pro. Forty-three expert golfers putted 50 times from varying distances. Results showed that green reading (60%) was the most dominant factor for success with technique (34%) and green inconsistency (6%) trailing significantly.

So, after reading all of this, all you really need is something like the BreakMaster, which will help you read the breaks and the slope to the hole! Then, keep the putter blade square to the ball and don't move your head, at least not in an allocentric way, that is if you can break your bad habit of doing it. No problem, right? Well, next time we'll talk about your brain's attitude towards putting and all the ways your putt could go wrong before you even hit it!

ResearchBlogging.org

 

Timothy D. Lee, Tadao Ishikura, Stefan Kegel, Dave Gonzalez, Steven Passmore (2008). Head–Putter Coordination Patterns in Expert and Less Skilled Golfers Journal of Motor Behavior, 40 (4), 267-272 DOI: 10.3200/JMBR.40.4.267-272

Jenkins, Simon (2008). Can Elite Tournament Professional Golfers Prevent Habitual Actions in Their Putting Actions? International Journal of Sports Science & Coaching, 3 (1), 117-127

Jon Karlsen, Gerald Smith, Johnny Nilsson (2007). The stroke has only a minor influence on direction consistency in golf putting among elite players Journal of Sports Sciences, 26 (3), 243-250 DOI: 10.1080/02640410701530902

Video Games Move From The Family Room To The Locker Room

From: Video Games Move From The Family Room To The Locker Room

Sports Are 80 Percent Mental


It sounds like a sales job from a 12 year old; "Actually, Dad, this is not just another video game. Its a virtual, scenario-based microcosm of real world experiences that will enhance my decision-making abilities and my cognitive perceptions of the challenges of the sport's environment."  You respond with, "So, how much is Madden 09?"  With over 5 million copies of Madden 08 sold, the release of the latest version two weeks ago is rocketing up the charts.  Days and late nights are being spent all over the world creating rosters, customizing plays and playing entire seasons, all for pure entertainment purposes.  Can all of those hours spent with controller in hands actually be beneficial to young athletes?  Shouldn't they be outside in the fresh air and sunshine playing real sports?  Well, yes, to both questions.

Playing video games, (aka "gaming"), as a form of learning has been receiving increased recent attention from educational psychology researchers.  At this month's American Psychological Association annual convention, several groups of researchers presented studies of the added benefits of playing video games, from problem-solving and critical thinking to better scientific reasoning.  In one of the studies by Fordham University psychologist Fran C. Blumberg, PhD, and Sabrina S. Ismailer, MSED, 122 fifth-, sixth- and seventh-graders' problem-solving behavior was observed while playing a video game that they had never seen before.  As the children played the game, they were asked to think aloud for 20 minutes. Researchers assessed their problem-solving ability by listening to the statements they were making while playing.  The results showed that playing video games can improve cognitive and perceptual skills.  "Younger children seem more interested in setting short-term goals for their learning in the game compared to older children who are more interested in simply playing and the actions of playing," said Blumberg. "Thus, younger children may show a greater need for focusing on small aspects of a given problem than older children, even in a leisure-based situation such as playing video games."

Also, in a recent article on video game learning, David Williamson Shaffer, professor of educational psychology at the University of Wisconsin-Madision and author of the book "How Computer Games Help Children Learn", argues that if a game is realistically based on real-world scenarios and rules, it can help the child learn.  “The question though is," Shaffer said, "is what they are doing a good simulation of what is happening in the real world?"  Shaffer explains the research happening on this topic at his UW lab, named Epistemic Games:

 

 

Support for this new era of learning tools is coming from other interesting people, as well.  George Lucas of Star Wars fame has an educational foundation, Edutopia, which has shown recent interest in simulation learning.  Here is their introductory overview and accompanying video:

 

 

There are some words of caution out there.  In a recent article, educational psychologist Jane M. Healy, author of "Failure to Connect: How Computers Affect our Children's Minds and What We Can Do About It," urges educators to proceed carefully.  "The main question is whether the activity, whatever it is, is educationally valid and contributes significantly to whatever is being studied," she says.  "The point is not whether kids are 'playing' with learning, or what medium they are playing in — a ball field or a Wii setup or a physics lab or art studio — but rather why they are doing it.  Just because it is electronic does not make it any better, and it may turn out not to be as valuable."

If we accept that there is some validity to teaching/learning with video game simulations, how can we move this to the sports arena?  Obviously, there is no substitute for playing the real game with real players, opponents, pressure, etc., but more teams and coaches are turning to simulation games for greater efficiency in the learning process.  If the objective is to expose players to plays, tactics, field vision and critical thinking, then a gaming session can begin to introduce these concepts that will be validated later on the field during "real" practice.  This homework can also be done at home, not requiring teammates, fields, equipment, etc.  As mentioned in the videos above, another driving factor in the use of games is to reach this young, Web 2.0 audience through a medium that they already know, understand and enjoy.  The motivation to learn is inherent with the use of games.  The "don't tell them its good for them" secret is key to seeing progress with this type of training.

One of the best examples of video game adaptation for sports learning is from XOS Technologies and their modified version of the Madden NFL game.  In 2007, they licensed the core development engine from EA Sports and created a football simulation, called SportMotion, that can be used for individual training.  With the familiar Madden user interface, coaches can first load their playbook into the game, as well as their opponent's expected plays.  Then, the athlete can "play" the game but will now see their own team's plays being run by the virtual players.  Imagine the difference in learning style for a new quarterback.  Instead of studying static X's and O's on a two-dimensional piece of paper, they can now watch and then play a virtual simulation of the same play in motion against a variety of different defenses.  With a "first-person" view of the play unfolding, they will see the options available in a "real-time" mode which will force faster reaction and decision-making skills.  To take the simulation one step further, XOS has added a virtual reality option that takes the game controller out of the player's hands and replaces it with a VR suit and goggles allowing him to physically play the game, throw the ball, etc. through his virtual eyes.  Take a look at this promotional video from XOS:

 

 

XOS is winning some high praise for its system, including none other than Phillip Fulmer, Head Coach of the University of Tennesee football team.  “We’re leading the nation by taking advantage of this cutting-edge technology and we couldn’t be more pumped about it,” Fulmer said. “UT football has a long and storied tradition of success and because we look to pioneer groundbreaking concepts before anyone else, we’ll proudly continue that history. The XOS PlayAction Simulator begins a new chapter for UT and we’re pleased to add it to our football training regiment.” Albert Tsai, vice president of advanced research at XOS Technologies, says, “We’ve basically added functionality to popular EA video games such as customizable playbooks, diagrams and testing sequences to better prepare athletes for specific opponents.  Additionally, the software includes built-in teaching and reporting tools so that coaches Fulmer, Cutcliffe and Cooter can analyze and track the tactical-skill development of the team. At the same time, the Volunteers can experience immediate benefits because the familiarity with the EA SPORTS brand requires little to no learning curve for their players.”

So, the next time your son (or daughter!) is begging for 10 more minutes on the Xbox to make sure the Packers destroy the Vikings once again (sorry, a little Wisconsin bias), you may want to reconsider pulling the plug.  Then, send them outside for that fresh air.

Inside An Olympian's Brain

From: Inside An Olympian's Brain

Sports Are 80 Percent Mental

Michael Phelps, Nastia Liukin, Misty May-Treanor and Lin Dan are four Olympic athletes who have each spent most of their life learning the skills needed to reach the top of their respective sports, swimming, gymnastics, beach volleyball and badminton (you were wondering about Lin, weren't you...)  Their physical skills are obvious and amazing to watch.  For just a few minutes, instead of being a spectator, try to step inside the heads of each of them and try to imagine what their brains must accomplish when they are competing and how different the mental tasks are for each of their sports.

On a continuum from repetitive motion to reactive motion, these four sports each require a different level of brain signal to muscle movement.  Think of Phelps finishing off one more gold medal race in the last 50 meters.  His brain has one goal; repeat the same stroke cycle as quickly and as efficiently as possible until he touches the wall.  There isn't alot of strategy or novel movement based on his opponent's movements.  Its simply to be the first one to finish.  What is he consciously thinking about during a race?  In his post-race interviews, he says he notices the relative positions of other swimmers, his energy level and the overall effort required to win (and in at least one race, the level of water in his goggles.)  At his level, the concept of automaticity (as discussed in a previous post) has certainly been reached, where he doesn't have to consciously "think" about the components of his stroke.  In fact, research has shown that those who do start analyzing their body movements during competition are prone to errors as they take themselves out of their mental flow.

Moving up the continuum, think about gymnastics.  Certainly, the skills to perform a balance beam routine are practiced to the point of fluency, but the skills themselves are not as strictly repetitive as swimming.  There are finer points of each movement being judged so gymnasts keep several mental "notes" about the current performance so that they can "remember" to keep their head up or their toes pointed or to gather speed on the dismount.  There also is an order of skills or routine that needs to be remembered and activated.

While swimming and gymnastics are battles against yourself and previously rehearsed movements, sports like beach volleyball and badminton require reactionary moves directly based on your opponents' movements.  Rather than being "locked-in" to a stroke or practised routine, athletes in direct competition with their opponents must either anticipate or react to be successful.

 So, what is the brain's role in learning each of these varied sets of skills and what commands do our individual neurons control?  Whether we are doing a strictly repetitive movement like a swim stroke or a unique, "on the fly" move like a return of a serve, what instructions are sent from our brain to our muscles?  Do the neurons of the primary motor cortex (where movement is controlled in the brain) send out signals of both what to do and how to do it?

Researchers at the McGovern Institute for Brain Research at MIT led by Robert Ajemian designed an experiment to solve this "muscles or movement" question.  They trained adult monkeys to move a video game joystick so that a cursor on a screen would move towards a target.  While the monkeys learned the task, they measured brain activity with functional magnetic resonance imaging (fMRI) to compare the actual movements of the joystick with the firing patterns of neurons.  The researchers then developed a model that allowed them to test hypotheses about the relationship between neuronal activity that they measured in the monkey's motor cortex and the resulting actions.  They concluded that neurons do send both the specific signals to the muscles to make the movement and a goal-oriented instruction set to monitor the success of the movement towards the goal.  Here is a video synopsis of a very similar experiment by Miguel Nicolelis, Professor of Neurobiology at Duke University:

 

 

To back this up, Andrew Schwartz, professor of neurobiology at the McGowan Institute for Regenerative Medicine at the University of Pittsburgh School of Medicine, and his team of researchers wanted to isolate the brain signals from the actual muscles and see if the neuron impulses on their own could produce both intent to move and the movement itself.  They taught adult monkeys to feed themselves using a robotic arm while the monkey's own arms were restrained.  Instead, tiny probes the width of a human hair were placed in the monkey's motor cortex to pick up the electrical impulses created by the monkey's neurons.  These signals were then evaluated by software controlling the robotic arm and the resulting movement instructions were carried out.  The monkeys were able to control the arm with their "thoughts" and feed themselves food.  Here's a video of this experiment in action:

 

 

"In our research, we've demonstrated a higher level of precision, skill and learning," explained Dr. Schwartz. "The monkey learns by first observing the movement, which activates his brain cells as if he were doing it. It's a lot like sports training, where trainers have athletes first imagine that they are performing the movements they desire."

It seems these "mental maps" of neurons in the motor cortex are the end goal for athletes to achieve the automaticity required to either repeat the same rehearsed motions (like Phelps and Liukin) or to react instantly to a new situation (like May-Treanor and Dan).  Luckily, we can just practice our own automaticity of sitting on the couch and watching in a mesemerized state.

ResearchBlogging.org

AJEMIAN, R., GREEN, A., BULLOCK, D., SERGIO, L., KALASKA, J., GROSSBERG, S. (2008). Assessing the Function of Motor Cortex: Single-Neuron Models of How Neural Response Is Modulated by Limb Biomechanics. Neuron, 58(3), 414-428. DOI: 10.1016/j.neuron.2008.02.033

Velliste, M., Perel, S., Spalding, M.C., Whitford, A.S., Schwartz, A.B. (2008). Cortical control of a prosthetic arm for self-feeding. Nature, 453(7198), 1098-1101. DOI: 10.1038/nature06996

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